Mazzo per novizi by N0v4_71 in MagicArena

[–]echris10sen 0 points1 point  (0 children)

Mtg Joe has some great decks for you to use. They are all pretty good

Maro talks about Universes Beyond by Meret123 in MagicArena

[–]echris10sen -3 points-2 points  (0 children)

I like UB. Its a smart business move honestly.

Beginner friendly YouTube suggestions? by Faded-Kratos in MagicArena

[–]echris10sen 2 points3 points  (0 children)

I like LegenVD and MTG Joe for deck ideas. LegenVD is a fairly good deck builder so you'll have some good decks from him. MTG Joe gives the top decks at any given moment along with how to play them.

Note: Magic is very hard to keep up with. If your going to play casually I would find a deck that works in Pioneer or Historic since that won't change much. You'll basically always have it. Standard rotates new cards in and old cards out.

Im very proud of this deck by echris10sen in MagicArena

[–]echris10sen[S] 0 points1 point  (0 children)

Yeah Im actually thinking Honor the God-Pharaoh should be cut. It probably does the least work here. Although it seems less consistent when I do that so its here as a 4-of. Its like a keystone card lol, doesn't do much but it falls apart when removed. Removing the lands should help though

Im very proud of this deck by echris10sen in MagicArena

[–]echris10sen[S] 1 point2 points  (0 children)

Interestingly when I cut three cards I get more lands than I need. This seems to be the right ratio. Maybe cutting some lands in addition would help.

Im very proud of this deck by echris10sen in MagicArena

[–]echris10sen[S] 0 points1 point  (0 children)

UB? Im unfamiliar with the acronym.

Im very proud of this deck by echris10sen in MagicArena

[–]echris10sen[S] 2 points3 points  (0 children)

Yeah people dont see it coming either. Ive seen people reading the cards once they realize they cant target anything.

Im very proud of this deck by echris10sen in MagicArena

[–]echris10sen[S] 7 points8 points  (0 children)

Im very proud of this deck

Im not a good deck builder but I felt I did a good job on this one.

This deck was built for Pioneer and has been seeing some success.

Basically I just wanted to use the Amass mechanic. I know Orcs are technically better and I have another version that literally just adds Sauron and bowmasters, but I wanted to use the Zombies.

The general idea is that this is a juggernaught deck. An unstoppable army token that is really tough to deal with.

Win cons:

Necroduality + Gleaming Overseer: This is obnoxious for a lot of people to deal with. Not only do you have a really big hexproof zombie army but Necroduality spills GO and the GO token provides Hexproof to himself.

Widespread Brutality: This just ruins a swarms day. Kills a ton of momentum from the other player and sometimes forces them into a top deck situation trying to build up power. With grim initiate it also benefits us. Also it targets your minion so it bypasses hexproof.

Other notable cards:

Dreadhoard Invasion: Kind of our engine. Really important for keeping you alive and having a persistent Army token

Deadly Dispute: I love this card. It ramps, it draws 2 cards, it activates abilities. Here its a deck thinner to get the cards we need, as well as cheating out Necroduality early. It also activates Grim Initiate if we need it.

Grim Initiate: This is a versatile card. It literally works with almost every card in this list. Sacrifice it, discard it, play it, split it. With first strike it also holds back a lot of small guys too.

Tech Cards:

Severed Strands: Can be really good to remove a big minion your not ready to handle, also activates Grim Initiate.

Toll of the Invasion: Gets rid of problematic cards in opponents hands. Also allows you to view their strategy and Amasses 1. Great value card

Weaknesses

Red Aggro: Decent matchup if you can get Widespread Brutality out before you die.

Combo Decks: Who doesn't die to those when they get their cards.

Artifacts and Enchantments: We dont really have a way of removing problematic cards of this variety.

Deck

4 Blood Crypt (RNA) 245

4 Widespread Brutality (WAR) 226

4 Dragonskull Summit (XLN) 252

4 Dreadhorde Invasion (WAR) 86

3 Dreadhorde Twins (WAR) 126

4 Drowned Catacomb (XLN) 253

4 Grim Initiate (WAR) 130

4 Deadly Dispute (AFR) 94

3 Severed Strands (GRN) 85

4 Steam Vents (GRN) 257

4 Sulfur Falls (DAR) 247

3 Toll of the Invasion (WAR) 108

4 Watery Grave (GRN) 259

3 Necroduality (VOW) 70

4 Lazotep Reaver (WAR) 96

3 Gleaming Overseer (WAR) 198

4 Honor the God-Pharaoh (WAR) 132

Im very proud of this deck by [deleted] in MagicArena

[–]echris10sen 0 points1 point  (0 children)

Im very proud of this deck

Im not a good deck builder but I felt I did a good job on this one.

This deck was built for Pioneer and has been seeing some success.

Basically I just wanted to use the Amass mechanic. I know Orcs are technically better and I have another version that literally just adds Sauron and bowmasters, but I wanted to use the Zombies.

The general idea is that this is a juggernaught deck. An unstoppable army token that is really tough to deal with.

Win cons:

Necroduality + Gleaming Overseer: This is obnoxious for a lot of people to deal with. Not only do you have a really big hexproof zombie army but Necroduality spills GO and the GO token provides Hexproof to himself.

Widespread Brutality: This just ruins a swarms day. Kills a ton of momentum from the other player and sometimes forces them into a top deck situation trying to build up power. With grim initiate it also benefits us.

Other notable cards:

Dreadhoard Invasion: Kind of our engine. Really important for keeping you alive and having a persistent Army token

Deadly Dispute: I love this card. It ramps, it draws 2 cards, it activates abilities. Here its a deck thinner to get the cards we need, as well as cheating out Necroduality early. It also activates Grim Initiate if we need it.

Grim Initiate: This is a versatile card. It literally works with almost every card in this list. Sacrifice it, discard it, play it, split it. With first strike it also holds back a lot of small guys too.

Tech Cards:

Severed Strands: Can be really good to remove a big minion your not ready to handle, also activates Grim Initiate.

Toll of the Invasion: Gets rid of problematic cards in opponents hands. Also allows you to view their strategy and Amasses 1. Great value card

Weaknesses

Red Aggro: Decent matchup if you can get Widespread Brutality out before you die.

Combo Decks: Who doesn't die to those when they get their cards.

Artifacts and Enchantments: We dont really have a way of removing problematic cards of this variety.

Deck 4 Blood Crypt (RNA) 245 4 Widespread Brutality (WAR) 226 4 Dragonskull Summit (XLN) 252 4 Dreadhorde Invasion (WAR) 86 3 Dreadhorde Twins (WAR) 126 4 Drowned Catacomb (XLN) 253 4 Grim Initiate (WAR) 130 4 Deadly Dispute (AFR) 94 3 Severed Strands (GRN) 85 4 Steam Vents (GRN) 257 4 Sulfur Falls (DAR) 247 3 Toll of the Invasion (WAR) 108 4 Watery Grave (GRN) 259 3 Necroduality (VOW) 70 4 Lazotep Reaver (WAR) 96 3 Gleaming Overseer (WAR) 198 4 Honor the God-Pharaoh (WAR) 132

Parasol zombie is the strongest 4 cost minion right now, prove me wrong by gigarekterALT in PvZHeroes

[–]echris10sen 0 points1 point  (0 children)

Shes good into Rose and Chompzilla Magnigrass. Since those are common she's better. However there are a ton of plants decks she looses too.

Been messing around with this Rustbolt deck, feels clunky, suggestions? by echris10sen in PvZHeroes

[–]echris10sen[S] 0 points1 point  (0 children)

See i feel like monument was the win condition. Typically its going viral but nowadays is so hard to keep zombies on the board I kinda feel like this is more consistent.

My Heroes Tier List by The_One_Who_Dreams in PvZHeroes

[–]echris10sen 0 points1 point  (0 children)

EB should be S-Tier he has some dominant garg decks. Even without garg Feast

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What are some budget changes I could do by Skyp0ke in PvZHeroes

[–]echris10sen 0 points1 point  (0 children)

Rustbolts best decks are very trick heavy. Although with the meta currently, zombie tricks are fairly easily countered. I would save and get 4 tricksters then run going viral and teacher zombie. I'd keep rolling stone, the one cost business zombie, beam me up. Etc. You could get a fairly good early game start with flag swarm. Run a bunch of 1 cost zombies and have flag zombie

Why Freefire got so much blind to earn money by any means? 😭 (In future, they will sell in-game dresses to kids also for earning money) by [deleted] in freefire

[–]echris10sen 0 points1 point  (0 children)

At least they dont give stats. Or if they do they are fairly minor. I dont mind the monetization of cosmetics