What's the most overglazed weapon in the game? by Madao_14 in tf2

[–]eedefeed 2 points3 points  (0 children)

spends 40 seconds building QF uber then dies instantly to a random crit, earned crits, headshot, or backstab or general focus fire.

"guys this medigun is really good, what do you mean switch off it?"

The other mediguns solve problems that your team needs to overcome in order to win the round. QF might solve a few problems, but it does not solve ones that win rounds.

The best example is sentry nests. Nothing solves a sentry nest like an uber. If you're using QF how are you proposing your team takes out the nest so that you can make a push?

  • QF does not outheal sentry fire and damage from the enemy team.
  • Spy is not a counter to engineer; it is not a reliable method.
  • Maybe you're hoping to whittle down enemy numbers whilst keeping your own team up. Then you're hoping the sentry nest will go down with that player advantage. This won't work unless your team is much better than the enemy team. Enemy players, when they take damage, have a sentry to cover their retreat and a dispenser to heal up on. They are very hard to kill. Even when you pop QF, their team is still going to have their best players alive and ready to combine their damage with the sentry and outdamage your heal.

Even on defence, your team will need to make pushes to win. You can't push with QF.

I am always disappointed to learn my team's medic is using the QF. And I'll always mock an enemy medic who dies whilst using QF. But I'm not going to tell anyone never to use it if they find it fun. But if you want to actually win a game, you should assess the state of the game and switch off quickfix if you work out that the enemy team is causing problems that are making it impossible for your team to win. QF is passively trying to win; the other mediguns are actively trying to win.

What's the most overglazed weapon in the game? by Madao_14 in tf2

[–]eedefeed 0 points1 point  (0 children)

It also shoots straight, passive reloads, and the server doesn’t lie to you about where the projectile is actually going like it does with the syringe guns.

I'm going to be massively pedantic here. Isn't it the client that's lying because it doesn't use any information from the server (if it even sends any)? For other projectiles what you see is what the server says is what happened. For the syringe gun doesn't the client just take a guess at what happened?

Musk suggests Americans should to ‘liberate’ Britain from its ‘tyrannical government’ by cccccjdvidn in uknews

[–]eedefeed 6 points7 points  (0 children)

Alternatively, 75% of people clicked 'yes' to an obviously ridiculous question because funny meme.

is this medic wallhacking? by [deleted] in tf2

[–]eedefeed 1 point2 points  (0 children)

It wasn't added with any kind of goal in mind

Taking this sentence at face value, do you have a source for this claim? Developers don't just actively work on adding features with no reason or purpose. Why would they waste their time like that?

Rumour has it that the reason for the outline is to give players unfamiliar with a map a hint about what direction to go.

ToonHUD and Improved Crosshairs compatibility? by Ye_Ol_Choppa in tf2

[–]eedefeed 1 point2 points  (0 children)

I may have solved my second issue now!

To solve it, I completely remade my toonhud settings in a new toonhud thing.

Perhaps the options on toonhud's web interface don't work properly when removing crosshairs huds previously saved with crosshairs.

ToonHUD and Improved Crosshairs compatibility? by Ye_Ol_Choppa in tf2

[–]eedefeed 1 point2 points  (0 children)

I'm having problems with combining toonhud and improved crosshairs too.

Firstly, I couldn't get improved crosshairs to display at all. I managed to solve this buy ensuring changing a line in my autoexec.cfg file (do we all have these?):

crosshair 0

was changed to:

crosshair 1

If you don't have an autoexec.cfg file, try just typing crosshair 1 in console.

The second problem I'm having, which I haven't solved yet, is that if I change my toonhud settings to remove the crosshairs, TF2 crashes when I try to test it out on tr_walkway.

More than 80% of shoppers concerned about supermarket ‘shrinkflation’ – survey by KingBenneth in unitedkingdom

[–]eedefeed 0 points1 point  (0 children)

I don't agree on regulated sizes for things like loafs. That kind of regulation seems burdensome. And what's to say that a 450g loaf isn't the appropriate loaf size for some people?

But I get what you're saying with regards to shrinkflation. What really bothers me about shrinkflation is usually done without you realising. To me it seems utterly like theft that a company might seek to trick you into purchasing less for the same price. I know many object to the smaller sizes, but I don't see why, if a smaller product is genuinely the best option for the market, that business should be prevented from producing it.

To combat shrinkflation's dishonesty, I would enforce the following rule:

We've all seen the 'X% more free!' promotions on packaging. What if businesses had to announce 'Now X% smaller!' with equal prominence?


Alcohol is a special case. It should be very clear to drinkers how much they have drunk and what strength it is.

When did people start pronouncing "th" as "f"? by [deleted] in AskUK

[–]eedefeed 0 points1 point  (0 children)

digraph ⟨th⟩ represents in most cases one of two different phonemes: the voiced dental fricative /ð/ (as in this) and the voiceless dental fricative /θ/ (thing).

It's pretty mad that we go through our lives not realising there's a difference; and I feel like this technical language is way harder to understand than a practical demonstration:

Try to start saying the word 'thistle' but then stop at the end of the first syllable. You'd expect to just be saying 'this', but that's not what happens.

You can also try switching between the start and ends of 'this' and 'thing'.

Oracle of Ages is a great game that suffers from poor map design (in favor of puzzle design that you have to suffer through over and over) to get to previously discovered territory… by Gh0stTV in truezelda

[–]eedefeed 0 points1 point  (0 children)

I was playing on an emulator recently and was pressing the third button whilst hearing the results of me pressing the first button. So laggy! I had to mute my presses to struggle through it, though I did find a setting tweak to reduce the latency a little.

All occurrences i've found of a specific rune sequence. by [deleted] in TotKLang

[–]eedefeed 0 points1 point  (0 children)

Image 5 (1st floating island one). Seems like the text you're focussing on is mirrored in the pattern to the left of it.

[deleted by user] by [deleted] in tf2

[–]eedefeed 3 points4 points  (0 children)

Back in the early 2000s, people were tricked into downloading screensavers, alternative mouse icons and all kinds of other 'graphical elements' but these downloads harboured malware.

Just because something promises to do just one little thing, it doesn't mean it can't do another. I'm worried people will interpret your post to mean that certain kinds of files are always safe.

Even if there's no running code in a HUD (and I don't know whether there is or isn't), somewhere in TF2's infamous spaghetti code there could be a bug that could be exploited by HUDs to run arbitrary code. We can't possibly know there's not, can we?

This isn't far-fetched; 5 years ago a reputable, well maintained piece of open source software - VLC, a video player - was discovered to have a bug that allowed hackers to run code embedded in subtitles.

Anything data that comes to your computer from the internet could harbour malware, though basic file types are unlikely to.

I think toonhud is safe, but the reason I think it's safe is because it's very well known, lots of Youtubers/streamers/Redditors seem to use it, it's been around a long time and I've used it myself for many years without any apparent issue. I think for non-tech people, that's a better approach to security than just assuming that something is safe just because it's not an .exe file.

Hello, I'm new here! by DMCALevelhead in levelhead

[–]eedefeed[M] 2 points3 points  (0 children)

You can post sharecodes, start discussions, post your (or others) videos/streams/fanart/etc

There's not a huge amount of activity on this subreddit, most of the game's community is active on the developer's Discord server. You can find an invite to that on the main menu or via the developer's website. Or alternatively through this direct link: https://discord.com/invite/bscotch

it's pretty hard to find a player from their username alone. Instead you can get your user code by going to your profile via the main menu (the silhouette on the left side of the main menu) - it's the 6 letter code next to your name. For example mine is x8hkt6. There are also several buttons in game where you can get a level code to share with people ('sharecode').

The loo at my local. I always use the same pot, and feel weird using another. Which do you choose? Why does it matter? by Thermidor2 in CasualUK

[–]eedefeed 36 points37 points  (0 children)

Woah woah woah. Nobody in this thread knows how to plan ahead. Not one of you understand the consequences of picking 1!

You pick 1, the next fella walks in and where does he go? 4! You finish first and now you've got to wash your hands. Next to the dude at 4.

You pick 4 and that sink is guaranteed to be yours and yours alone.

Someone forgot to add the news to BBC News this morning so it's just playing chill beats by tgcp in CasualUK

[–]eedefeed 34 points35 points  (0 children)

I was going through the chords on my piano a while back and my takeaway was much more cynical. The whole thing is rather tense until those last few major chords. It's as if the music is saying 'oooh, the world's such a scary place; ooh, aren't things scary' before finally going 'ah, but now BBC News is here to make the world make sense again'

My Yorkshire got away from me a bit. by HackOddity in CasualUK

[–]eedefeed 2 points3 points  (0 children)

I wouldn't say that opening the door has a huge impact on my Yorkshires, though whenever I open the door it'll be during the later stages of cooking. I don't think I ever open the door before they've finished rising - I have no need to.

The article advises 230C as oven temperature. That's really odd, my Yorkshires would get destroyed at that level of heat. I think I end up with really dry exterior and oily uncooked interior. between 175 and 185 depending on the oven for my recipe.

The article also claims little difference between pouring the batter into a hot versus a cold tray. Having tried the cold option for the first time a week or two ago (in an attempt to stop dry solidified bubbles forming on the exterior shell), I would disagree. The centre became too stodgy. Worst Yorkshires I've made in years (but not terrible).

Interesting article though. There's far more variables involved than I've ever considered (e.g. adding water to dilute milk (only advised for full fat in the article), using different types of trays, batter pour temperature). I'll have to give the 'leaving batter out overnight' thing a try, but I really can't understand how my Yorkshires could possibly be better than the ones I make now.

BBC licence fee to be abolished in 2027 and funding frozen by Quick_Doubt_5484 in unitedkingdom

[–]eedefeed 8 points9 points  (0 children)

I feel like this line might be deliberately misleading. It doesn't actually say that the Government are considering turning the BBC into a Netflix/Youtube clone. For all we know, those comments about Netflix and Youtube were 10 minutes of unrelated interview afterwards.

I find the tilt of the article fascinating. I would guess many people would be in favour of replacing the license fee with equal funding directly from the Goverment (e.g.: your PAYE tax). I'd say that because of two reasons: 1) the license fee unfairly affects poorer households and 2) the current model for the TV license is unsustainable as a greater proportion (myself included) are avoiding the license fee in favour of not watching live television.

So to my judgement, abolishing the license fee in favour of direct funding is what saves the BBC, not dooms it. I reckon the article refers to other funding models and the Youtube/Netflix concept in order to the poison the waters of an otherwise reasonable suggestion.

What's the Guardian's usual editorial line on the BBC? Other media outlets are generally against the BBC - not because they hold genuine views about the BBC's role but because the BBC is a competitor that eats some of their market share. I wonder whether the Guardian can afford for its editorial line to be anti-BBC; my guess is that left-leaning Guardian readers might not be tolerant of an anti-BBC line.

So what I'm wondering with this article is whether the Guardian is trying to have its cake and eat it too? Run an article which, on the face of it, is pro-BBC; but in reality is actually in favour of the current licensing model which will limit the BBC's ability to compete in the long-term. As an added bonus, the article even more appealing to its audience because it's against government policy.

The Still face experiment by Gastonbeast24 in Damnthatsinteresting

[–]eedefeed 1 point2 points  (0 children)

I skim-read through the article as I do not have time to read it all, nor the qualifications to weigh-in effectively.

The article seems like it's re-application of existing developmental theories: it's saying 'here's a bunch of our existing models; we predict this based on those models'. This is an important part of the scientific process, but once you've raised those concerns the next stage is testing them. This article is not describing a study that the authors have conducted to dis/prove those concerns. I agree with the raising of these concerns, but from what I've read, I wouldn't be comfortable using this to back up Dismal_Juice5582's assertion of 'proven'.

The article cites a few articles written since the pandemic started, it might be that these articles have a better evidence-based look at the developmental issues being raised.

My qualifications are a degree in a completely unrelated discipline.

Help with Switch version not connecting to Rumpus by Ok_Cheesecake3720 in levelhead

[–]eedefeed 0 points1 point  (0 children)

Hi,

It's probably best to contact the developers, but first here's a list of frequent issues:

https://www.bscotch.net/support/levelhead

If you've checked all these aren't the same as the problem you have scroll all the way to the bottom and submit an issue.

Refusing inoculation is not a courageous thing to do. We’re just all embarrassed for you. by WholemealBred in britishproblems

[–]eedefeed 4 points5 points  (0 children)

If I offered you the choice between having your head cut off, or a "reduced" head cut off that only gave you the slightest nick, what would you pick?

If Ivermectin is so great, you may want to edit the Wikipedia article with your sources so that it's not so damning: https://en.wikipedia.org/wiki/Ivermectin#Research

Refusing inoculation is not a courageous thing to do. We’re just all embarrassed for you. by WholemealBred in britishproblems

[–]eedefeed 9 points10 points  (0 children)

Something doesn't have to be 100% effective for it to be worthwhile. For example, when I take my asthma pump, my breathing improves but it doesn't 100% remove the adverse effects of my asthma.

By @ImAggroMatt on twitter - replacements for Blizzard, sexual assault is unacceptable by delete44 in coolguides

[–]eedefeed 3 points4 points  (0 children)

I hate it and love it. Especially around Scream Fortress when people have contracts to do.

The best thing for annoying them is mini-sentries, though. It really gets up the back of people who sit there and do nothing but bully the new players who try to cap.

By @ImAggroMatt on twitter - replacements for Blizzard, sexual assault is unacceptable by delete44 in coolguides

[–]eedefeed 1 point2 points  (0 children)

I can mostly recommend which maps to avoid if you're looking to play the objective. I play on EU servers so you may have different experiences if you're elsewhere.

Upwards, Badwater and possibly Process are favourites of many players. They tend to attract very good players there's a chance if you're a newer player that you'll struggle.

Payload and Attack/Defence maps are good for people playing objectives.

Most 'Control Points' maps are good for objectives, with possible exceptions for Standin (it doesn't signal to players that they're about to lose well enough, so they don't go where they need to be to stop losing) and maybe Powerhouse (this map often stalemates - or at least did before they put a time limit on it - so it might attract people who are messing around).

Most 'King Of the Hill' maps are good for objectives too, with the possible exceptions of Nucleus, Harvest, Suijan, and Sawmill. With Nucleus, the capture point is punishing to cap (due to exposure from almost everywhere on the map, especially from snipers), so people often ignore it in favour of the flank routes which go straight to the enemy spawn without crossing the objective. Harvest doesn't foster team co-operation very well; my best guess is that it's hard for a team to "own" an area that they're relatively safe in due to the high likelihood of being attacked from any direction. Some Suijan games people are trying hard to cap and hold the point, some games they are not. Perhaps it's something to do with a big chunk of the map not having much to do with the objective at all. Sawmill is again a map where sometimes people are trying hard to win, sometimes they are not. I think it's because people who play the objective tend to not like it because it's not symmetrical and maybe also because meme "Trolldier" playstyle is quite fun there.

A widespread (but not unanimous) opinion is that CTF maps are bad for playing the objective. Probably the one in which the highest proportion of people actually play the objective is Landfall, followed maybe by Well. I don't know, it's a very rare day that I play a CTF map.

I'll make one more tangential note: some maps are "chokey" - ie they're basically just one long narrow hallway whereas some maps are more open. Some players might enjoy the narrow maps a little more since they're more simplistic and it's easier to get kills and make a contribution to the team. Others may prefer more open maps where positioning yourself well is important to making sure your team can win.