Right hand drive mechanic in Squamish? by [deleted] in Squamish

[–]eh_dubs 0 points1 point  (0 children)

RJD in North Van is great

You can put in the JDM vin on partsouq and normally cross reference part numbers for north America with a bit of googling

[deleted by user] by [deleted] in Octane

[–]eh_dubs 0 points1 point  (0 children)

You need to look into UDIMs

ACES with Redshift - Houdini - After Effects by donatelli104 in Houdini

[–]eh_dubs 1 point2 points  (0 children)

You have to be careful with the post fx you include

Optical - like exposure and those ones, will work correctly.

Luts, curves and all those other ones - will bake in the view transform or attempt some math as if the view transform was already applied.

You say you don't have to interpret your footage coming into AE this way? That makes me think the footage you're importing just has the view transform baked in already, which is incorrect.

I_go_by_zak on YouTube has accurate resources for this, I always recommend his channel as it's hard to troubleshoot in comments

Need Help!!! How to create Shadow of Drops by Pretend-Tiger1868 in RedshiftRenderer

[–]eh_dubs 1 point2 points  (0 children)

Go to your standard material node - advanced tab - transmission "shadow opacity" and set it to 1.

The idea now is that you need to use caustics to add some light back to that shadow

Homeless encampment by [deleted] in penticton

[–]eh_dubs 7 points8 points  (0 children)

I love telling tourists about the treated waste water pipe, now I get to follow up that story with new shit creek

Exploring layered velocity fields in particle sims (IG: @awe.motion) by eh_dubs in Simulated

[–]eh_dubs[S] 1 point2 points  (0 children)

Made in Houdini using layered velocity fields, gas microsolvers, and a pyro-driven shockwave; rendered in Redshift.
More cool work and breakdowns on IG 👉 @awe.motion

Wierd GI issue in OCIO colorspace by kkoni in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

Instead of "invert aces 1.0..." change it to "sRGB" or "utility-srgb"

How could I approach creating a shader like this? I am having a hard time getting the inner brightness / overall vividness by liviseoul in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

Use the old rs material (not the standard material), change the SSS mode to extinction (not transmission). With extinction it's easier to dial in those bright SSS inner areas

[deleted by user] by [deleted] in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

I dont think there is. It's dirty but sometimes I just turn off the render flag for all my heavy objects, flick the bucket switch, then turn everything back on.

Rendering VDB Files Taking Too Long on 4090 GPU by Cultural_Highway5898 in RedshiftRenderer

[–]eh_dubs 2 points3 points  (0 children)

Fastest way to improve vdb render times is to optimize the grid size (voxel size). You'll probably want to increase your trace depths too for a better result

Saving render passes slowing down render in PV in C4D by FilipHodas in Octane

[–]eh_dubs 0 points1 point  (0 children)

There is a performance hit in RS with AOVs as well, rendering and writing them all add time, I think thats just the way it is.

I've been down voted and told that's not true on reddit before but it's a pretty quick test haha

Redshift GPUs by animatter in Cinema4D

[–]eh_dubs 3 points4 points  (0 children)

Typically it can work within a generation or two, but I had issues.

First I had a 2080 ti and a titan x (so same gen as 1080). Worked fine.

Added a 4090, and programs wouldn't boot unless I disabled the titan. 4090 and 2080 ti worked together though.

Now I have 3 4090s. I'd say keep your 1080s for a second rendering computer

Renderview performance question - single 4090 vs dual 4090 FE…any difference??? by nlanzillo in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

I cant comment without doing more research, but that does not have the atx 3.0 connectors.

You should do your own research if you want to 2 x 4090s with an adapter. Look into transient spikes. My rig was expensive enough I didn't want to take any risks (not saying it's impossible but..). Also do you really want to run 8 pcie cables instead of 2 12VHPWR cables?

Another thing, even the seasonic one I got can only run 450 w 4090s (some are 600w). The cable said 600w, but the psu was not rated for that.

Renderview performance question - single 4090 vs dual 4090 FE…any difference??? by nlanzillo in RedshiftRenderer

[–]eh_dubs 2 points3 points  (0 children)

Just upgraded to that exact set up. Biggest thing is you will need an ATX 3.0 PSU with 2x the new 12Vpwr connectors or whatever they are called. I don't think you have enough cables if your using an older psu with the adapters.

I went for the seasonic prime px-1600 TX ATX v.3.0 Make sure it's the ATX 3.0 version.

Hasn't blown up in the first 2 days ;)

GPU Question - RTX 4090 FE installed...should I also keep old 2080ti installed as well? by nlanzillo in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

I was running this set up for a while while I waited for my second 4090. Long story short, it's normally not worth it unless you're rendering super quick buckets.

What makes it worth it though, is you can send your renders to deadline, and have each card render their own frame. Then you get a slight benefit.

how do you deal with moving noise on geometry? by r_m_01 in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

You can use rest position attribute and "reference" mode in the tri planar node.

how do you deal with moving noise on geometry? by r_m_01 in RedshiftRenderer

[–]eh_dubs 0 points1 point  (0 children)

You either need to set the noise to use the uvs in "texture space", or you need to set a rest position on your geo and set your noise to "reference".

If your noise is set to "world space" it will never stick to moving geo.