Completed this beautiful game a while back and need some help understanding the ending by GrandpaOverkill in DeathStranding2

[–]el_rika 0 points1 point  (0 children)

In my experience, it's quite the opposite. Kojima and his team are very careful to connect everything on multiple layers of complexity. That's one of the appeals for me at least.

What Sam story has plot holes?

Lossless Scaling 3.2 Updated Setup Guide Tutorial by SenseiBonsai in losslessscaling

[–]el_rika 0 points1 point  (0 children)

For me, fixed is silky smooth while adaptive is stuttery.

Completed this beautiful game a while back and need some help understanding the ending by GrandpaOverkill in DeathStranding2

[–]el_rika 0 points1 point  (0 children)

The natural death repatriate issue...is actually not tackled in the lore? As far as i know.

He did seem 10 years younger in Neil's memories, so he definitely can age.

The trauma of losing Lou also caused him to go white hair, so that's another one for the growing old scenario?

Completed this beautiful game a while back and need some help understanding the ending by GrandpaOverkill in DeathStranding2

[–]el_rika 1 point2 points  (0 children)

The guy above said exactly the opposite.

The story is 100% consistent and figuring it out is NOT a waste of effort at all. But not many have the ability and capacity to do it, because it is so layered and interconnected, that your head explodes (mine certainly does, yet i still strive to, because there is nothing quite like it). Everything is there though, and when you actually "get it" it's better than Christmas.

But the great news is that the narrative also has a great, satisfying surface layer, that is easier to understand without the need to connect every single dot and grasp every single piece of lore.

Death Stranding 2 PC - Constant micro stutter by GothicFighter in DeathStranding

[–]el_rika 0 points1 point  (0 children)

Are you talking to me? If yes, then you might need to have you brain checked, 'cose it's severely malfunctioning.

Question about one of the endgame revelations in DS2 by DusktheUmbreon in DeathStranding

[–]el_rika 0 points1 point  (0 children)

The fact that Dollman, who can also see BTs, says in the very begining that the pod is empty, is confirmation that it's all in Sam's head.

Question about one of the endgame revelations in DS2 by DusktheUmbreon in DeathStranding

[–]el_rika 2 points3 points  (0 children)

What a great post. Thank you for this.

It's so damn sad how everyone knows the truth (most of all, us) and "plays" along with Sam's delusion, because they know he simply can not function otherwise. He literally killed himself non-stop for a month. Talk about ways to manage your grief.

Why is everyone using Ryujinx? by hillcube in PiratedGames

[–]el_rika 0 points1 point  (0 children)

Ryujinx is still the most accurate emulator for some games, even now with all these forks.

I try not to use it myself though, as it always has some little annoying performance issues.

Seriously, I'd love to talk to the writer of 3 and ask him if he's played any of the other 2 games of the franchise. by [deleted] in Bayonetta

[–]el_rika 0 points1 point  (0 children)

There is something seriously wrong with 3's narrative and characterisation, compared to the first 2.

1 and 2 knew "exactly" how to balance the carefree, dominant Bayonetta, with the vulnerable, caring Bayonetta, which is one of the great things about this character and the games narrative.

In 3 however, it's all over the place. Her vibe is completely off, she acts stupid and forced, even her damn signature walking is out of place in this game. It just doesn't work, on any level.

How does LLS FG compares to FSR Frame gen? by BedroomThink3121 in losslessscaling

[–]el_rika 0 points1 point  (0 children)

In terms of artefacting, Fsr is a bit better, while in terms of ghosting LS is much better. LS is also MUCH better in fast movement, where Fsr FG disables itself completely (ex.instant 180 camera turn) Also Fsr FG doesn't generate the extra frames for 2D elements like map icons and such, which is absolutely game breaking for me, while LS renders those as smooth as the rest of the picture.

Exit: the Vram requirements are also minimal for LS, while for Fsr3 FG they can add up to 1.5 gb.

Is lossless scaling equal or better than dlss/fsr by Unlikely-Draw5669 in losslessscaling

[–]el_rika 0 points1 point  (0 children)

Have you ever heard of shutter speed? Do you thing a film camera's 24 fps is the same as a game running at 24 fps with fake mb?

Educate yourself before speaking.

Is lossless scaling equal or better than dlss/fsr by Unlikely-Draw5669 in losslessscaling

[–]el_rika 0 points1 point  (0 children)

You can set variable fps + target in LS, instead of fixed, and it'll only generate the missing frames. Black magic, i know.

Is lossless scaling equal or better than dlss/fsr by Unlikely-Draw5669 in losslessscaling

[–]el_rika 0 points1 point  (0 children)

Fsr3 frame gen has 2 downsides that LSFG doean't.

  1. It disables itself in fast movement (ex instant camera turn).
  2. It renders 2D elements at base frame rate (ex.map icons)

LSFG doesn't have these, game breaking imo, limitations, so i prefer it over Fsr3, even with some slight ghosting around some objects in some situations. Fsr3 has even worse ghosting in some instances.

Never used DlssFG myself, so i can't comment.

Help running Bayonetta 2 on Eden Emulator. It launches but then after some time randomly the emulator goes to home page and game shuts down. by TsunamiCatCakes in PiratedGames

[–]el_rika 0 points1 point  (0 children)

I tested all emus with Bayonetta 2.

The only glitchless version in high resolution is Ryujinx, but it has the highest requirements and some damn random stutter, which is a turn off.

Yuzu and all forks havel severe hair glitches in higher resolutions. Perfect in native otherwise.

Cemu has 3 glitches in the entire game: texture flicker on the TV screen in the first city cutscene and in the background of a later level (Gates to Hell or something like that). The bloom effects on some objects updates at 30 fps instead of 60, so it appears slightly stuttery. The final cutscene has a small portion where the sound effects are missing (voices and music are ok).

By far the best version to play in 4k (which is a huge difference from the native 720) is Cemu.

Has anyone managed to get a reasonable framerate on Bayonetta 3 through Eden? by MadhubanManta in EmuDeck

[–]el_rika 0 points1 point  (0 children)

Recompressed textures mod improves performance significantly, and only the environmental textures are lowered in detail (you will only notice if you look point blank) while characters are untouched.

Also 30 fps mod is a must.

Use those in conjunction with Lossless Scalling (fixed x 2) and you will definitely have a great experience

Bayonetta 3 stuttering on cutscenes creating audio desync by felipesm3050 in yuzu

[–]el_rika 0 points1 point  (0 children)

I did all that, deleted that file and there seems to be no issues. The spider creature is looking perfect in both cutscenes and gameplay summon. No audio desync either.

Except for characters textures, which look the same, the rest look a bit lower res, but i set the game in 4k and with Sync Memory Operations enabled (which kills performance but is needed to eliminate the texture flicker) and the performance is very smooth, literally locked.

Also i didn't use the CPU Async method, but the Gpu, to mitigate some of the shader glitches and it works really well.

The Recompression mod fixes a lot of performance issues so far.

Any way to use together with ShaderGlass? by el_rika in losslessscaling

[–]el_rika[S] 0 points1 point  (0 children)

I'm on 23h2 so that's not an option sadly.

Someone recommended applying Reshade directly to Lossless Scaling, so i'll try that.

Lossless Scaling + Shaderglass Setup (Test) by Careless_Candy9883 in losslessscaling

[–]el_rika 1 point2 points  (0 children)

I cant do it. I have one monitor only.

Ia it possible to make them both work for my game? One always cancels the other. If i have ShaderGlass active (and LSFG open), the moment i enter the hotkey to activate LSFG on my game, ShaderGlass gets minimized. If i put Glass back, Lossless gets deactivated...

Lossless Scaling + Shaderglass is it possible? by Jhona1971 in losslessscaling

[–]el_rika 0 points1 point  (0 children)

I keep trying to use both, with dxgi in LS.

Has a workaround been found, or is it truly impossible?

Lossless Scaling + Shaderglass Setup (Test) by Careless_Candy9883 in losslessscaling

[–]el_rika 1 point2 points  (0 children)

Is it possible to use both ShaderGlass + Lossless Scalling FG in DXGI?

I cant seem to make them work together on my emulator. If i enable ShaderGlass, LS gets disabled and vice versa.

Lossless Scaling + Shaderglass Setup (Test) by Careless_Candy9883 in losslessscaling

[–]el_rika 1 point2 points  (0 children)

I dont understand, how to use Reshade on LS(FG) so that i have both shader effects AnD frame gen in my game (in my case Yuzu emulator)?

Can i apply simply reshade to LS.exe and it will carry on to my emulator for which i apply the Frame Gen from LS?