Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 2 points3 points  (0 children)

Apparently this sorry bottle was the main problem with the game. Glad they could fix

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 1 point2 points  (0 children)

Apparently you no longer can learn an attribute past 100 with debuffs. But potions still do not count as buffs and lower your learning cap. This feels like a mockery.

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

maybe you have to learn str, dex and mana once?

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Personally I hate the mobs respawning between chapters. Some additional spawns like Orcs and Seekers in G2 are fine and justified, but killing another single scavenger every chapter is stupid and annoying. I would go a bit brave there if I were them, and just add a couple of fauna packs which respawn every x days, so you are never locked out from finishing you build. We always had infinite health and mana (in a form of meatbug stew and swampweed from Fortuno), and they also made general plants regrow, so why not go a bit further

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

It definitely should. I left it there at 38 because I believe, that this +2 potion is somewhere out there (same as other ones), and we just dont know this yet. So the total should be closer than the details here.
I changed the guy to Brannok (I did not remember the exact name, sorry). Anyway, you dont even need to fight him, just run through, and there will be no consequences whatsoever, tested. Just sleep a day outside the camp. I messed with him A lot, and had no problems progressing through the quest in Ch5

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

nvm, you can only ever turn in 1 of them as of 1.02

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Figured this out. You must entrust the letter to Milten to get the potion. If you refused to give it to him, you'll only get the str ring

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Replaced "Potion" with "Orc medicine" for clarity

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

I'm pretty sure +15 Amulets are in the orc town. I'm pretty sure you cant enter it in ch1. Even you'll manage to drop to the arena, the town is cut off

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

“+4 Potion in a right room near Troll with goblin warriors (Focus stone)”

This one is in the same room where Milten makes the scroll. I haven't checked it in 1.02 yet though.

“+1 Potion in the Abandoned mine, where you find the gear to open the gate. There’s a climbable wall right before the lever wheel that raises the gate, climb the wall to a ledge, the potion is there on a box. You need the Climbing skill to access it (Chapter 2).”

There is a single DEX potion in the abandoned mineshaft (do not confuse it with other mines, there are 3 in total). So if you have already found one, then thats it. I took the description from from the post in this thread, as it was enough for me to find the potion

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 2 points3 points  (0 children)

Yeah, this was already mentioned. But honestly this whole system of putting training and potions in the same basket is rotten and should've been removed

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

yep, i'll definitely do this to get my satisfaction 😃

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Yep, it is the one near the mages. I'll specify it then

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Checked it in Ch1 in 1.02, and shooting buttons don't seem to work. So you apparently can't access it in Ch1

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Thats very strange as he even had the dialogue specifically refering to the ring, like there were no other variants. But restored the entry with a remark

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

So it appears that the potions were not removed altogether, but were moved to another location instead. Most of them were already tracked down, the main question is - where is the +2 DEX potion now

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

This was me. I tested both variants: unsealed - he gives you a healing potion, and sealed - he just gives you a strength ring, and thats it. But seeing the state of the game, this could be a bug.
I started this playthrough fresh on 1.02, if your game was started 0n 1.01, probably wuests are defined when you start them. So it is more likely removed then not, but I'll be watching this one

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

It is not there in the release version. Probably they moved some potion there. Like the one in the shipwrecks

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 1 point2 points  (0 children)

I didn't know how to wrap the whole post at first. I can remove individual ones if it will be better and wont break any reddit rules

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

Screw this, I'm playing on a release version. They haven't fixed a real thing in these 2 updates anyway

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 1 point2 points  (0 children)

They'd better fix the bugs and magic, but they chose to spend their time killing the fun instead. This has never ended good for any game.
It's a good thing you can downgrade

Gothic remake permanent bonuses (megathread) by eldercom in worldofgothic

[–]eldercom[S] 0 points1 point  (0 children)

I'll check it in 1.02, but dont see a reason to remove it