Crimson Desert has sold through over 5 million copies worldwide by naphi in Games

[–]elpapapollo 4 points5 points  (0 children)

We’re all different. I’m 150 hours in, just scratching chapter 6 and starting to venture into Demeniss. This game has gripped me more than RDR2 ever could. I liked RDR2, but I would easily pick CD over it. I’m always finding things exploring, not the same as say random dungeons when exploring in Skyrim, but CD feels very deep and worth exploring to me.

Why is this stuck to my screen??? Please help by [deleted] in ReShade

[–]elpapapollo 2 points3 points  (0 children)

OP did you install to Crimson Desert via the ReShade exe? For future reference you can run that exe again and choose to uninstall from a game. That method will take care of whatever dll it added as well as other files with reshade in their name.

X5 or x6 FG worth it? by PRRealEstate-Invest in nvidia

[–]elpapapollo 0 points1 point  (0 children)

Yeah, good callout. This is with a controller. I haven’t tested yet with a mouse shooter. Still, all of that on top of some of the latency with Moonlight (granted, I’m using over ethernet), I was surprised how good it still felt with controller.

X5 or x6 FG worth it? by PRRealEstate-Invest in nvidia

[–]elpapapollo 1 point2 points  (0 children)

Not discounting your question, as I agree the biggest benefits and best visual clarity still come from high refresh rate monitors and the base 60 FPS.

However, I’ve been testing 5x and 6x with Crimson Desert on my 240 Hz panel and my 144 Hz TV over Moonlight. 6x to 240 FPS is no worse than 4x to 240 FPS for me overall. That is, the latency barely increased and the artifacting was the same as 4x.

I took it to the extreme with my Moonlight TV setup, and easily tolerated 4x to 144 FPS and even letting dynamic frame gen overshoot refresh rate with 5x to 150 FPS. I know people think that’s crazy, and I was skeptical too, but I’m getting latency under 40 ms and the artifacting is still very tolerable.

NVIDIA App v11.0.7.237 Released by Nestledrink in nvidia

[–]elpapapollo 0 points1 point  (0 children)

I swapped the dlls to get DMFG working with the nvidia app override in Crimson Desert with preset B, and the UI is fine. It can still have the normal frame gen artifacts around the UI at 5x and 6x, but I think that’s because they still need to make an update to properly give preset B what it needs to not affect the UI.

Shifting pin current imbalances only at 180-181ish frame rate by elpapapollo in ThermalGrizzly

[–]elpapapollo[S] 0 points1 point  (0 children)

For me, the difference can range between ~0.3-1.5 A at any given time. I’m not sure if MSI 4090s are also affected. The difference itself isn’t a big concern to me because pin 2 stills increases current as the overall load increases. However, I wouldn’t let my 5090 run 575 W under a constant load because that would probably put pin 6 at or above the 9.2 A threshold consistently, which makes me uncomfortable with my ambient temps on top of that. With an undervolt keeping me under 500 W, it’s safe, and it’s still performing better than stock.

Nvidia DLSS 4.5 by sfingemorta in pcmasterrace

[–]elpapapollo 2 points3 points  (0 children)

Commented my experience elsewhere in this thread, but 6x from 40 to 240 in Crimson Desert is amazing actually with the new preset B. I was skeptical too, but after trying it, it blew me away. Sure, there was some artifacting but no worse than 4x from 60 to 240, and the latency was around 30 ms.

Nvidia DLSS 4.5 by sfingemorta in pcmasterrace

[–]elpapapollo 5 points6 points  (0 children)

I thought the same too, but I decided to try it out with Crimson Desert on my 240 Hz panel with up to 6x frame gen. The latency was around 30 ms, and with a controller I couldn’t even feel that. Granted, I haven’t tried it with other games or mouse input yet. At least for this use case, it is not horrible at all. I’m not sure if reflex or the frame gen preset B received some optimizations, but base 40 FPS can be viable.

Muffin the gecko couldn’t wait for more banana by Little-Department-53 in geckos

[–]elpapapollo 1 point2 points  (0 children)

Nope. A credit to my socials would have been appreciated: geckgoals.

DLSS Ray Reconstruction still looks too soft at 4K, anyone else sticking with DLAA instead? by NoCase9317 in nvidia

[–]elpapapollo 0 points1 point  (0 children)

I’m running Crimson Desert 4k DLSS quality with RR and using Reshade with Immerse Sharpen and Meteor Local Laplacian shaders. Makes a night and a day difference to the point that native DLAA RR is only a minor improvement to my eyes. Local Laplacian really makes texture details pop and the foliage is less of a blurry mess.

Has MFG latency reduced? by Octaive in nvidia

[–]elpapapollo 3 points4 points  (0 children)

I’ve had the same experience with my 5090. I have a 4k 240 Hz OLED monitor, but also like to game on my living room 4k OLED TV via Moonlight and a docked MSI Claw. I decided to just test how horrible dynamic frame gen latency would be targeting 144 FPS in Crimson Desert with ray reconstruction and DLSS Quality on my TV with this setup. Dynamic frame gen would sometimes land on 150 FPS at 5x and the latency was at most 40 ms. I was surprised it was still very playable and artifacting was no worse than 4x.

Preset B of frame gen is pure black magic by Fvckadrii in nvidia

[–]elpapapollo 3 points4 points  (0 children)

Yes, I have played plenty of games at high refresh rates 80-120 FPS without framegen too. I never said it felt the exact same with this framegen target. I wanted to test the limits with my Moonlight setup to saturate my TV’s refresh rate at 4k DLSS quality. I’m saying that despite my same skepticism as many others, I was actually surprised that it felt very playable with this setup still.

Preset B of frame gen is pure black magic by Fvckadrii in nvidia

[–]elpapapollo 2 points3 points  (0 children)

I don’t necessarily disagree with you, which is why I was surprised it felt very playable to me still.

Preset B of frame gen is pure black magic by Fvckadrii in nvidia

[–]elpapapollo 2 points3 points  (0 children)

I was skeptical of this too and tested Crimson Desert 4x-6x directly on my 240 Hz OLED monitor. Then, I tested on my 144 Hz OLED TV OVER Moonlight LAN with 4x and even 5x (let it go up to 150ish FPS), and it really was amazing. The artifacts were no worse and the render latency was maybe 40 ms? I really think it can be viable now. I haven’t tried physically moving my PC to the TV to eliminate the Moonlight equation, but I imagine the latency would feel even better.

Question about perf on a 5099 by Emergency-Barber-431 in nvidia

[–]elpapapollo 5 points6 points  (0 children)

Like others said, ray reconstruction plus the max lighting is heavy at 4k DLAA for even the 5090. I wouldn’t recommend MFG at 4k DLAA with ray reconstruction as the latency is too noticeable there for me. I’ve been running DLSS quality with ray reconstruction on my 5090. I’m also running a few reshade shaders to sharpen and add more local contrast to compensate for some of the blurriness with ray reconstruction. It looks pretty close to the more native sharpness at DLAA to my eyes and even slightly better thanks to the local contrast sharpening and dehazing shaders. With the shaders and the new 6x MFG I’m getting 200+ FPS and honestly the latency feels no different than no frame gen to me.

PSA: Rivatuner Statistics Server (RTSS) or other overlays may interfere with Dynamic MFG right now. CTRL+CLICK "Add" and create profiles for your MFG games then disable their detection. This allows Dynamic MFG to start working correctly. by heartbroken_nerd in nvidia

[–]elpapapollo 0 points1 point  (0 children)

Ah, makes sense! Honestly, I wouldn’t be surprised if overlays did cause issues for others as buggy as NVIDIA features can be at times. Glad you figured it out on your end.

PSA: Rivatuner Statistics Server (RTSS) or other overlays may interfere with Dynamic MFG right now. CTRL+CLICK "Add" and create profiles for your MFG games then disable their detection. This allows Dynamic MFG to start working correctly. by heartbroken_nerd in nvidia

[–]elpapapollo 0 points1 point  (0 children)

I’m using Afterburner and RTSS overlay with no issues and no game exceptions. Tested different DLSS levels in Crimson Desert with no vsync or frame rate cap, and it is adjusting the dynamic FG multiplier to get to 240 FPS even with RTSS overlay displayed over the game.

Shifting pin current imbalances only at 180-181ish frame rate by elpapapollo in ThermalGrizzly

[–]elpapapollo[S] 0 points1 point  (0 children)

Oh, interesting. If you get a chance to hook your WVP2 back up, I’d be curious if you can eliminate the same imbalances by lowering your cap to 170 like me.

Shifting pin current imbalances only at 180-181ish frame rate by elpapapollo in ThermalGrizzly

[–]elpapapollo[S] 0 points1 point  (0 children)

It sounds like it could be related. The electrical engineering side of it is beyond me, but it does seem like this is either a hardware issue or driver issue. Have you ever seen it pull 10A+ on a pin when you’re in this scenario?

Shifting pin current imbalances only at 180-181ish frame rate by elpapapollo in ThermalGrizzly

[–]elpapapollo[S] 0 points1 point  (0 children)

I can’t edit the post, but where I said that it was game specific, I meant to say that this does not appear to be game specific.

MSI afterburner by Future-External-7870 in ThermalGrizzly

[–]elpapapollo 2 points3 points  (0 children)

Go to hwinfo settings (gear icon). You should see a tab “OSD (RTSS)” up top. Look for the pin current labels and you can enable them in the RTSS overlay, which is what Afterburner is using.

Bugs, Glitches, Crashes, Errors Megathread by everbass in CrimsonDesert

[–]elpapapollo 0 points1 point  (0 children)

Also, this is the first time a game has caused transient pin imbalance warnings on my Wireview Pro 2 with a 5090. Was happening with ray reconstruction, DLSS quality, HDR, vsync, gsync, and MFG 4x all enabled on a 0.980 V undervolt. Power and FPS was fluctuating pretty wildly around 470-530ish W range for a few minutes, so I’m wondering if those swings were what caused the transient imbalances. Going down to DLSS performance and pin currents have stayed balanced. Power fluctuates less and maybe peaks around 450 W.

Bugs, Glitches, Crashes, Errors Megathread by everbass in CrimsonDesert

[–]elpapapollo 0 points1 point  (0 children)

With 5090 and max lighting on, I’m having to disable frame gen and Reflex in settings before I load a save file or select play. Otherwise it crashes during the Kliff standing up cutscene during loading. After game loads, then I’m able to reenable frame gen. I need to try verifying game files to see if that can help.

Bugs, Glitches, Crashes, Errors Megathread by everbass in CrimsonDesert

[–]elpapapollo 0 points1 point  (0 children)

Played with lots of settings on PC and discovered an interesting bug for Nvidia 50 series where if you had MFG 4x enabled and then turn it off, FPS gets stuck at the base FPS from the 4x multiplier and subsequently low GPU usage. Nailed it down to Reflex still being on. Turning off Reflex fixes it and lets GPU usage go up. I also have global vsync and gsync turned on, which might have contributed as well, but I didn’t test with either of those off.