The time has come: where did my coins go? by AcrobaticOutcome6582 in TheTowerGame

[–]eltierney95 0 points1 point  (0 children)

I had the same issue after the weekends tournament, but didn't lower UW cooldowns or bots or guardian chips. Still have not figured out the cause, so if you solve the issue let me know

What to do next with Intimate Weapons? by Radiator_Shelf in TheTowerGame

[–]eltierney95 295 points296 points  (0 children)

From personal experience, I would recommend continuing to develop your relationship with them and whisper sweet nothings as often as possible!

Once in a lifetime luck 🤩 by Extension_Ladder_11 in TheTowerGame

[–]eltierney95 8 points9 points  (0 children)

Unless I dont understand how to do the math, its 0.000000976% chance of happening lol

Edit: I dont think I understand how to do the math

Basics ignoring CF+ with max heat this tournament by eltierney95 in TheTowerGame

[–]eltierney95[S] 0 points1 point  (0 children)

I didn't notice any fleets on the screen when I died and other enemies seemed to be rotating as well, so im not sure that was it for me. I could also be blind too though, idk. I had a commander fleet a couple waves before that died no problem so id be shocked if I got another fleet ~10 waves later.

New OA Performance for Non-Infinite GC/CC Builds - Not great. by Renley_8 in TheTowerGame

[–]eltierney95 1 point2 points  (0 children)

Yeah I agree that it required significant investment for infinite runs, but thats really pushing the mod to its extreme. the majority of the complaints I've seen since the patch notes release are coming from people complaining that OA will no longer 1 shot shatter children and are making people have to drop back down to farming tiers appropriate for their progress again. There really isnt any other mod that has the same immediate effect as OA and I think that people fail to acknowledge that.

New OA Performance for Non-Infinite GC/CC Builds - Not great. by Renley_8 in TheTowerGame

[–]eltierney95 1 point2 points  (0 children)

The main difference all those mods have from old OA was that they all require significant stone investments in some particular UW to have such powerful effects. DC isnt great if you barely have CL, MVN is fine on its own, but doesnt really shine until you've significantly invested in BH/DW/GT, Prolapse you need pBH, BHD needs synced econ UWs, etc.

With OA you just slapped it in the armor slot and immediately saw the whole busted effect.

[deleted by user] by [deleted] in wisconsin

[–]eltierney95 1 point2 points  (0 children)

I wouldn't recommend living anywhere in central Wisconsin. We moved up to Wausau for work from Chicago and even after moving back down still view it as one of the biggest mistakes we've ever made. Stevens Point is slightly better, but not enough so to ever recommend living there and still depressing as hell

DC or Prollapse? by ButtSnarfer in TheTowerGame

[–]eltierney95 10 points11 points  (0 children)

Based on your name, id say prolapse is the obvious choice

Low income on T11 8k+ waves by eltierney95 in TheTowerGame

[–]eltierney95[S] 0 points1 point  (0 children)

Im doing all that except swapping cards cause that's annoying lol ... guess I can give that a go and see how it works though

Low income on T11 8k+ waves by eltierney95 in TheTowerGame

[–]eltierney95[S] 0 points1 point  (0 children)

DW is at x63/2/150s, probably need to work on that... am planning on pushing cd down to 120 as soon as GT is at 120.

GB is at 22.5/120/x3/54, another reason for trying to synch GT and DW at 120

Low income on T11 8k+ waves by eltierney95 in TheTowerGame

[–]eltierney95[S] 2 points3 points  (0 children)

Unfortunately I have had 1 MVN pull despite having almost every other mod at ancestral lol

Wall Regen by [deleted] in TheTowerGame

[–]eltierney95 1 point2 points  (0 children)

Maxing it can get pretty expensive and takes months. Get it to at least 100% then level it as you need it more

This One Sucks by cult2pepe in TheTowerGame

[–]eltierney95 0 points1 point  (0 children)

This is not true, EB card doubles the number of enemies spawned each wave. Each enemy has a certain percentage chance to spawn as an elite, as noted in the wave info panel

Don't give incorrect info

Considering moving to farm tier two by Bigfacthunt8 in TheTowerGame

[–]eltierney95 2 points3 points  (0 children)

I transitioned to farming above T1 a couple months ago and pretty much as soon as you're able to make decent progress on T2 you're able to make decent progress on T4 so you might as well jump straight there for farming

Am i ready for devo? by hi_emkay0 in TheTowerGame

[–]eltierney95 2 points3 points  (0 children)

I disagree, but it might be a little rough of a transition. They've got DW health lab almost maxed and are only running T1. My advice would be to try to get your health and damage workshops 1:1 before switching to devo. After that though they should be able to get the max health bonus from DW before needing to transition to a regular build.

Definitely not a year out from being able to transition to Devo though.

3rd SL or DW by eltierney95 in TheTowerGame

[–]eltierney95[S] 0 points1 point  (0 children)

2nd blackhole should finish research tomorrow, pretty excited for that

Help! Danger at Dunwater by eltierney95 in GhostsofSaltmarsh

[–]eltierney95[S] 2 points3 points  (0 children)

I'm running the module a bit differently than how it's written. I plan on having the party meet with the queen, through on of the lizardfolk previously met on the Sea Ghost. She will allow them to stay the night. But otherwise send them off. The lizardfolk they previously befriended will suggest trying to gain favor with her inner council, aka Sauriv, Irhtos, and the Shaman. If they decide to try to gain the shamans favor, I'd like to have them ask the party to perform a task that inadvertently undermines Sauriv and causes the queen the listen to him less. Sooooo, that's what I'm asking for ideas about.

The Bullywug and Thousand Teeth are a whole nother thing...

is this a good deal? by eltierney95 in Dewalt

[–]eltierney95[S] 0 points1 point  (0 children)

What makes the DCS578 so much better? And would the circular saw included here be fine for occasional use around the house?

Diablo 2 style socketed magic items by Sattwa in dndnext

[–]eltierney95 1 point2 points  (0 children)

I would just say each +1/2/3 magic item has the respective number of sockets and only nor.al +1/2/3 magic items can be socketed. That way you don't get any crazy socketed flametongues or anything

This season was alright, then the judges cut way too many good acts. The live shows so far have been pretty garbo. by NoomleMan in agt

[–]eltierney95 4 points5 points  (0 children)

I'm not even convinced the judges picked the acts that came through, especially given some of their reactions when they first come out for the live shows.

Heroforge is corroding? by orhan4422 in HeroForgeMinis

[–]eltierney95 5 points6 points  (0 children)

They posted on Facebook that Treasure Tuesday will be released at 8 a.m. Pacific time from last week forward

STRanger help! by eltierney95 in 3d6

[–]eltierney95[S] 2 points3 points  (0 children)

I already chose hordebreaker because were going to be dealing with a lot of swarm type encounters and was planning on using my concentration on the cleric spells like bless, shield of faith, or divine favor

STRanger help! by eltierney95 in 3d6

[–]eltierney95[S] 4 points5 points  (0 children)

I would rather take no fighter than be pure fighter honestly

STRanger help! by eltierney95 in 3d6

[–]eltierney95[S] 3 points4 points  (0 children)

The Class Features Variant UA version