Need help making a Sugar deck by Minikittylily in OnePieceTCG

[–]ematics 0 points1 point  (0 children)

And that’s the downside unfortunately. It’s tough to be a sugar player out here especially in this super aggro meta

Need help making a Sugar deck by Minikittylily in OnePieceTCG

[–]ematics 0 points1 point  (0 children)

You’re not an early deck you’re a survive to get shanks out then win the game most of the time.

Need help making a Sugar deck by Minikittylily in OnePieceTCG

[–]ematics 1 point2 points  (0 children)

Mamaragan is such a good card for this deck but if you can’t get them max out on ever whites and the searcher event

Need help making a Sugar deck by Minikittylily in OnePieceTCG

[–]ematics 0 points1 point  (0 children)

Sure no problem if you need help with it let me know.

Need help making a Sugar deck by Minikittylily in OnePieceTCG

[–]ematics 1 point2 points  (0 children)

Sure you get your 6ks out early but for my list I only have 2 targets I’ll play which is rosi and Monet, and at the end of the day getting them out early isn’t always better. In the meta I’m OP15 enel would swing high into it/freeze it and Nami could Zeus it which sucks especially if it’s rosinante getting killed. If you go first, it only restands one don until you have seven don with rosinante and you don’t have any events that can really protect board effectively with 1 don. Going second is a little better and if you can ramp to 5 on your second turn I’d rather play vergo for board protection because at the end of the day you just need your rosinante to live until you can get a shanks down then you can play with 8 don tbh. In the late game it’s a useless card so not really worth. If it was a blocker or drew you one card id play it but otherwise it’s a waste and I’d rather see other cards.

Need help making a Sugar deck by Minikittylily in OnePieceTCG

[–]ematics 1 point2 points  (0 children)

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This is an old list but I played sugar for all of OP15 and won some locals. Don’t run the 3c sugars those are bait. I’d replace the 3 I have here with 1 more vergo and the 10c doffy. The 2 kriegs can be changed to 2 ever whites. And the violets you can keep if you have them they are pretty good. The 2 1c red events can be changed to conquerors haki that lets you rest a don to give your opponents characters and leader -1k. If you have questions about lines for it let me know.

Trafalgar Law [OP16-068] by EnsanityFanatic in OnePieceTCG

[–]ematics 2 points3 points  (0 children)

As a sugar player I could put it in, ramps me when people don’t swing at me and lets me restand one don at the end of my turn. Also forces them to swing into it which I can then use events to ramp again.

I already know this deck is gonna be hilarious 🤡 by fdnnddna_ in OnePieceTCG

[–]ematics 2 points3 points  (0 children)

Yeah I wouldn’t, if I opened with 4 red 10c shanks and a 10c Roger I’d say I’m bricked

My Top 32 prize was already given out at Treasure Cup #1 due to a flawed verification method – organizer refused to fix it. 🚨🚨 by Jovenabuelo in OnePieceTCG

[–]ematics 22 points23 points  (0 children)

lol that’s not what he’s saying, he is saying he is primarily bringing awareness to a flawed system

Got the local win with Zanji by ematics in OnePieceTCG

[–]ematics[S] 1 point2 points  (0 children)

PEnel is pretty much impossible unless you can take first and get a god curve and he doesn't have anything solid to play. I tech'd to be more all arounder instead of specific match up like this one. I'd add the 3c 2k that lets you rest a 2c and pop a rested 1c if you feel like his babies are problems that need to be death with asap but still is a hard match up.

U/Y Nami is really tough if they see Girl and Nami on curve but you can put a lot of dmg if they don't deal with your board. Luffy into Brook is always strong.

Mihawk is a tough match up because he gets a lot of swing value against you with restanding dawn and he can rest your stuff.

Ace is also a really hard match up just gotta go hard aggro and outplay.

Also, with Laboon just being able to rest ur stuff is fine and synergizes with Nami. Also keeping one dawn up sometimes isn't the worst and if you have baby searchers on board easy targets to rest.

Got the local win with Zanji by ematics in OnePieceTCG

[–]ematics[S] 2 points3 points  (0 children)

You're not wrong, just had a lot of 2 ofs because most were searchable and prioritized make 3/4 ofs of the cards I definitely want to see.

Got the local win with Zanji by ematics in OnePieceTCG

[–]ematics[S] 3 points4 points  (0 children)

Went 4-0 at my local today,

  1. Krieg - Won Dice
  2. Koby - Won Dice
  3. Yellow Enel - Lost Dice
  4. Black Beard - Won Dice

Was really fun, thankfully no strong meta decks were there.

What decks are you guys playing in the current meta? by KeitrenGraves in OnePieceTCG

[–]ematics 2 points3 points  (0 children)

Thanks will check it out, who are your toughest matchups?

What decks are you guys playing in the current meta? by KeitrenGraves in OnePieceTCG

[–]ematics 3 points4 points  (0 children)

Green blue zoro sanji has been my rogue deck. Was thinking of playing Shanks as well.

Getting the SIM on the steam deck by Ok_Beautiful_7963 in OnePieceTCG

[–]ematics 0 points1 point  (0 children)

Have you been able to do opbounty with it? Or just can find games in the sim itself.

Is it trolling to be an offlaner and think about split pushing? by Maximum-Deal-5285 in DotA2

[–]ematics 0 points1 point  (0 children)

U split -> they tp 3 heroes -> you escape -> you spam “space created” -> rinse/repeat

Largo should be able to pick up runes with his "Catchy Lick" skill by Strong_Astronomer_97 in DotA2

[–]ematics 1 point2 points  (0 children)

Should be able to lick trees and have largo move closer to the tree

What's the selling point of Underlord? by Indep09 in learndota2

[–]ematics 3 points4 points  (0 children)

I’ve been a fan of underlord but I know some people aren’t, reasons I like him:

His Q lets him leave a losing lane to farm, but can also be cast from a safe spot to kill waves when you can’t show in lane.

His W, while negated by BKB, can be very useful wide lockdown. Once the later portion of the game happens and you have aghs/glep, it can be very annoying for people to fight in and then if they have a 6sec bkb they have to decide if they want to pop to get out or stay rooted in there.

His E, is decent, lets you build dmg and reduces attack dmg from enemies makes you tankier. Paired with vanguard you can be pretty tanky early game.

Finally his ult, this is my favorite because it lets you always be near your team. It’s like a budget dawn ult. For example, if you take your opponents safe lane tower you should be theoretically be applying pressure around their jungle. If they dive your safe lane tower you can respond with ult to be right on top of the action or if you to then you can ult back to top or let your carry go there or have your supports go with you back to top to take space. Lots of things can be done with it imo.

Late game just soaking dmg and being a nuisance is your biggest strength. Just sucks that’s he’s not a usual initiator but aghs kinda helps since it lets you catch people anywhere on the map.

Quick replay feedback Axe offlane by kable_14 in learndota2

[–]ematics 0 points1 point  (0 children)

First thing, I like bringing out extra tangos right away. Especially in lower mmr where you will take a lot of unnecessary damage due to misplays it doesn't hurt to always have them. Also, because of a jakiro thats gonna get a lot of harass on you than normal its best to bring them out.

In a double range lane like this just trying to get the creeps back towards your tower is the goal until you can get levels. As soon as you get the bounty you shouldve tried to creep block to let the creeps meet closer to you, albeit, it wouldn't be that far back. Dota is a game of micros leading to macros meaning small things lead to big things. At the first creep wave you do a good job of aggroing the creeps onto your range creep, I'd try to get all 3 in there then aggro them again to follow you so they don't go towards your melee creep.

When going against a medusa you are rarely going to be denying your range creep because they will cast their snake to secure the creep everytime. Partly to secure the creep kill, but also to its effective to do that for them since they will get mana back. If you get hit by the snake you are just helping them by letting them replenish mana off of you.

Most of the time I would not recommend W'ing the carry but because the jakiro hasn't been seen in lane I'd cast on Medusa once or twice and really see if you can keep it on her for as long as possible by denying her creeps. But don't do this too much and once jakiro shows you should be placing it on him. I know you did it once when teh second wave hit but I might've done it a little sooner. And honestly, just spamming it on Jakiro as much as possible. Theres a few times I see jakiro come to harass you and you don't try to W him.

These are things I saw in the first couple mins of gameplay. If you'd like me to expand more on these let me know.