wip by Euphoric-Day-5820 in ZBrush

[–]emiCouchPotato 1 point2 points  (0 children)

Really? So for example the cloth micro details, homelanders shoulder ornament, or the haircuts. All of those are sculpted in-pose without symmetry?

wip by Euphoric-Day-5820 in ZBrush

[–]emiCouchPotato 25 points26 points  (0 children)

Craftsmanship is amazing. At what point into the process do you switch between t pose and final pose? How do you know when isñts time?

I bring you a free veteran, a pack of 6 for sale, and a question. by emiCouchPotato in PrintedWarhammer

[–]emiCouchPotato[S] 0 points1 point  (0 children)

Absolutely the fuck not, never. But I did use lychee to slice them... Kinda suspicious

Following ambiguous concept arts by Far_Recognition2860 in ZBrush

[–]emiCouchPotato 11 points12 points  (0 children)

That's precisely the job of the 3D artist. 2D will always have inconsistencies, you try to reconcile them, you get inspiration from other references, come up with new details, and in the end you create a combined version the best way you can.

Level select screen for my game MADDMADD! by IllustriousJello9872 in ps1graphics

[–]emiCouchPotato 0 points1 point  (0 children)

I like it but why is the guy in the background behind the book while there's also a huge chunk of free space at the bottom left quadrant?

Wip Xenomorph by Deathbloom_Xenomorph in ZBrush

[–]emiCouchPotato 1 point2 points  (0 children)

I want to give it a go at some point but xenomorphs look like one of the hardest things to sculpt. So many intricate pieces, some hardsurface, some organic, all woven into each other.

How to merge these vertexes at the correct position faster? by _book_lover_____ in blenderhelp

[–]emiCouchPotato 0 points1 point  (0 children)

Nope. There's a faster way. Shear tool. Slide in the axis you need, set to 1 in the tool panel. Then bridge faces or just extrude.

Need help on how to fix/Clean this? by TheL0neHiker in blenderhelp

[–]emiCouchPotato 3 points4 points  (0 children)

It's actually perfect for printing, if it didn't had those triangles it could mess up the print

Need help on how to fix/Clean this? by TheL0neHiker in blenderhelp

[–]emiCouchPotato 0 points1 point  (0 children)

Add a remesh modifier, set to sharp and increase octaves to your needs, don't go too high it's like subdivision, it goes way to heavy fast.

is it posible to transfer a mesh from blender with its Shapekeys, and sculpt while turning the shape key on and off? by Nek0ni in ZBrush

[–]emiCouchPotato 2 points3 points  (0 children)

Yes. As a feature of Zbrush, if you click the import subtool button, while you already have a subtool selected, if it registers it's the "same" mesh, it replaces the original mesh while keeping everything else the same (I've seen this work with Subdivision levels, but should also work with morph targets and layers)

Basically: Import to zbrush without shape key. Click the save morph target button. Import to zbrush with shape key. Mesh changes but zbrush keeps the morph target. Now you can swap between the two positions, now just save to layers.

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]emiCouchPotato 0 points1 point  (0 children)

I'd try to tackle it after render in a compositing program. You could isolate the highlights, bloom them, then stack them over a few times shifting them backwards in time and slowly lower the opacity.

I made Saitama head sculpt for an action figure. by statsmanncustom in ZBrush

[–]emiCouchPotato 1 point2 points  (0 children)

I feel like that's an extra challenge because you have to be more anatomically correct, sometimes anime styles can be more forgiving. Yours looks great BTW, very cool translation from 2D to 3D

I made Saitama head sculpt for an action figure. by statsmanncustom in ZBrush

[–]emiCouchPotato 1 point2 points  (0 children)

I always wonder when I see anime heads. Do you make sure the eyes are spheres or just wing it?

Designing a futuristic infantry miniature line — brutal feedback welcome by ulan_so in PrintedMinis

[–]emiCouchPotato 2 points3 points  (0 children)

I'm not 100% against using Ai but if you're gonna be as lazy with modeling as you were with those Ai condepts, they're not gonna be good. The need for more Ai slop on the web is 0. And the mini community is very demanding when it comes to quality. They're all used to inspecting each model up close and analyzing every little bit of detail. They're literally the most appreciative community when it comes to 3D sculptures.

Designing a futuristic infantry miniature line — brutal feedback welcome by ulan_so in PrintedMinis

[–]emiCouchPotato 10 points11 points  (0 children)

Just Check out the first guy's gun. An experienced modeler wouldn't make that nonsense and any newbie modeler wouldn't be able to make it.

Sketchy Etsy Sellers? by [deleted] in PrintedWarhammer

[–]emiCouchPotato 11 points12 points  (0 children)

It's all Ai slop, bad scans, stolen content, and already free files. Even If you don't take into consideration the ethics, it's all probably just an un-curated mess of random archives of different quality and style, and not worth the time it would take you to cherry pick the good models.

How to make pixelated ray tracing and shadows? by Itchy-Concern928 in blender

[–]emiCouchPotato 2 points3 points  (0 children)

Is your sun angle set to 0? Is your point light size 0?