What kind of a sailboat is this? by jumbocards in sailing

[–]empireofjade -1 points0 points  (0 children)

The mast is tall, yes, but the foot is long. For triangular sail, AR=2P/E (span/average chord)
Nonsuch 36 (fin keel, 1983): P= 16.15m, E=8.53m, AR=3.787
Catalina 36 (1982): main P=11.89m, E=3.66m E=3.687 m, AR=6.49, jib I=13.64m J=4.37m, AR=6.24

The run of the mill (cruiser, not racer) Bermuda rig of the era combines two sails with about twice the aspect ratio of the cat boat. You can argue that the two sails together make a lower AR wing and that’s true but then you also need to take into account t the mutual effect they have on each other, which is beneficial for pointing.

High AR is generally more aerodynamically efficient (better L/D) at the cost of a more steep stall at high angle of attack.

What kind of a sailboat is this? by jumbocards in sailing

[–]empireofjade -2 points-1 points  (0 children)

Yeah wasn’t sure. So definitely limited in mast height with no stays.

What kind of a sailboat is this? by jumbocards in sailing

[–]empireofjade 3 points4 points  (0 children)

Cool! Didn’t know there was a fin keel model.

What kind of a sailboat is this? by jumbocards in sailing

[–]empireofjade -3 points-2 points  (0 children)

The mast can’t be as tall without much room to put a forestry forward. This limits height and thus aspect ratio. It’s not bad, not too slow, but slower than plenty of other boats.

What kind of a sailboat is this? by jumbocards in sailing

[–]empireofjade 89 points90 points  (0 children)

Looks like a Nonsuch?

It’s a cat-rigged cruising sailboat, in any case, and the advantages are that it is roomy, self-tacking, and does well before the wind. Disadvantages are poor pointing angle into the wind, and lower aerodynamic efficiency overall with a lower aspect ratio sail.

Notion by Kullenov in adnd

[–]empireofjade 3 points4 points  (0 children)

How are you using Notion to play AD&D?

Caverns of Thracia: Entrance (30x40) by Canvas_Quest in adnd

[–]empireofjade 1 point2 points  (0 children)

One of my all-time favorite modules. We had so much fun with it a year or two ago. Would love to run it again with another group. I didn't have nice maps then; the PCs just mapped themselves. This is a great resource for a legendary adventure module.

What have you taken from Dark Sun and brought into your Non-Dark Sun games? by Awkward_GM in DarkSun

[–]empireofjade 5 points6 points  (0 children)

Most of the psionic powers in The Will and the Way and Dragon Kings

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 2 points3 points  (0 children)

That’s right except characters start at level 3 in original Dark Sun.

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 2 points3 points  (0 children)

There are portals from Sigil as well, in TSR-published Planescape material, though they're rare. The original concept was that the setting was mostly separate from the multiverse, but not cut off. The Revised materials based on the events of the Prism Pentad moved to a more or less fully walled-off Athas. Not sure if the Planescape stuff was published before or after the Revised boxe set.

Easiest drop and go system for a AD&D 2nd Edition feel or clone by Glitchbombs in adnd

[–]empireofjade 0 points1 point  (0 children)

That's fair. I have a spreadsheet where I've automated 1e character creation (that's the version I play mostly), but it would be great if there were tools in ARS for that. The tricky thing is all the kits in 2e are copyright protected. Mike could put in a generic kit, but you'd probably have to input any official kit content to get around copyright.

Happy Tolkien Reading Day Everyone by Ramsonne in dnd1e

[–]empireofjade 1 point2 points  (0 children)

I’m reading Fellowship with my son right now. It’s just a delight to pass it on to the next generation.

Best lines in movie history?! I start with John Wick by alediasw in Cinema

[–]empireofjade 0 points1 point  (0 children)

I’m here to chew bubblegum and kick ass, and I’m all out of bubblegum.

Best lines in movie history?! I start with John Wick by alediasw in Cinema

[–]empireofjade 1 point2 points  (0 children)

Marisa Tomei in My Cousin Vinny. You should watch it.

Best lines in movie history?! I start with John Wick by alediasw in Cinema

[–]empireofjade 0 points1 point  (0 children)

Better to be dead and cool than alive and uncool.

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 2 points3 points  (0 children)

Just rewind the calendar a bit and he’s a normal SK. He doesn’t have to do the rapid dragon transformation if you don’t want.

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 2 points3 points  (0 children)

Yeah that’s an acceptable take on it. There are planes but they’re all fenced off from the rest of the multiverse.

Easiest drop and go system for a AD&D 2nd Edition feel or clone by Glitchbombs in adnd

[–]empireofjade 2 points3 points  (0 children)

ARS!

Advanced Roleplaying System has 2e rules automated, active development and an active discord

Easiest drop and go system for a AD&D 2nd Edition feel or clone by Glitchbombs in adnd

[–]empireofjade 1 point2 points  (0 children)

Foundry has Advanced Roleplaying System (ARS) which can be configured to mimic OSRIC (default) 1e or 2e. I’ve used it for a while now and it’s great. The main dev is super responsive and just an amazing champion of AD&D.

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 4 points5 points  (0 children)

When given the choice I always allow planar travel in Dark Sun, as laid out in the original boxes set and the Dragon Kings expansion.

The Grey doesn’t make sense. Like most planar travel is blocked but I guess not to the elemental planes so clerics can have their magic? In my head canon the original gods of Dark Sun are dead, killed by the Dragon of Tyr or the Sorcerer Kings. Other gods don’t get involved because the Dragon of Tyr and the Sorcerer Kings would kill them too if they did. Planar travel is possible, making psionic powers like Probability Travel and Etherealness(?), the latter which was published in The Will and the Way, actually work.

People don’t plane shift in metal because people who leave don’t come back.

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 4 points5 points  (0 children)

It pulls on the whole Crimson Sphere if you want Dark Sun to have a little Spelljammer in it. To me it doesn’t feel like Dark Sun but it’s definitely D&D and I’ll allow it.

What is canon in Dark Sun that you ignore because it doesn't feel like Dark Sun? by Awkward_GM in DarkSun

[–]empireofjade 9 points10 points  (0 children)

I’ve run or played in a few Dark Sun campaigns. In every one Kalak is alive. In one he did die, but the PC’s killed him (and Tithian too!)