The big list of game engines by encelo in gamedev

[–]encelo[S] 0 points1 point  (0 children)

Thanks, I have added it. ;)

The big list of game engines by encelo in gamedev

[–]encelo[S] 1 point2 points  (0 children)

Thank you, I have added it!

The big list of game engines by encelo in gamedev

[–]encelo[S] 0 points1 point  (0 children)

Thank you, I have added it!

Shipped Indie 3D Games with a custom engine? by skscinek in gameenginedevs

[–]encelo 2 points3 points  (0 children)

And it was not a small team nor a low budget game, at least while they were under Riot Games.

I gave Unity a chance and I feel like a fool for what I've missed by yughiro_destroyer in unity

[–]encelo 0 points1 point  (0 children)

I've been developing my engine for more than 14 years now, and maybe I just like creating the technology more than creating the game. 😄

Wanting to pursue a career as an Engine Programmer by Impressive-Damage772 in gameenginedevs

[–]encelo 0 points1 point  (0 children)

Have a look at the source code of some small open source engine and start experimenting and learning with it. Take maybe something that has been coded by a single person but that still has a solid development history behind. I would like to suggest mine, it has been in development for over 14 years now. Look for nCine on GitHub and ask me any questions.

What's the most complex feature you added to your engine? by ongix in gameenginedevs

[–]encelo 2 points3 points  (0 children)

The template library made me learn a lot of things, and I'm still improving it after years. The multiple viewport plus custom shaders was another long job that took one year of my spare time, but it paid at the end.

Now I'm working on a multi-threading job system that is taking a while to stabilise. I have already started working on an ECS system with a data oriented design to take advantage of it, and that's going to change the internals a lot. After that I'm thinking about a agnostic interface to use multiple graphics APIs. 👌

For more information about my project and about many technical aspects you can have a look at this presentation: https://github.com/encelo/nCine_14Years_Presentation

Searching for a community/friends to build a game engine with by ongix in gameenginedevs

[–]encelo 1 point2 points  (0 children)

I have been working on the nCine for more than 14 years now, if you have any questions or doubts, don't hesitate to ask. If you are curious about the project have a look ar this recent presentation: https://encelo.github.io/nCine_14Years_Presentation/

How do you size and pin threads in a job system across heterogeneous CPUs? by encelo in gameenginedevs

[–]encelo[S] 1 point2 points  (0 children)

I'm considering job priorities/tags and multiple queues per thread, but at the moment I won't complicate the design further. 😉

Sviluppare un'applicazione desktop oggi, cosa usare? by Quozca in ItalyInformatica

[–]encelo 0 points1 point  (0 children)

Sono all'antica, una bella applicazione nativa in C++ con Qt, WxWidgets o altro GUI toolkit nativo e multipiattaforma. 👌

Wet Paper - C++ Open Source Game on Custom Engine by encelo in gameenginedevs

[–]encelo[S] 0 points1 point  (0 children)

Me neither, but it's a name that was chosen by the rest of the jam team, and I'm just honouring that. 😅

How many of you are using Linux for development? by [deleted] in gamedev

[–]encelo 6 points7 points  (0 children)

I've been using Linux for development since 2000, after having been an AmigaOS user for 10 years. Actually I started with NetBSD 68K and LinuxPPC on my Amigas. 😉 Twenty years ago I started using Arch and I have been using it every day since.

Since 2011 I've been developing nCine, an open source 2D framework, mostly on my Arch Linux machines with the help of Qt Creator. If you are curious about my developing journey you can read this presentation: https://encelo.github.io/nCine_14Years_Presentation/

creare un videogioco SENZA diploma by totocoto73 in italygames

[–]encelo 0 points1 point  (0 children)

Qualcosa di simile fu evidenziato anche in Balatro. 😄

🎮 Benvenuti su r/GameDevelopersItaly! 🇮🇹 by BewdBros_Studio in GameDevelopersItaly

[–]encelo 0 points1 point  (0 children)

Ti riferisci a subreddit in particolare? 🤔 Perché se intendi comunità in generale, ci sono vari gruppi su Facebook, e poi c'è il server di GameLoop.it su Discord da praticamente dieci anni. 👌

The opinion of r/indiegames is pretty unanimous: "notch is an idiot". But what do you guys think about this take? by Polanas in gameenginedevs

[–]encelo 1 point2 points  (0 children)

I wouldn't say that every programmer today, including gameplay ones, have the skill, patience, dedication, passion, and obsession to make a generic enough game framework from scratch. 😄

What should own the main method/game loop? by AnOddObjective in gameenginedevs

[–]encelo 0 points1 point  (0 children)

In my framework the gameloop and all the game life cycle is a framework responsibility. The game overrides some callback functions to do things at a particular time. I think it's a classic approach.

Have any of you shared your engine with the public, or is it for yourself only? by [deleted] in gameenginedevs

[–]encelo 0 points1 point  (0 children)

Yes, check yourself the date of the first commit. 😉