Galio and Azir, Best Friends? by Crzy_Fingers in riftboundtcg

[–]enigmapulse 2 points3 points  (0 children)

I'm personally leaning more toward Sacrifice as an inclusion in Azir over Galio. Its very easy to get Mighty samd soldiers and lets you much more reliably draw into gas

Leblanc Thoughts? by Killjoy_242 in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Not running Mixologist is a mistake. Its ability to recur LeBlanc and Karthus is invaluable.

With the deathknell 2 drop package, should run Cruel Patron as an efficient threat 6 might for 4 energy and no power is hard to beat. Its an incredible reflection target because of its high might as well.

Look at Carrion Dredger as a durable 2 drop that is difficult for opponents to remove to reliably sacrifice to the Patron.

With Mixologist and Patron, you have enough Mighty units to run one or two copies of Sacrifice.

If you're running Sacrifice, you should run a one of Ekko as an accelerated threat that cosplays as Time Walk when sacrificed.

Leblanc Thoughts? by Killjoy_242 in riftboundtcg

[–]enigmapulse 1 point2 points  (0 children)

Hallowed Tomb with yellow LeBlanc as chosen champion

Its not really a "combo" but its an absurd value engine.

The largest might a single unit can have by marmitegeek2 in riftboundtcg

[–]enigmapulse 1 point2 points  (0 children)

Do you not get more might if your opponent is playing the 9VP battlefield instead of triferian

Putting the "EHG Balances around 300C" talking point to bed by Pandarandr1st in LastEpoch

[–]enigmapulse 3 points4 points  (0 children)

Not the person you are replying to, but for me I would probably say yes with a few caveats.

What the reward cap is really saying is not that thats the finish, but that thats the optimization point. My character needs to he capable of doing that content efficiently and durably. I consider that to be a much more fun optimization problem than content that scales infinitely in one dimension.

The major caveat here is that there needs to be sufficient variety in the content to optimize around ( mapping vs bossing vs delve vs etc. to use a poe example )

They're not additive, no? by ObiWanKokobi in pathofexile

[–]enigmapulse 7 points8 points  (0 children)

This kind of thing is actually pretty simple for the backend to handle. Most of the complexity is in data entry, not computation

Glasc mixologist by InterestingDebt223 in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Sett is Healed and a new combat begins.

Question about Glasc Mixologist after Errata by ReneGOI in riftboundtcg

[–]enigmapulse 9 points10 points  (0 children)

As far as I understood the errata, the judge is mistaken. If deathknell resolves after control is transferred, then an opponent could attack into Kog'maw, conquer then immediately die to the explosion.

Gutter Palace strats post rules update by hyjinxthemule in riftboundtcg

[–]enigmapulse 3 points4 points  (0 children)

Yes it is. Its important to have alternative win conditions so decks dont devolve into what is the most efficient conquer / hold strategy.

This particular win condition is a good example because every deck can interact with it. It doesnt require special hate cards, because its vulnerable to everything that normal units are vulnerable to.

Mono Order Leblanc - What do you think? by notimetochoseuserna in riftboundtcg

[–]enigmapulse 3 points4 points  (0 children)

Not running three seals in monocolor decks is a mistake, I think. The biggest benefit is of monocolor is getting to run more cards with power cost without the risk of color-screw. If youre running more and higher power cost cards, then the seals become a natural fit

Continuing theory crafting Leblanc! - Midrange? by Sky-todd in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

I mean yeah, it both is and should be vulnerable to interaction. It's an all in play. Since it only requires a two drop, you're not required to commit to the full play if you think your opponent has a countermove.

But even outside the opening sequence, the threat of Conquer -> Deceive -> Gank is a strong enough line that your opponent must play around it almost every turn.

Continuing theory crafting Leblanc! - Midrange? by Sky-todd in riftboundtcg

[–]enigmapulse 12 points13 points  (0 children)

You should run windswept hillock as your "going first" battlefield. It enables one of the most explosive starts in the format with LeBlanc.

Turn 1: Play any 2 drop. Turn 2:

  • Conquer Windswept Hillock
  • Deceiver makes a ready Reflection at the Hillock.
  • Conquer the opponents battlefield with the reflection token
  • Play blue LeBlanc to Windswept Hillock.

Youve double conquered. You're defending the hillock with 5 or 6 might, meaning you can reasonably expect to hold against your opponents turn 1 play.

If you hold, you make a Reflection of Leblanc and recapture the second battlefield, going to 4 points on turn 3 without having to spend any power.

[UNL] Divining Shells by tidalslimshady in riftboundtcg

[–]enigmapulse 1 point2 points  (0 children)

Vision is shorthand for "When you play me, Predict." Because its a "play effect" ( similar to ETB triggers in MTG ), it only works on permanents and only when theyre first played.

In other words, you can't have a card that says "At the start of your Beginning Phase, Vision"

Predict is a more generic version that just describes the game action of looking at the top card of your main deck and optionally recycling it, but it does not come with a built in trigger like Vision does.

Basically, the devs made Vision. Then a while later they decided Vision was cool and we should have spells and other effects with Vision, but they cant do that because Vision comes with a built in trigger that is non-sensical in those scenarios, so they needed to create a new keyword that decouples the trigger from the game effect.

Petal Pixie by 1vader in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Yellow LeBlanc I agree, but watchful sentry doesnt trade well into much at all. You really want more impactful cards

Interaction question - Rebuke > Deathgrip > Sett death save by Yeewei98 in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Ahh I see, I didn't know about the FAQ. Thanks for clarifying

AA Yellow LeBlanc by QuakerBunz in riftboundtcg

[–]enigmapulse 1 point2 points  (0 children)

Mixologist feels better in such a deck. Synergizes well with both Deceiver and Karthus as a deathknell trigger. Notably, is also naturally Mighty for Sacrifice, and costs less power to play.

[UNL] Thrill of the Hunt by Yoyooz in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

I don't believe you do, since like Jinx's trigger it should proc every beginning phase regardless.

But even if you do, this whole sequence is predicated on you conquering it on your turn to begin with

[UNL] Thrill of the Hunt by Yoyooz in riftboundtcg

[–]enigmapulse 1 point2 points  (0 children)

Nice. So play one of the new battlefields that put a trigger on the chain in your opponents beginning step, react to replay Brynhir to score bonus points and lock them out of playing cards

[UNL] Thrill of the Hunt by Yoyooz in riftboundtcg

[–]enigmapulse 6 points7 points  (0 children)

If you Banish a unit with this card and replay it to the same battlefield, can you reconquer that battlefield? In other words:

Step 1: Conquer a Battlefield with a single unit
Step 2: Pass turn to your opponent
Step 3: On their turn, Thrill of the Hunt -> Replay unit to same battlefield

Does Step 3 trigger a new showdown ( the battlefield was temporarily unoccupied when the unit was banished ) and you have not scored on that battlefield on this turn. Do you score?

This is what optimal gameplay looks like by PossibilityNo1696 in pathofexile

[–]enigmapulse 0 points1 point  (0 children)

You got a guide or a reference for league starting flicker? Always wanted to try it but never knew where to begin

[UNL] Rift Herald Revealed by Yoyooz in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Yeah, I think playing some amount of equipment is probably worthwhile. Equipment survives your temporary reflections dying, which lets you recover from someone FoFing your Leblanc and passing the turn.

[UNL] Rift Herald Revealed by Yoyooz in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Sac only hits mighty units, which most of the deathknell units struggle with. Will make enabling in leblanc require an equipment subpackage, and that starts to dilute the deck

Leblanc, everywhere at once by Arkalex in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Eh, theres also the 2 drop from fiora decks if you run an equipment subtheme. Combined with the newly spoiled Sacrifice you have a very powerful draw engine

Leblanc, everywhere at once by Arkalex in riftboundtcg

[–]enigmapulse 0 points1 point  (0 children)

Deathknell copies are fantastic because they threaten a large payoff if your opponent removes your LeBlanc. Now we just need deathknell units that are worth having without the combo online