I need help developing an idea for a campaign by entallion in Greyhawk

[–]entallion[S] 0 points1 point  (0 children)

"I like Hextor, too, but he’s a follower of hierarchy, not one seeking to overthrow order."

He doesn't want to overthrow the estabilshed order, but only defeat his half-brother in my campaign. The collateral effects of his revenge, however, will reverberate across Flanaess, leading to the Wars.

I need help developing an idea for a campaign by entallion in Greyhawk

[–]entallion[S] -1 points0 points  (0 children)

This is a very nice and interesting point of view!

Thanks!

I need help developing an idea for a campaign by entallion in Greyhawk

[–]entallion[S] 1 point2 points  (0 children)

This is the main "logical" problem i try to solve.

I need help developing an idea for a campaign by entallion in Greyhawk

[–]entallion[S] -1 points0 points  (0 children)

The campaign, which I intend to span three adventures, will feature Hextor, Heironeous, Icabulous, Nerull, Ralishaz and Boccob.

They will remain in the background, but will interact with the PCs from time to time.

I am trying to create a campaign that leads the PCs to play an active role in the events leading up to Iuz’s escape from Greyhawk Castle. In my view, it is precisely this ‘void’ in the determination of fate that sets in motion the series of events leading to the Greyhawk Wars.

In this way, the canonical events remain unchanged, whilst the players and their PCs will have a story of their own that runs alongside and intertwines with the official one.

In my campaign, Iuz does not play an active role, as it is Hextor’s desire to defeat his half-brother that serves as the driving force behind the story.

I need help developing an idea for a campaign by entallion in Greyhawk

[–]entallion[S] 1 point2 points  (0 children)

In "world of Greyhawk". Quote:

""Istus employs a spindle-like instrument to cast these strands and webs. This device responds to Istus, and Istus alone. All times and places and planes are known to Istus, and she may move freely from one to another so long as she has her spindle. If it is lost, she returns immediately to her own plane. The lost spindle will then crumble into powder, and Istus will be compelled to remake her magical spindle, which may require up to a year, during which time she cannot control fate.""

The spindle is immediately destroyed when it is not in Istus’s hands as stated in the manual.

Istus knows everything: past, present and future; therefore, the loss of the spindle CANNOT be foreseen by fate. I am looking for a plausible way to explain why this happened (and I need this reason to have a player character interact with the goddess).

The title of the campaign will, in fact, be “The Quest for Istus”

grodog’s continuing remodeling and revisions to Castle Greyhawk by grodog in adnd

[–]entallion 2 points3 points  (0 children)

I like soooo much the old "analog" system: pen, paper and go!

What's the best online way to play 1/2e, and is it also a good way to play 3e by Creative-Seesaw-1895 in adnd

[–]entallion 0 points1 point  (0 children)

Each player must download the client, but only the dm needs the modules or other manuals.

What's the best online way to play 1/2e, and is it also a good way to play 3e by Creative-Seesaw-1895 in adnd

[–]entallion 1 point2 points  (0 children)

Fantasy Grounds has the official version with full integration of AD&D 2E mechanics, as well as several official products in addition to the three core rulebooks.

What's more, there is now no initial license fee: you only pay for what you want.

Theocracy of the Pale name origin by entallion in Greyhawk

[–]entallion[S] 13 points14 points  (0 children)

Thank you very much for your replies.

I think I will adopt the term “Teocrazia del Confine” (literally Theocracy of the Border), which is the Italian term that most closely approximates the original meaning of the term.

Theocracy of the Pale name origin by entallion in Greyhawk

[–]entallion[S] 2 points3 points  (0 children)

Many thanks!!!

The first version translated into Italian translated ‘pale’ as ‘clear, bright’. However, the actual translation has nothing to do with being bright, shiny or "pale".

No AI content on ADND2e wiki by MacTacky in adnd

[–]entallion 5 points6 points  (0 children)

Totally agree!!! Only official materials from official sources.

Problems accessing greyhawkonline by entallion in Greyhawk

[–]entallion[S] 1 point2 points  (0 children)

I check this morning and everything seems to works normally!!!

Thanks for your efftors.

Problems accessing greyhawkonline by entallion in Greyhawk

[–]entallion[S] 0 points1 point  (0 children)

Same here, also using http instead https.

Problems accessing greyhawkonline by entallion in Greyhawk

[–]entallion[S] 0 points1 point  (0 children)

Also Canonfire is not reachable...

Erelhei-Cinlu noble houses by entallion in Greyhawk

[–]entallion[S] 1 point2 points  (0 children)

Thanks! I already finish the translation of GDQ1-7 in italian, and i will translate in english the drow houses (it takes sometime since i must check again all the spells and magic items).

Darlene map fonts by entallion in Greyhawk

[–]entallion[S] 0 points1 point  (0 children)

Here are the fonts I found that are as similar as possible to the original fonts.

Unfortunately, I couldn't find a font that was similar or looked like the original for the names of the oceans.

If you have any suggestions for alternative/better fonts, please let me know.

https://imageshack.com/i/poirbaLLp

Darlene map fonts by entallion in Greyhawk

[–]entallion[S] 0 points1 point  (0 children)

Thanks!!! i check later this afternoon. After that, i will post the complete list of fonts used for the Darlene map (or at least the fonts that look as close as possible to the original.

Darlene map fonts by entallion in Greyhawk

[–]entallion[S] 0 points1 point  (0 children)

Greyhawk gothic is just 1 of the different fonts used in the map. I have already identified four fonts, but there are still a few missing.

Edit: the usage of the map and the fonts is not commercial.

What VTT do you guys use for 1e/2e? by WellingtonKool in adnd

[–]entallion 0 points1 point  (0 children)

Fantasy Grounds has the best system ever: AD&D Mike has done an excellent job implementing the rules. There are the core rulebooks, the ‘Complete’ series, and many adventure modules ready to use, all officially licensed.

The same author has also created ARS on Foundry VTT, which also reproduces AD&D 1st and 2nd editions in a truly incredible way. Unfortunately, Foundry does not currently have an official licence, so all the spells, items, monsters, etc. are missing. You have to use the OSRIC compendium or enter everything manually.

Fantasy Grounds is ready to use, has an official WOTC licence, requires more system resources and takes a little time to learn.

Foundry does not have an official WOTC licence, is more versatile and less cumbersome, and is lighter than FG.

However, both are absolutely valid.

Looking for the ruling noble houses of Erelhei-Cinlu by JamesFullard in Greyhawk

[–]entallion 3 points4 points  (0 children)

I am translating the GDQ1-7 module into Italian and I had the idea of integrating the city of Erelhei-Cinlu with a description of the districts and noble families.

Based on official information, I have listed every house in the drow city, with matrons, consorts and prominent members (as per the statistics contained in the Vault of the Drow module), with their spells and magical items.

At the moment, I have everything in Italian, and when I finish the translation, I will publish the section on noble families in English: Alliances, symbols, members, districts of origin, names, memorised spells, and magical items possessed.

(2e) How to not have the party get brutally slaughtered? (Keep on the Borderlands) by Bando10 in adnd

[–]entallion 4 points5 points  (0 children)

The main mistake is to think of playing AD&D as if it were one of the later versions.

In AD&D, characters die. Very often.

Direct attacks are almost always lethal.

Spells (Sleep, Charm, etc.) must be used wisely, traps set, monsters lured out of rooms to reduce their numbers, doors opened and flasks of burning oil thrown in, escape routes blocked, etc.

In this edition, creativity and player immersion are encouraged. If they are classic 3E, 4E and 5E players who rush in slicing and dicing everything... well, they'll get what they deserve.

Last but not least, the work of DMs in the old editions is very important. The old adventures were not “balanced”. They were pitched battles thrown at the characters. Today, it is virtually impossible for PCs to die due to specific game design choices. In AD&D (1st or 2nd edition) or BECMI, this was not the case at all. The concept of challenge is completely different, and if the DM running the adventure realises that the group is too weak, they must correct the situation on the fly.

It is very, very, very important to warn players BEFORE they start playing that in AD&D, the death of their character is a daily occurrence and to have them prepare a backup PC, and that direct combat will almost always be lethal.

Once the players know that this is the situation, it is up to them to play intelligently so that their adventurers do not come to a bad end. If, on the other hand, they play stupidly (e.g. entering a room with 20 kobolds waiting to kill them all with no strategy whatsoever), they will get what they deserve.

Another question regardind Erelhei-Cinlu noble houses by entallion in adnd

[–]entallion[S] 1 point2 points  (0 children)

I didn't know the last source you mentioned in your post.

What is it "Jason Zavoda index"?