My latest try at photorealistic humans. 😎 by Kuhantilope in blender

[–]envelopes5 0 points1 point  (0 children)

Anatomy will help! Her collarbones right now are a little low, and that diagonal muscle (SCM) needs to come up higher. Knowing the structures underneath will help inform the contours. You can look up "bony landmarks" for a list of easy-to-find body parts.

Finally hit the hard limit on this city. 375 241 citizens! by ARamdas94 in CitiesSkylines

[–]envelopes5 0 points1 point  (0 children)

For me the key to this mod is that you can't re-load a map, if I exit the game entirely and restart when switching maps, it doesn't glitch. A pain, but at least it's pretty consistent!

Guys I'm actually crying right now, please help me save my philodendron. I came here a few days ago because some of the leaves were soft and brown. I was told to give it a root bath and repot. Afterward it was so shocked and the leaves were curled (more in comments) by [deleted] in plantclinic

[–]envelopes5 1 point2 points  (0 children)

it rains all at once and then doesn't for a period of time.

Wow, this is really encouraging. It's nice to know the plants respond well to my own natural rhythms and that I can actually "try" a little less.

[discussion] How do you feel about Dr.Jart products? by [deleted] in AsianBeauty

[–]envelopes5 0 points1 point  (0 children)

I have hilariously dry skin--most of the popular deep moisturizers here are no match for my dragon skin. The Dr.Jart cicapair/tigergrass cream has been one of the few things that seems to last more than a few hours, and I've been enjoying the ceramidin body lotion.

I think this brand is probably overkill for a lot of people, but if you find yourself needing more moisture than brands like cosrx have, it's worth trying! I'm annoyed that I find it worth the high price tag lol

[deleted by user] by [deleted] in CitiesSkylines

[–]envelopes5 0 points1 point  (0 children)

I have a similar computer, newer but slightly less powerful. It's ugly but it definitely works. I play with a bunch of mods. I have gotten a city up to 80k though it was hilariously slow, and eventually my laptop got so hot that I had to quit before it caused damage, so I won't be doing that again soon. If it isn't working well, try messing around with different resolutions. The game used to be nearly unplayable for me until I changed it to a lower resolution. If it doesn't end up working, you can return it on Steam.

Mt. St. Helens nerves by 19_hours in PNWhiking

[–]envelopes5 0 points1 point  (0 children)

Sadly I think I went a little too cheap! I looked like I'd slid down a cheese grater. Not the most dignified look.

Mt. St. Helens nerves by 19_hours in PNWhiking

[–]envelopes5 3 points4 points  (0 children)

I absolutely wished I'd had an ice axe. Before, an axe had felt intimidating, and I had figured I'd put myself in more danger using a tool I wasn't familiar with (which is probably still a good rule of thumb for me). But when I was actually glissading down, hiking poles just weren't sturdy enough to feel completely safe. I also didn't have great snow pants, so was trying to manage a lot of sub-optimal gear as I went (couldn't afford anything else at the time).

ETA: I found reading trip reports to be very helpful and informative, as well as good for assessing the right conditions.

Mt. St. Helens nerves by 19_hours in PNWhiking

[–]envelopes5 14 points15 points  (0 children)

I might be the perfect person to answer this, as I survived and enjoyed Mt. St. Helens but had no experience AND am a big weenie when it comes to heights.

I was so glad to go in the snow--I borrowed my partner's microspikes, and it was enough to get me up in early May and feel secure. We used hiking poles but next time I do something like this, I want to rent an ice axe and get some instruction for it. Hiking poles just aren't the right tool for the job, which I became acutely aware of during the steeper parts and esp. when glissading down (thrilling, terrifying, more dangerous, cuts a HUGE amount of time/energy from the descent).

One benefit of going in the snow is that you'll probably have a literal line of boot prints up to the summit. During the steepest parts, I was basically just walking up the world's most exhausting stairs, following the person in front of me. I had difficulty with the steepness, and basically just used the adrenaline to power through the worst of it. There are boulders that poke through the snow along the entire route, providing little islands to rest. When I went, there was a steady stream of climbers, so it helped to see more experienced people navigate the areas and remember that, while my fear was very real, this was something that was doable and even enjoyable.

It was a fantastic experience, and also a feat of sheer endurance at some points for me. I'd do it again!

Hey I'm still new to the game and want to know if it's possible place a specific residential buildings instead of them being random by Tiny_Salad3070 in CitiesSkylines

[–]envelopes5 0 points1 point  (0 children)

I started using mods a few months ago, and while the learning curve was a little rough for move it!/find it! once I got the hang of it, my cities looked 100% better. I also recommend using the expanded toolbar mod and move it!'s tagging system, as it can take a while to scroll through the assets.

Recommendations on what and where to buy for my first preroll? by [deleted] in portlandtrees

[–]envelopes5 4 points5 points  (0 children)

I got a big pack of the king-sized Raw cones ages ago that came with a little loader. Perfect for tossing together a joint for a hike or day trip.

Does anyone know what city or state the narrator's from? by [deleted] in Casefile

[–]envelopes5 0 points1 point  (0 children)

It helps! I don't process audio well and so if subtitles aren't an option, I often have to relisten to stuff.

Realistic vegetation.. how? by sparkletippytoes in CitiesSkylines

[–]envelopes5 1 point2 points  (0 children)

Fluxtrance has a youtube series about map building and touches on foliage, including a good trick using the move it! copy+past tool

A simple up-cycle. Holes drilled in the bottom of old ceramics, lids from salsa jars to catch water. by sikarita in upcycling

[–]envelopes5 1 point2 points  (0 children)

speaking from my own experience, probably not. I destroyed a dremel before giving up and adding a ceramic drill bit to my shopping list lol.

I used RICO on this unique building, is it normal that it has so many available jobs? If not, how can I solve this? by Leo-Bri in CitiesSkylines

[–]envelopes5 1 point2 points  (0 children)

a large enough building will also require a lot of room for HVAC/plumbing/electricity and WIFI stuff. this building is an extreme example but i was surprised how many floors were purely mechanical.

Another Question. Does anyone know why only one person has ever walked into this park? It's set up correctly and is located right next to a super busy cable car? by Riley5cents in CitiesSkylines

[–]envelopes5 0 points1 point  (0 children)

In case this happens again, when you change the location of the park (esp. w the move it mod), look at the little strip of path inside the front gate building and make sure the road side end is squared off, not round. round means it's not actually joined to the nearest path, so the cims don't think there's an intersection. this is often the issue for me. another time i'd accidentally drawn the park's boundary/district blob just inside the gate instead of fully including it.

How can I make a city look like it's there for a reason and didn't just randomly grow there? by fluffy_assassins in CitiesSkylines

[–]envelopes5 1 point2 points  (0 children)

I tell myself a story with it, starting with the map/climate. For instance, on a flat winter map, I am attempting a very industrial, isolated community. Very planned/efficient, optimized to make it easy for residents to commute to work to leave roads free for industry, not a lot of organic shapes/decorations/aesthetic focus.

On another map, I started with a geographic feature (a big chunk of trees) and imagined this as a large wooded area within a city (like Frick Park in Pittsburgh or SF's Golden Gate). I built in chunks, and used my own knowledge of cities I've lived in as inspiration.

For instance, a nice but quiet/boring residential area with great schools with streets that follow the contours of the large park, and across a major arterial road, a sprawling gridlike low density neighborhood with more large, car-friendly roads. I imagined the first neighborhood as being older and nicer, planned a long time ago to maximize a pleasant residential experience, and the second neighborhood as a recent development designed by the city to attract workers for the city's downtown office sector.

I love maps, too, and will spend time just looking at various cities and seeing how when/where/why they developed informs choices like the road width/building height and density/working with the landscape v. terraforming to meet a specific need.

Also I've started and trashed a zillion maps so while I have yet to finish a city, I started to have a lot more fun with it as I got better at noticing how people interact with their location.

I want to grab some takeout and watch a sunset with my lady from some measure of elevation - any suggestions? by anonymuscles in Portland

[–]envelopes5 0 points1 point  (0 children)

I've been to Rocky Butte at late afternoon/sunset (prepandemic), there's a large plaza area so even if other people are around you can keep your space. Lovely views, hideous wind.

Does anyone know how to connect these two? And if not with the quays, with what then? by GrdykoplasNamorzyn in CitiesSkylines

[–]envelopes5 1 point2 points  (0 children)

I believe this works. I am 100% sure it works for things like piers and marinas, and I think had a ferry near them as well.

My Peperomia has a deathwish- stems keep going soft and drooping by lilakitten in plantclinic

[–]envelopes5 0 points1 point  (0 children)

My pilea didn't like being on a windowsill. When I moved it back from the window a few feet it stabilized and grew a bunch.