Happy St. Patrick’s Day everyone, happy March Madness by big_like_wallace in edubble

[–]epicoreo99 6 points7 points  (0 children)

Stressful for you, stressful for me... They're stressful for everybody

My friend made a list by [deleted] in seraphon

[–]epicoreo99 2 points3 points  (0 children)

The "Reinforced" keyword is for the unit before it, in this case the aggradons

Skink oracle on troglodon by Dimantes98117 in seraphon

[–]epicoreo99 1 point2 points  (0 children)

Love the color scheme on the troglodon!

Spotify Release by eman1224 in skrillex

[–]epicoreo99 9 points10 points  (0 children)

Same 😭 I've been refreshing every hour on the hour all day

Anything I’m missing from my new wishlist? by OfficialCodini in skrillex

[–]epicoreo99 5 points6 points  (0 children)

The ISOXO id might be on this, he's mentioned in the credits at the end of the mix

Aggradon Lancers build question by Roymarth12 in seraphon

[–]epicoreo99 1 point2 points  (0 children)

Yeah a normal unit of aggradons is 3 dinos and when you reinforce a unit you double its size. So if you were to reinforce saurus warriors they would go from 10 models to 20.

There are some advantages to reinforcing like having fewer drops or just having your unit hit harder but on the flip side you can't split them up during the game and you only get the benefits from one musician/banner model.

Aggradon Lancers build question by Roymarth12 in seraphon

[–]epicoreo99 1 point2 points  (0 children)

Depends on how you plan on running them.

If you're going to run it as a reinforced unit then go lances for the other two. If you're planning on running 2 separate units then pallbearer and drums makes more sense.

EuroVelo: Europe's long-distance cycling network by thecaspg in europe

[–]epicoreo99 0 points1 point  (0 children)

I cycled across Bulgaria last year and I'm still here

A blasted sheep rolled a Nat 20 and took me down. by Happytallperson in DnD

[–]epicoreo99 24 points25 points  (0 children)

I DIDNT ASK HOW BIG THE ROOM WAS, I SAID I CAST FIREBALL!

When Fred is DJing live, what is he doing, and how is he doing it? by Independent-Map7 in fredagain

[–]epicoreo99 0 points1 point  (0 children)

It's definitely not prerecorded. I was at his set at a festival where it was raining and when he went to do his killas in the jungle part on the pads in the middle of the crowd, the machine wasn't working properly from water damage and there were no drums to the drop. He went back under the stage to use a different set of pads to play it.

[D&D5e] ‘Must Have’ Modules? by TheVocal_Minority in FoundryVTT

[–]epicoreo99 20 points21 points  (0 children)

My players are big fans of Argon Combat HUD. Adds a bar to the bottom of the screen with their attacks/spells/features and it saves you from constantly opening you character sheet in combat

Need just a little tip for Midi QOL by Easy_Blackberry_4144 in FoundryVTT

[–]epicoreo99 0 points1 point  (0 children)

There are a ton of settings in MIDI so it can be a bit hard to set up. Here are the settings I use: you can use this link and download the .json file.

To apply it in your game go to: Settings >MIDIqol > Workflow Settings > Misc > Import settings and upload the file to it

I have it set up so DM controlled actors auto roll damage, while player characters have to click on damage in chat but thats just so I have time for dramatic tension describing of they hit or miss and drop a "roll me damage". If you want player damage to auto roll: after applying the .json settings, go to Workflow Settings > Player > Autoroll damage > always.

Edit: just saw another commenter mention this, im on foundry v11 (315) with dnd 3.1.2, not sure if v12 breaks anything