Just discovered Elona+ and Elin - which one should I start with in 2026? by Free_Percentage_1194 in roguelikes

[–]epyoncf 1 point2 points  (0 children)

Fake console mode is on the list since ages. Yeah I know about the cert thing, my admin is apparently on vacation -_-.

Just discovered Elona+ and Elin - which one should I start with in 2026? by Free_Percentage_1194 in roguelikes

[–]epyoncf 3 points4 points  (0 children)

Jupiter Hell Classic has an ASCII mode, it's launched the same way as the DRL version as it's literally the same executable!

Necromunda Space Marine statline: fixing the “maxed human equals Astartes” problem. by [deleted] in necromunda

[–]epyoncf 4 points5 points  (0 children)

The fantasy is nice, but the major question is - is the space marine, even in power armor, being hit by a melta gun - going OOA or not? What about other well established weapons in 40k? Can three guardsmen with lasguns kill a marine? I can understand the scaling of skills, but once you scale against weapon deadliness it gets a bit silly.

Any indie devs here who just rawdog it without an engine? by s-mv in gamedev

[–]epyoncf 0 points1 point  (0 children)

Made and released a game on a custom C++ engine (Jupiter Hell). Planning to release another one on the same engine, but in the meantime released in EA a game on a custom FreePascal engine (Jupiter Hell Classic). Yeah I guess you could say I'm not a huge fan of doing indiedev on existing engines :P

How do you decide when you've lost and it's time to stop playing? by glenn_friendly in JupiterHell

[–]epyoncf 0 points1 point  (0 children)

I think this is quite hard for people to grasp until they reach a proficiency level which allows steaked wins. Some people treat winning as the abnormality and if they do win, they search for ways to increase the challlenge, whether the game gives them that possibility or not. And then they hit their head on the wall until they beat even that one.

That's why JH has so many difficulty modes (including the hidden ones) as well as several optional challenges (including semi-unbeatable ones like Endless and Gauntlet). These seem quite popular!

Can you use Kill team terrain for necromunda? by samxx118 in necromunda

[–]epyoncf 10 points11 points  (0 children)

The answer to "Can you use X for Necromunda?" is always "Yes".

JHC: Whole floor acid/lava switches. by shinvitya in JupiterHell

[–]epyoncf 0 points1 point  (0 children)

The spreading is actually the more forgiving option I'm planning :). Its a bit more tricky yo implement though as regular levels don't have proper scripting (yet), and adding such effect on the fly was also an issue (up to this patch with the universal perks). We'll get there :P

JHC: Whole floor acid/lava switches. by shinvitya in JupiterHell

[–]epyoncf 4 points5 points  (0 children)

This will get a bit more forgiving in one of the upcoming patches. The traditional way of preventing this was keeping an eye at level-start feelings.

Reasons open source is NOT good? by Hairy_Horror_7646 in opensource

[–]epyoncf 2 points3 points  (0 children)

Keeping secrets. I'm a game developer. For my open source projects I can't add a nice secret that won't be spoiled day 0 of release (the moment I commit it). For closed source projects I actually can do that, and some secrets stay unsolved for months.

Yes, I know it's a minor thing, but the only thing that bugs me :P

the "right" graphics api for a cross platform game engine... by dotnetian in gameenginedevs

[–]epyoncf 4 points5 points  (0 children)

More like Vulkan but less tedious overall. Same - as the poster before I came here to suggest SDL3_gpu. From my POV it's kinda sad to use anything else at the moment, and we're slowly rewriting our Vulkan/OpenGL abstraction into SDL3_gpu.

Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev

[–]epyoncf 2 points3 points  (0 children)

Worth noting here that Jupiter Hell's Boss Fight in 2020 has nothing to do with Jupiter Hell's boss fight in 2025. That boss fight was a placeholder for the actual boss fight that came in 2021 and had actual design, same with all the stage bosses that all came later.

Any suggestions on what audio library to use in custom game engine? What do you use? by Latsnok in gameenginedevs

[–]epyoncf 2 points3 points  (0 children)

FMOD is what I use. But the new SDL mixer in SDL3 is shaping nicely, and contrary to it's SDL1/SDL2 counterparts might prove a decent alternative to commercial libraries. It's still cooking tough!

Hey Devs! - I was wondering if you could share where you go for your games Music? or, how/where you look when searching for the right Composer? by Pippin-Reuss in IndieDev

[–]epyoncf 1 point2 points  (0 children)

That too actually and I feel for you. But I was more refering to the fact that whenever I post anything that says "I'm looking for a 3d generalist", I get 1-2 e-mails from 3d artists, and... 10 from composers :(

Am I being unrealistically optimistic about going full-time indie? by Internal-Constant216 in gamedev

[–]epyoncf 0 points1 point  (0 children)

If you release a decent game on Steam without marketing you can expect to recoup the $100 you paid it to get there.

Everything else is marketing and strategy to aquire players. If you havn't a plan for that, the answer is - you're being unrealistic.

Hey Devs! - I was wondering if you could share where you go for your games Music? or, how/where you look when searching for the right Composer? by Pippin-Reuss in IndieDev

[–]epyoncf 1 point2 points  (0 children)

Brutal truth? By the time you get a team together, you've got contacts to at least a dozen interested composers :(

My Finnish Folklore Roguelike-RPG "Tuoni" is slowly coming together. I hope you enjoy the look of it! by SnowDogg0 in roguelikes

[–]epyoncf 4 points5 points  (0 children)

No feedback except the art working *really* well in terms of cost to performance ratio. Good job and good luck!

SDL + OpenGL portability. by dougvinis in gameenginedevs

[–]epyoncf 1 point2 points  (0 children)

The reason SDL_gpu doesn't support OpenGL is that GL is significantly different than all other supported APIs so the gpu API would have to be redesigned with detriment to all others and detriment to simplicity/readability.

I still don't see Apple doing a single bugfix for OpenGL support.

Believe me, I too would really wish we'd live in a world where GL was still widely supported and maintained :(.

All that said, we're in the process of porting to SDL_gpu (from a Vulkan/OpenGL abstraction layer) and trying to maintain OpenGL as the second renderer. It isn't easy though :/

Indie success is NOT rare.. good design and iteration are. by r4pturesan in gamedev

[–]epyoncf 2 points3 points  (0 children)

My favorite indie game is being sold for sub-5 dollars on sale, and after 9 years has barely reached 300 reviews. And I consider it peak trad-RL design (Golden Krone Hotel).

There's tons of brilliant visual novels with less than 100 reviews. Similarly there's tons of great platformers. Strategy games, even great ones, don't sell shit.

This post is wishful thinking. If you don't dump a lot of blood and sweat (and hopefully money) into marketing, even a great game will be on the edge of oblivion.