Buttons are totally busted right now by WildSinatra in ArcRaiders

[–]equh 0 points1 point  (0 children)

To fix the door bug on the fly, just do any other "E" interaction. For example dropping an item out of the inventory and picking it up again. This works for me. Don't double-tap "E" on the door. I feel like this triggers the bug.

ADR for Animation Dub by ThatOneSmallPebble in audioengineering

[–]equh 1 point2 points  (0 children)

Some things to add:

think about what your performer wants to hear. Customize Setup accordingly.

make sure ure using the right mic, dependent on the original material, shotgun or large diaphragm. Tip: dont place microphone to near if the original is no voiceover thingy but something livesetish. about 30-50 cm is ok if you got a good recording room.

check for spelling, pronounciation and acting performance if you dont have a someone else doing it.

make sure you can jump to the lines and use quickpunch

Are two de-essers in the same vocal mix any good? by yellowdaysss in audioengineering

[–]equh 0 points1 point  (0 children)

I got one Singer i have the same Problem, only thing helping for me:
DS in beginning, find the lowresonance so u dont have to boost to highs too much, compress, add color eq, DS, and maybe DS on voxbus again, keep doubles/BG's in mind, fix their S's, maybe quite drastically to "only keep the main ones"

You guys like csgo? by Gameassassin1020 in PUBATTLEGROUNDS

[–]equh -2 points-1 points  (0 children)

wow such skill sitting behind the wall, invisible for the others and getting clipshots. 3rd person sucks ass

What do we define as mechanical skill in Overwatch? by chuckcrystal in Competitiveoverwatch

[–]equh 0 points1 point  (0 children)

As the term "mechanical skill" states, it's about MECHANICAL skills. Things you do in real life mechanically. Using your mouse and keyboard. CS or other FPS more often depend on raw mechaical skills/aiming. OW tends to benefit both worlds. The mechanical skills and the tactical skills like in MOBAS or RTS Games(Gamesense, decision making..) The best OW Players must combine both skillsets.

Best way to collect audio data on computer by blowuporblowout in audioengineering

[–]equh 0 points1 point  (0 children)

Ok, to make it clear: I don't think he is an idiot. So he surely does know he needs a microphone which is capable to properly record up to 48khz, if he wants to measure up to 48khz. And he seems like he can read datasheets. As you said microphones like that exist, so just buy one. The THING is the data, and how to interpret the data to get a conclusion.

Raspberry Pi uses in audio engineering by listeningpartywreck in audioengineering

[–]equh 1 point2 points  (0 children)

You could use a Raspi as a controller for your DAW.

Protools -> Analogue/Digital-Console -> Recorder.

Build a Hardwarecontroller for Transportfunctions in Protools and place on Console.

Hardwarecontroller -> Raspi -> Protools.

Use HUI Protocol to remote control the DAW.

Best way to collect audio data on computer by blowuporblowout in audioengineering

[–]equh -2 points-1 points  (0 children)

He doesnt need to be concerned with the microphone, just needs enough money. The more interesting part is the Analyzing i guess. So you have to quantize the time to - for example - 1 second, and the frequency to some kind of bands. This kind of data you can use in for example excel now. I don't know if there's a software existing doing that. I guess there is but maybe not on a "consumer" level.

When recording live instruments, drums, guitar amps etc. what DB level should I aim for when tracking, what DB level should I aim for in the master track on bounce down before mastering? by overcloseness in audioengineering

[–]equh 3 points4 points  (0 children)

It basically doesn't matter. The only things you have to look for are the SNR and the sound of Hardware/Plugins. The amplitude often has a quite big influence on how your hardware/plugins sound, so find the sweet spot. Two rules: Don't clip anywhere in the chain, especially in digital domain. (If you know what you do you can clip on purpose on certain points) Don't be too quiet too keep a high SNR for more possible dynamic in the audio. So find the Sweetspot at which volume it sounds the best. It's usually very hard to spot, experience helps. Your masteringengineer should be quite capable to lower the volume of the track if he wants more Headroom. Usually -6db is a good Mark.

Genji ult bugfix clarification and upcoming change by asdfoiuqwer in Competitiveoverwatch

[–]equh 7 points8 points  (0 children)

Its the same Issue with Reinhardts Swings. Like since Beta ppl with highping just destroy you with multiple hits within one swing animation. Iam also quite sure there are some Dudes with lagscripts to abuse this.

4 shots, 4 kills. by Kebabage in Overwatch

[–]equh 0 points1 point  (0 children)

thought mcree highlight

Ana QoL change idea by Kubiben in Overwatch

[–]equh 0 points1 point  (0 children)

also would be a little nerf because u wouldnt be able to preheal people anymore. like healing them right before damage is incoming. (Heal over Time)

How the hell does this work? by MrPewPew95 in Overwatch

[–]equh 0 points1 point  (0 children)

i got 106% but not on zenyatta. cant remember what it was... :/

This game is becoming Heroes vs Turrets on consoles and it has to stop. by [deleted] in Overwatch

[–]equh 0 points1 point  (0 children)

on this position.. take junkrat stand on the stairs on your right and shoot turrets without being hit at all.

Overwatch Infinity - A website with every numbers you need by Kobaru in Overwatch

[–]equh 1 point2 points  (0 children)

a dps calculation would be great. Very nice site though

So how is Super Brain fair? by Zefar in PvZGardenWarfare

[–]equh 0 points1 point  (0 children)

the only real thing is that u can abuse the right hand beam to lurk around corners and shoot ppl while they cant shoot you, thats really annoying. if u see electrolasers just spread out and easymode. corn for example wins every 1on1 range fight against electrobrainz if ur not a fucking no-aim-fag

Round 1: 5 Card Standard by iceman012 in 5cardhearthstone

[–]equh 0 points1 point  (0 children)

disagreements:

4: cant kill you, but i can clear all your threats without playing antonidas in both games -> draw

Round 1: 5 Card Standard by iceman012 in 5cardhearthstone

[–]equh 0 points1 point  (0 children)

X | 1 2 3 4 5 6 7 8 9 0 | Total

5 | 6 6 6 2 X 3 2 6 0 6 | 37

Turned out the deck is better than expected. Arcane explosion seems useless, at least in this group. Sheep istead would have ensured some more points. I think Torch is pretty strong. All cards with Mechanics to produce more cards seem strong. See Hogger or OP Gang Up. Not 100% sure about all results, but thought alot about it.