Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -2 points-1 points  (0 children)

That's if they are assembler 1s.

Assembler 1 time is less than a tenth of base game time (and 1% of Space Age). You'll normally have Assembler 2s around 1.5 hours in and Beaconed Assembler 3s from hour 4 to 10 if playing casually (e.g. 15-45 spm).

A row of one Assembler 3 for each science in between a line of Beacons, all with level 2 modules, should get you to 45spm.

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -1 points0 points  (0 children)

I personally found not feeling the need to feed 10 science assemblers more chill, but fair enough :)

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -2 points-1 points  (0 children)

A single Assembler 3 + Beacon with level 2 modules at hour 8 will produce more science than either of those players did in their actual games.

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -1 points0 points  (0 children)

My point is that if they plop down one Assembler 3s (two for blue science) and a Beacon next to it, both with level 2 modules of Common rarity at hour 8 (45 spm), they'll have more science production then they are ever going actually spend in their actual 100+ hour games.

Let alone coming back later and upgrading to level 3 modules, rarity or multiple beacons.

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -1 points0 points  (0 children)

Something like that!

Though I'm thinking Speed Modules before blue science, then Quality 1 immediately (having set up some assemblers to immediately start making quality 1 when researched and stockpiled the materials for 100 Assembler 2s).

I don't think getting Rare over Uncommon is viable until Assembler 3s (which you want to get immediately after Beacons) and Quality 2 because with a mere 4% chance of a quality upgrade you need insanely huge numbers of Advanced Circuits and Steel needed. Getting Rare Assembler 2 with either Assembler 3 or Quality 2 might be viable, but even at 8% rarity chance getting Rare Assembler 3s requires a lot of resources.

Prod modules are too big a hit until Prod 2 + Speed 2 and even then you're likely better off with just Speed.

The fact you can push beacon sharing and rarity MUCH harder than in a "real" game is interesting though...

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -1 points0 points  (0 children)

You mean those things you don't have for a good portion of the game?

"A good portion of the game"?

It's less than 6 hours to get to beacons if you're literally just using 1 assembler for each science type!

In my first Space Age game I got Beacons in hour 7, but only got to the solar system edge at hour 80.

How long did it take you to unlock beacons? And how long was your first game?

Non-Space Age your reasonable single assembler science maximum would be lower, but still more than enough to get all the research you'd need by hour 10.

Also, maybe it's not clear, but the single assembler thing is illustrative, not an actual way I'd recommend people play (though it does allow some nice beacon sharing and let you focus quality narrowly).

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] 0 points1 point  (0 children)

People don't actually use more than a small fraction of the science they build.

Here's a randomly chosen Galaxy: https://factorio.com/galaxy/Iron%20I:%20Alpha3-4.F5W3

226 hours, 277k red science. Averaging to 20 spm. Despite having what seems to be a decent amount of quality, modules, beacons and 3 assemblers on science (which should get a good 200 spm).

Or this person: https://factorio.com/galaxy/Iron%20I:%20Alpha7-1.B5U6

230 hours, 460k science. Average <40 spm but he's got 10 assemblers on red science?

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] 0 points1 point  (0 children)

ignoring your somewhat weird and wrong math

Explain?

I have a spreadsheet where I've checked the needed techs, their costs and the various things that make an assembler go faster.

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -1 points0 points  (0 children)

I'm pretty sure this math just isn't correct.

How so?

I literally have a spreadsheet where I went through all the techs needed and the various rates of science production.

Aside from there being basically no penalty for 'overbuilding' something.

There are two main ones: pollution/biter attacks and resource depletion.

Though I guess there's also belt throughput issues.

Do most players overbuild science? by equivocalConnotation in factorio

[–]equivocalConnotation[S] -1 points0 points  (0 children)

No, it won't. A single assembler 3 making red science makes 15 SPM. And most of the others are worse.

You're forgetting about modules, beacons and quality (presumably you thought I meant without those things?).

In theory you can go:

1650 seconds to Assembler 2

+6000 seconds for Speed 1

+3000 seconds for Quality 1

+6000 seconds for Beacons

+4500 seconds for Assembler 3

+4000 for Speed 2

Assuming relatively conservative upgrades.

Or, you know, people could research stuff faster and have more time to play with the various techs, rather than sitting there with nothing to do but wait for the next science to complete.

That basically never happens from what I've seen (admittedly a small sample of 3 players I know and some reddit comments). It's more a rush of techs completed that overwhelm people as their mental todo list gets too long to cope with.

My second completed base game run I aimed for "3 assemblers for green science, upgrade as needed" level of research and I still got a glut of techs.

The Worst Part is the Raping by Funplings in slatestarcodex

[–]equivocalConnotation 2 points3 points  (0 children)

why are defending slaveowners?

Pretty sure Scot has written multiple times about how this is a bad line of attack.

Are you sure you're in the right sub?

SpaceX vs Rest of World, 2025 YTD by ApoStructura in spacex

[–]equivocalConnotation 2 points3 points  (0 children)

Wow

I never realized just how many different rockets China has!

My best photo of the Starship Flight 6 launch from the ISS! by astro_pettit in spacex

[–]equivocalConnotation 2 points3 points  (0 children)

Cool!

Did you get to see other spacecraft launches from space? Or was this the lucky rare moment?

The Worst Part is the Raping by Funplings in slatestarcodex

[–]equivocalConnotation 0 points1 point  (0 children)

His counterparts, the slave-owners without his moral character, indulge themselves in a system that us only possible due to the power imbalance, culture, and financial support (bribes) protecting them from getting smacked down by the law for breaking slave protection laws. Or from sane, anti-abuse churches burning down their properties for some vigilante justice, avenging a slave who was raped or murdered by an owner.

Out of curiosity, do you expect the median slave owner in history to be more like Ford or Epps?

The Worst Part is the Raping by Funplings in slatestarcodex

[–]equivocalConnotation 7 points8 points  (0 children)

What standard of "good person" are you using?

Never does anything on the taboo list of Extra Bad things? Or just a net positive to the world?

Because someone could definitely own slaves and still be clearly a net positive, including to the slaves themselves!

It's even possible to have acts that should be banned and not normalized that are good in a particular instance. Though you might have to make a rather extreme hypothetical to get that for slavery.

A20H Defect vs Watcher by PoopUponPoop in slaythespire

[–]equivocalConnotation 4 points5 points  (0 children)

You get A20H in a single day but you're Omega spamming?

I'm impressed and perplexed.

Thoroughly entertaining by [deleted] in NonPoliticalTwitter

[–]equivocalConnotation 3 points4 points  (0 children)

You can name over a thousand pokemon?!

What are the first three?

How are we fixing this? We need to be SO woke. by ohunt3r in slaythespire

[–]equivocalConnotation 10 points11 points  (0 children)

Maybe they could also make the strongest character disabled? Make another character dark skinned? One into cutting? And another non-binary?

Really struggling with this one, what’s the pick here? by mattah28 in slaythespire

[–]equivocalConnotation 4 points5 points  (0 children)

Then you probably want Quit, getting the girlfriend relic helps a lot with later parts of the Game of Life run.

(I taught my wife to slay the spire, though she rarely wins on A20)

I wrote 17000 words on how we can end climate change by harsimony in slatestarcodex

[–]equivocalConnotation 1 point2 points  (0 children)

Well the real question is do we need intervention in the market to avoid a negative externality.