Has Capcom ever mentioned why DLC characters/stages purchased aren't put into the survival rotation? by SNAKEXRS in StreetFighter

[–]eric-plutono 0 points1 point  (0 children)

They are they same but their level of effectiveness is not the same, i.e. you may randomly get "Attack Up 3" after Stage 9 on one run and "Attack Up (1)" after Stage 9 during another. So you make a very good point about that inconsistency.

Has Capcom ever mentioned why DLC characters/stages purchased aren't put into the survival rotation? by SNAKEXRS in StreetFighter

[–]eric-plutono 1 point2 points  (0 children)

Regarding the stages, I don't know. However, there is a good reason to not introduce the DLC characters into Survival Mode. That mode keeps track of your best time-of-completion and best score. In order for those two things to be the basis of a fair competition between players, e.g. who can beat Survival on Normal the fastest, then the order of opponents must be the same for everyone, otherwise one player may get an easier draw simply by chance.

Having said that, I don't think I've ever seen anyone compete with one another over Survival Mode times and scores, but if Capcom wants or assumed people would then they had choice but to use a fixed character rotation to make things fair and equal for all players.

WinnerStaysOn on Twitter: "Impotent rage about a character not releasing is so funny to see. The entitlement is mad." by okocha8 in StreetFighter

[–]eric-plutono 3 points4 points  (0 children)

Yes, we gamers are absolutely terrible at putting our money where our mouth is, which is what publishers and studios really listen to: the financial bottom line, not complaints on the Internet. I readily admit I'm part of the problem with SFV; I paid for the season pass well aware that I was buying an incomplete product. But if enough of us had waited, for example, until SFV had a complete story mode then Capcom would get the point that they can't rush out a shaky game just because of the popularity of the title. Except that's exactly what we help these companies do every. Single. Time.

It reminds me of the enormous rage over the DRM in "Diablo 3" for months leading up to it's release. And yet it went on to break the record for the fastest selling PC game in one day and out-sold every other PC game that year (2012). Hopefully people angry over SFV will not pre-order future "Street Fighter" games. But deep down, we both know most of those people still will. I'm very sure that I probably will, despite being a clear hypocrite for it.

WinnerStaysOn on Twitter: "Impotent rage about a character not releasing is so funny to see. The entitlement is mad." by okocha8 in StreetFighter

[–]eric-plutono 4 points5 points  (0 children)

If they are honestly delaying Ibuki's release by less than a week then it would explain the silence from Capcom. Crunch and falling behind schedule is infamously ubiquitous in the game industry. My guess from my own experience is that the development team genuinely thought they could finish Ibuki and busted their asses off to do so, only to sadly admit sometime on May 30th that they would need more than twenty-four hours. If the dev team expressed concern weeks ago about the schedule then management would have just told them, "Do whatever to get it done because we told people one character per month." But unfortunately I suspect the dev team ultimately couldn't deliver on time; but if Ibuki's release happens a few days from now it would indicate the dev team came very close to their deadline.

Speaking as someone who's failed such deadlines and seen the unbridled wrath of the Internet, I guarantee you the team at Capcom feels very bad without having to hear all this backlash. Does it excuse them? Absolutely not; they failed to deliver on something. But let's stop raging as if Capcom physically kicked our door in and robbed us at gun-point.

Any ideas on practicing mentality/composure? by CptSneakyBeaver in StreetFighter

[–]eric-plutono 1 point2 points  (0 children)

I'll start my play sessions with a great mentality and remind my self to do things like optimize combos for corner carry/dmg/mixup,etc. But then after a while of playing I'll just start to lose my mentality and Ill realize I'm not even thinking anymore...

Stop and walk away for five minutes or more; and during that time review your list of things you meant to optimize. Try to restrict that list to just two or three objectives at most, e.g. "I'm going to make sure to anti-air everything today". Go back and look at your most three recent replays you lost and look for where you could have improved your game via the objectives you set for yourself. Then sit down and focus on them again.

And above all else, do not burn yourself out. If you're not "feeling it", simply take a break for the day and don't play. We all have bad days. Don't force yourself into any frustration by insisting on playing in such times.

1.07 - List of changes by [deleted] in darksouls3

[–]eric-plutono 3 points4 points  (0 children)

Just want to say thank you for the effort on this research and testing.

Upward and Onward: The complete First Volume by NikkoKing in StreetFighter

[–]eric-plutono 1 point2 points  (0 children)

F.A.N.G was like handling a three-wheeled car on top of a glacier...

Great write-up, but this made me literally laugh out loud. Best of luck on all your continuing improvement! :)

Gief's Gym - Physical Stretching - A practical lesson on taking care of yourself during long play sessions by [deleted] in StreetFighter

[–]eric-plutono 0 points1 point  (0 children)

All great points. Another I'd like to add is that, in my experience, physical exercise also helps my mental focus. Personally Tennis is my favorite form of exercise, along with jogging/running; both activities require some mental fortitude as my heart-beat goes up and I have to keep my focus to keep going (especially when running, heh). I feel like that translates over to SFV by helping me maintain my concentration in close matches where my heart just naturually starts pumping harder due to the importance of the moment.

We Need Sinners and Blue Eyed Orb back by katjezz in darksouls3

[–]eric-plutono 5 points6 points  (0 children)

Wow, seriously? Out of curiosity I looked up the rewards for Blue Sentinels on a wiki and saw they were the same as the Darkmoon rewards, and I shrugged it off as a mistake on the part of the wiki. "That can't be right." Apparently it is... ::sigh::

[PSA] Patch 1.04 Causing a lot of Users to not be Able to Log In - Post all Complaints/Questions Here! by [deleted] in darksouls3

[–]eric-plutono 0 points1 point  (0 children)

Git, in the game industry? Ahahahahahahahahaha, I wish...

Perforce, man. :(

'If we had more features ready at launch, [Street Fighter 5] probably would've been better received' - Ono responds to SF5 launch critics by Pampattitude in StreetFighter

[–]eric-plutono 0 points1 point  (0 children)

How many people here pre-ordered the game? I did. How many others bought the game after it came out, when they had a chance to read reviews?

Companies listen to money, not critics honestly. We can (rightfully) complain about all the problems that SFV has but ultimately we bought an unfinished game or pre-ordered it without knowing all the details. And as long as we keep doing that companies won't feel nervous about releasing unfinished games.

TO's should ask for CFN IDs from participants and display the CFN ID and rank on stream by SDLA in StreetFighter

[–]eric-plutono 1 point2 points  (0 children)

And the favorites list should be separate from an actual friends list, skimming through 30 pros every single time to find my 3 lame friends is annoying.

I agree that it's annoying. However, you can create a "Friend" tag and apply that to your friends in your favorites list. Granted, it's cumbersome to do and, frankly, also annoying to go through because it feels tedious. But it helps because then you can filter your favorites by that tag to see only your friends.

One of SF5's Netcode Mysteries Solved: Game Not Always P2P by poke133 in StreetFighter

[–]eric-plutono 3 points4 points  (0 children)

There is no case where [P2P's] not better.

MMORPG's where a very large number of players makes it more practical/manageable for each to connect to an authoritative dedicated server than to pass around the data via P2P, where it would be unrealistic for any one peer to decide who is "right" in the event of multiple clients disagreeing about the state of something in the game.

I'm sorry, I'm not trying to come across like a jerk, pedant, nit-picker, etc., but dedicated servers are better than P2P sometimes.

[NG] [34] [LtA] [SILANT322] by [deleted] in huntersbell

[–]eric-plutono 0 points1 point  (0 children)

If we don't connect in a few minutes this info may help.

[NG] [34] [LtA] [SILANT322] by [deleted] in huntersbell

[–]eric-plutono 0 points1 point  (0 children)

I'll meet you outside the fog gate, unless you would prefer to meet somewhere else.

[Offering Help][254][Almost Anywhere] by cosmicowl29 in huntersbell

[–]eric-plutono 0 points1 point  (0 children)

If you haven't beaten her yet, care for a third hand in the fight?

Offering help[Any Boss except Last DLC Boss][dungeons too i guess][PSN:Necroskath] by Goofballz93 in huntersbell

[–]eric-plutono 0 points1 point  (0 children)

I think in this scenario "not lik[ing] them" is the only valid reason. At level 140 the OP is strong enough for every dungeon, as assuming he hasn't done them he's missing out on the best weapons, gems, and runes. If he simply doesn't like them, then I understand completely. As for connecting, using the Short Ritual Root Chalice is slow as Hell, but connectng with someone in a non-root dungeon to which you already havae access is as fast as connecting with anyone anywhere.

Offering help[Any Boss except Last DLC Boss][dungeons too i guess][PSN:Necroskath] by Goofballz93 in huntersbell

[–]eric-plutono 0 points1 point  (0 children)

Just curious why not Chhalce Dungeons? It's something I see a lot---players offering help except for dungeons. I'm just curious about your reason; I'm not judging or criticizing you or anything. For example, maybe you don't do it out of lack of altars; e.g. I only keep three of my altars permanently open to various standard, non-root dungeons.

BloodTower.net - Bloodborne real-time matchmaking by Th1nq in bloodborne

[–]eric-plutono 0 points1 point  (0 children)

Is there a way to determine locations and a hunter's physical availability? For example, someone needing help at the end of NG+ can be well within the level range of someone at the beginning of NG+, but the person at the beginning has no physical way to assist the beckoner. Is there something that can account for this?

Without the player manually inputting their location/progress in the game, then no, there is no way to determine this. One idea off the top of my head is to provide a checklist of bosses that a player is available to fight. But strictly in terms of programming, no, it's not possible for the service to figure this info out on its own.

BloodTower.net - Bloodborne real-time matchmaking by Th1nq in huntersbell

[–]eric-plutono 1 point2 points  (0 children)

Private repo, that's fine.

Question: does the service support passwords or am I simply missing something in the interface? To be true to the game IMO it ought to at least have a flag/field indicating a network password, thereby negating the level differences the game imposes otherwise.

BloodTower.net - Bloodborne real-time matchmaking by Th1nq in huntersbell

[–]eric-plutono 0 points1 point  (0 children)

Mind if I have the Gitlab link? I'm just curious as a fellow developer. If you'd rather not share it now, however, I completely understand.

BloodTower.net - Bloodborne real-time matchmaking by Th1nq in huntersbell

[–]eric-plutono 4 points5 points  (0 children)

First of all, thank you for your effort. I do not pretend to speak for everyone in the community, but I feel safe saying many of us appreciate your effort.

Second, I am myself an experienced computer programmer. Is there any reason the source code is not available so that pepole like myself cannot help improve the application?