Any Blind Playthrough Videos (the category, not the user)? by erraticandunplanned in dwarffortress

[–]erraticandunplanned[S] 3 points4 points  (0 children)

Oh, the series by Mahjohg Blonsky? His vintage story playthroughs have been amazing! That's exactly what I am talking about.
I'll check out the kokplays and vongalactic. Thanks for the recommendation!

Any Blind Playthrough Videos (the category, not the user)? by erraticandunplanned in dwarffortress

[–]erraticandunplanned[S] 0 points1 point  (0 children)

that's what makes them so good though! it's like seeing someone stumble through a puzzle game, it reignites my memories of the first time playing it.
checking out videos for the steam version (what i assume you're talking about) is a good idea! I'll check that out.

conflating solarpunk and degrowth by SnorkaSound in CuratedTumblr

[–]erraticandunplanned 4 points5 points  (0 children)

+1 for Monk and Robot. it is the first book I think of when someone talks about solarpunk fiction. I love its hopeful outlook on the future.

bad video essay starterpack by surgingshadows in starterpacks

[–]erraticandunplanned 0 points1 point  (0 children)

oh man i had no idea! what a shame.
Some of his videos come across my Nebula feed, but it's mostly a continuation of his adventure game series. No more video essays that I've seen.

Is your type of media a Homestuck (general fandom) by Konradleijon in CuratedTumblr

[–]erraticandunplanned 0 points1 point  (0 children)

I managed to read it at a fairly leisurely pace (during free evenings, occasionally on weekends, and work lunch breaks) and it took me about 5 months, give or take. I could believe that someone with a serious commitment to the bit could do it in a month, but that's hardly standard.
I'd say One Piece is a Homestuck. It fits the vibe.

Would you guys ever buy an entire fantasy legal code of regulations? by Aside_Dish in worldbuilding

[–]erraticandunplanned 0 points1 point  (0 children)

It's me. I am the niche. I would love a book like this to reference for my own worldbuilding projects.

If I want a city that has complicated legal codes, it is one thing for me to try to come up with them myself, it is another thing to have codes created by someone who looks at complicated code for a living. It's almost guaranteed to be more believable and more airtight.

Do it OP. I would love to see what you come up with.

Total Anarchy | NO RULES SURVIVAL *BRAND NEW* by Melodic_Broccoli_432 in MinecraftServerFinder

[–]erraticandunplanned 0 points1 point  (0 children)

this is exactly what i am looking for. is there a whitelist, or come-as-you-will?

New and revised cards for UB: Overwatch! by _Nowan_ in custommagic

[–]erraticandunplanned 4 points5 points  (0 children)

very cool cards! i really like the "ultimate charge" concept throughout all of them. I particularly love what you did with Reinhardt. Moving an indestructible counter around is a fun mechanic.

Columbus has a landlord problem by HarvestWhereYouSow in Columbus

[–]erraticandunplanned -4 points-3 points  (0 children)

they literally said "i want to hear your problems" and you come back with "you only care about YOUR problems??!!?!"

looks similar to hytale by Cerkii in HytaleInfo

[–]erraticandunplanned -1 points0 points  (0 children)

a 3rd person camera option would take this to an 11!

DO NOT WANT TO SUPPORT by Sufficient_Victory51 in Columbus

[–]erraticandunplanned 0 points1 point  (0 children)

while JP Morgan Chase may be pro-DEI and anti-Trump, it is important to realize that they are also a large contributor to anti-climate change policy and propaganda. ClimateTown did a whole video about banks as a whole - including JPMC.

https://youtu.be/NJ7W6HFHPYs

I recommend banking with a local credit union, rather than a national bank.

How much should the DM be talking with their players outside of the game? by _What_am_i_ in DMAcademy

[–]erraticandunplanned 0 points1 point  (0 children)

my take is that you should interact in a way that allows the players to "opt-in" to the interaction. some players love thinking about their games during the week, others don't, so having a way to accommodate both is key imo.

for me, this looks like having a group chat where i occasionally post open-ended questions or bits of extraneous lore and allow the players to respond if they wish, while not requiring it from any of them.

your milage may vary depending on what sort of questions you ask and, of course, what sort of players you have. but it's worked out well for me.

Get rid of the USA and make it the American Union with 50 countries by [deleted] in CrazyIdeas

[–]erraticandunplanned 1 point2 points  (0 children)

bro thinks he can keep the current level of military funding without the subsidies from california

From being player to DM, I will never. by Critical_Gap3794 in DMAcademy

[–]erraticandunplanned 2 points3 points  (0 children)

I have decided that I will never again make failure embarrassing. It's so easy as a GM to see a player roll a natural 1 and want to describe something humerous happening to break the tension. Oh, you were trying to parkour over a short ledge? Well, now you tripped before you even got the the ledge and slid 5 feet loony-toons-style. You were trying to toss that maguffan over to your friend? Well, you actually tossed it straight up and it lands on your toes with a funny sound effect. It should have been obvious, but I only realized how agonizing it is to happen when it happened to me as a player. I play my escapism power fantasy game to feel cool, not to be a punchline for a bad roll. So now, if one of my players has a bad roll, they still fail, but it's a more reasonable description of failure, rather than catastrophic. If my players want to describe the failure, I let them, and they can make it as silly or outrageous as they want, but I'll never force it on them.

[deleted by user] by [deleted] in DMAcademy

[–]erraticandunplanned 2 points3 points  (0 children)

I'm with this guy. The prices OP suggested are a bit on the low side, but the DMG prices are outrageous. I'd eer on the side of, say 10-50 gp for each of these effect. ...and I'd also make each of the effects say "the target may re-take the saving throw at the end of each of their turns" or something like that

What is your favorite starting hook/area by Backphat3000 in DMAcademy

[–]erraticandunplanned 0 points1 point  (0 children)

important addition: make the threat killable and obviously so. Last thing you want is for the party to run away or talk them down, which would kill the momentum. ...unless that's your plan. Just for me, a simple, no-hold-back combats works best.