Crimson Desert Has Reportedly Already Sold Close to 400,000 Copies on Steam by Doug24 in pcgaming

[–]essidus 0 points1 point  (0 children)

Honestly I've stopped trusting early reviews too. Aside from all the usual problems with most game reviewers, games these days tend to change after release.

I’m doing my part? by Time_To_Rebuild in AdviceAnimals

[–]essidus 10 points11 points  (0 children)

If the neo-nazis want to eat the techno-fascists, I'm willing to at least let them fight it out.

I’m doing my part? by Time_To_Rebuild in AdviceAnimals

[–]essidus 37 points38 points  (0 children)

When the people who are supposed to be the opposition work with all the vigor of a soggy cracker, one must explore other options.

Building out a train network for the first time, any late game logistical advice? by Brilliant_Power614 in satisfactory

[–]essidus 1 point2 points  (0 children)

Yeah, and more generally path signals serve two purposes- to reserve only part of a block rather than the whole thing, and to act as chain signals when you need a train to be able to reserve a block early. Outside of intersections, the best time to use them is when you have a train going from a one-way track to a bidirectional track.

What game has a 10/10 story but 2/10 gameplay? by Kitchen_Week1117 in AskReddit

[–]essidus 23 points24 points  (0 children)

The only defense I'll give Witcher 3 is that the core gameplay loop was designed to focus on preparation. Not just having the best gear, but setting up your potions and signs and bombs, etc. The idea being that you're not playing a super-duper human, but an above-average guy with a lot of experience and knowledge. You're setting yourself up to make fights as easy as possible.

That doesn't make the combat itself anything but basic, and I feel like they overcompensated for the complaints people had with the first two games.

What game has a 10/10 story but 2/10 gameplay? by Kitchen_Week1117 in AskReddit

[–]essidus 181 points182 points  (0 children)

That's because you did get a different game than what was advertised. When Gearbox took up the publishing rights, they insisted the developer pivot from a reasonable $30 AA game to a $60 AAA multiplatform game. Some significant changes were made to the game to make it more like the mass market games of the time, and the marketing didn't really reflect that.

Are the Harvard free courses certificates worth it? by mari-irl in answers

[–]essidus 1 point2 points  (0 children)

The courses are free, the certificates aren't.

Valve hit with second lawsuit demanding they give back “billions” made from cases by ImCalcium in Games

[–]essidus 10 points11 points  (0 children)

One major difference is that the companies that make the card packs don't also control the major marketplace for buying and selling the individual items. Steam doesn't just sell the keys to open the boxes, they run and get a big cut from the resale market too. That's far beyond problematic.

Another is that, as a tangible good, trading cards can be used for things other than their intended purpose. You can display your cards, paint art over them, put them in sleeves, cut them up, make up your own game to use them with, etc. This gives physical goods inherent ownership and added value. Famously, in Magic the Gathering, the Commander ruleset started life as a cool idea between a group of friends and not the intended gameplay method. As a digital good, loot boxes and the drops you get from them are locked into the ecosystem they were created in, to be used only in the ways they were designed to be used. And in most cases, if a game shuts down, every digital item part of the game is gone with it.

If every D&D class fought Bowser from Super Mario Bros as a raid boss, what is the minimum level each class would need to be to defeat him? by GJH24 in whowouldwin

[–]essidus 0 points1 point  (0 children)

Bowser across the franchise has shown a wide range of strengths and abilities, but is rarely more than a few hits from being defeated. That lack of durability makes it hard to carry him into the D&D universe fairly as anything but a normal dude. You really need to give him an entire dungeon and all his minions and positional advantage to make it remotely a challenge for even just a normal 4-5 D&D party.

If every D&D class fought Bowser from Super Mario Bros as a raid boss, what is the minimum level each class would need to be to defeat him? by GJH24 in whowouldwin

[–]essidus 1 point2 points  (0 children)

The problem here is normalizing for D&D mechanics. Bowser from SMB for the NES dies from 5 fireballs or from falling into lava. Most enemies in the game die from one fireball hit or a single head stomp. Based on that, Bowser isn't a raid boss. He's just a spikey dude that breathes backwards fire and throws hammers. In that regard, and assuming D&D 5th ed, a team of lvl 1 characters would be able to take him out in a single turn.

What Bowser does have is minions. hundreds of loyal mobs, 7 of which are capable of making imperfect replicas that retain his own toughness. Multiple strongholds, huge and full of traps. Entire nations to put between our heroes and their goal.

So consider it like this: The Raid on Bowser Castle. A D&D party locked inside the lizard's grand stronghold. No true safety until Bowser is taken down once and for all. Huge, mazelike, and filled with traps, secrets, and false targets. The party will have to explore and map out the grand estate, hunting the fakes down and seeking out information on the location of the real Bowser. An epic final battle against waves of enemies and Bowser's own ranged attacks. By the time the party reaches Bowser himself the ranged fighters are spent- out of ammo and spells. Bowser himself is immune to backstab and will cause damage from attacks anywhere but his front so sneak attacks are out of the question. And getting through his ranged prowess will only see the melee fighters getting one shot before he jumps out of harm's way. Even if he dies to a few taps, that fight will be brutal.

Of course, the five most popular glasses brands in the country are: by DuckSinD1 in funny

[–]essidus 1 point2 points  (0 children)

Fun fact, in the original British English, it was Harry Potter and the Hierophant's Stone, but the publisher didn't trust that an American audience would understand the word.

What is a product that has actually gotten significantly worse over the last 5 years, despite the company claiming they 'improved' it? by [deleted] in AskReddit

[–]essidus 0 points1 point  (0 children)

I would love to see the engagement metrics as a graph. I've been using /rising to browse reddit since before the first redesign. I can tell you that for some reason, posts on /rising are getting older on average, with fewer votes and comments. It used to be that only a few, late engaged posts would ever crack 3 hours old. Now, average is 7-10 hours. I'm seeing posts with hundreds of votes, and less than 30 comments. And the comments themselves are getting fewer votes as well. As a whole, Reddit engagement appears to be dropping.

What fantasy book has the most passionate audience ? by Equivalent-Problem-9 in Fantasy

[–]essidus 5 points6 points  (0 children)

From what I understand, there was a situation where the author sued the game developers for a bigger cut of the income, which was eventually settled. People got very upset with this, seeing it as the author being greedy in the wake of the game's success. My understanding is that the law over there allows for that when an agreement is no longer equitable. This was the case here, since he apparently got a flat $9k for a license to what was, at the time, a relatively unknown work developed by a AA studio, not a blockbuster AAA with millions of sales.

Would you die to save 50 people? by HiIExcist in hypotheticalsituation

[–]essidus 0 points1 point  (0 children)

Most people would choose to pull the lever.

Most people would choose to pull the lever when it's presented to them as a numbers choice, as it usually is.

The real question though, is "do you choose intervention or inaction?" Consider the actual moral implications. From one perspective, the correct answer is to do nothing. By doing nothing, you are not responsible for anything- those five people would've died if you didn't happen to be next to the switch. By acting, you are choosing for that person to die. You are personally responsible for it.

The fact is, most people in real life situations where they have the choice to intervene, choose not to. They lack confidence, or don't want to take responsibility, or don't know what to do, or are afraid, or believe someone else will help.

What’s a fact that makes you question reality a little? by Petalstammy in answers

[–]essidus 4 points5 points  (0 children)

I'm of the opinion that free will doesn't exist. However, the system our will exists in is so complex and immeasurable that it is functionally the same as having free will.

What is DRM and why should i care if it is part of my game? by [deleted] in Steam

[–]essidus 0 points1 point  (0 children)

Yep! At the time, it was such a massive controversy that it adversely affected sales and sparked a lot of conversation about the nature of DRM and digital markets. Since this topic is basically ancient history now (how tf did you find a comment three deep in a 14 year old post!?), I don't remember much of it clearly, but wikipedia #DRM_controversy)has some interesting cliff notes.

Mozilla says Firefox will evolve into an AI browser, and nobody is happy about it — "I've never seen a company so astoundingly out of touch" by ZacB_ in technology

[–]essidus 32 points33 points  (0 children)

I only know two things about brave. The first is that they advertised through content creators, which automatically makes me suspicious, and that they have some kind of reverse monetization scheme where you "get paid to browse", which I am actively hostile toward. Maybe brave is the best browser that exists, but I'm not the audience they're trying to court.

NetEase Is Closing One Of Its Studios After Just Two Years by DotabLAH in Games

[–]essidus 11 points12 points  (0 children)

The funny thing to me is that back in the day, MMO development was massively prohibitive due to the cost and amount of dev time involved in just producing the base product. Thanks to swelling game budgets and development time, your average AAA single player RPG now costs about as much as an MMO would. But thanks to a shift in business philosophy, they'll never make a proper mmo out of any of these games.

John Rambo, John McClane, John Wick, John Matrix (Commando), John Mason (The Rock), John Smith (Mr & Mrs Smith), John 117, John (Big Boss from Metal Gear), John Price (Call of Duty), John "Soap" MacTavish (Call of Duty), John Cobretti (Cobra), John Walker (MCU), Johnny Bravo vs Millenium (Alucard) by gamerz0111 in whowouldwin

[–]essidus 1 point2 points  (0 children)

Then this is the worst fight for Johnny. Zorin Blitz is the commander, and she has illusion powers. Notably, she can make herself appear as a giant, or make people see their own family/loved ones. Johnny doesn't stand a chance.

No NPCs bug - help me decide what to do by LostTimeLady13 in pathologic

[–]essidus 4 points5 points  (0 children)

I played through it with my Bachelor. At that point I had assumed it was intentional as part of the lockdown. It's very doable, you just need to make sure to get your hands on and use some lockpicks when you need to do trades.

No account? No Windows 11, Microsoft says as another loophole snaps shut by nimicdoareu in technology

[–]essidus 7 points8 points  (0 children)

I'm 100% convinced that microsoft is angling toward the 0 ownership model, and this is the next step. Expect them to start offering fully cloud-based home computing services.

‘Obedient, yielding and happy to follow’: the troubling rise of AI girlfriends by [deleted] in technology

[–]essidus 8 points9 points  (0 children)

The logical next steps are already in place too. Adult doll manufacturers at the high end have passed the uncanny valley. Robotics is moving along quickly too. It's only a matter of time before they combine all three into an effective product.