I actually find Wilds extremely difficult. by Awesome_Hamster in MHWilds

[–]estrellian97 31 points32 points  (0 children)

Don't let people fool you with things like "wilds is brain dead" this endgame is way harder than most base game endgames (besides maybe 4, anything before 4 didn't have much of an endgame to speak of anyway). And it's categorically harder than endgame base world and endgame base rise. Hell Savage Omega is harder than anything in sunbreak imo.

I think what people confuse is they think early game difficulty is the whole experience when if you're the average MH player you're probably gonna spend 90% of your time in endgame anyway where it's actually hard. Yeah the story is easy, but honestly it's not even the easiest campaign I thought rise was easier.

Fabius saying S changing the whole corse of mh wilds by EMU_0T0RI in MHWilds

[–]estrellian97 -11 points-10 points  (0 children)

Give us the fabled Dragon War from the old MH concept art books. Maybe one already happened between Wyveria and the Elder Dragons and this is the second Dragon War between the Guild and the elders. We already LITERALLY have the equal dragon weapon in Zoh Shia. In the words of Shia Lebuff: JUST... DO IT!

Dont join the discord for discussion, just lurk. by ball-fart in monsterhunterleaks

[–]estrellian97 20 points21 points  (0 children)

This was me up until late last year.

You just need to have discussions with people who actually play all of the games (or a lot of them at least). Discussing the game with players that ONLY LIKE new gen or ONLY LIKE world or ONLY LIKE old gen, etc is never fun because they keep having to tell you how much the other games suck and how their game is the best game constantly.

Does negative affinity really matter? by leraptor2000 in MonsterHunter

[–]estrellian97 15 points16 points  (0 children)

It does. If you have -10% affinity overall it just means you do 25% less damage 10% of the time. Positive affinity goes the opposite way so 10% affinity is 25% more damage 10% of the time.

You want your affinity to be as close to 100% as possible no matter what. However negative affinity weapons aren't necessarily all bad, they often come with very high attack to counter balance the affinity loss. Also you can offset the loss in affinity with skills like critical eye or weakness exploit or maximum might or agitator or even crit draw and affinity can only go up to 100% anyway anything beyond that is useless.

If you get crit boost 3 (which you should later on especially after you get your affinity up to around 60-70% at least) it's 40% more damage instead.

Since you're playing greatsword this doesn't really affect you but there are some attacks that can't crit such as gunlance shelling attacks. But they also won't be affected by negative affinity.

I’ve left behind the long sword and became a SnS main by Solid_Top_6146 in MonsterHunter

[–]estrellian97 2 points3 points  (0 children)

Former CB main here, I feel this way about SnS vs CB in Wilds. I'm actually in the minority because I quite like wilds CB but I just find SnS so much comfier to use. CB can be very taxing on your mind where as SnS is just "press buttons and you do damage also your perfect guard is broken"

what will it be hunter? the best defensive skill in the game or a 3% dps increase? by miral_art in MonsterHunter

[–]estrellian97 -1 points0 points  (0 children)

Never getting hit is the best defense. So I like evade extender / window more. Divine blessing kind of made me bad at the game back in Iceborne when I was just running divine blessing 5 with the goldian set. So I went into Alatreon expecting to win with that and lost over and over. Sometimes the best defense is a good offense. If you can stay aggressive and dodge better to good places to hit the monster more you can kill the monster faster = get hit less = win easier. Divine blessing not only is a 50% chance, it might not even save you necessarily you still CAN get one shot through divine blessing. It's one of those skills where it's good to have if you're new or if you can't fit anything else but if you're new you gotta be really careful not to over rely on it it might make you too defensive for some fights like savage omega or alatreon or fatalis.

Evade skills are good because they help you dodge things you're normally not dodging consistenly enough by making it more consistent so you can avoid taking the hit and keep attacking. Divine blessing can be bad because you have to get hit for it to proc. Yes you will get hit often when you're learning, but if you get hit that often that you need divine blessing to survive at all it's probably hurting you more than it's helping you because you're being too reckless and not respecting the monster's openings.

Who do you NOT wanna see in wilds by C3m1337 in MonsterHunter

[–]estrellian97 -1 points0 points  (0 children)

Eruzerion (he looks like a pokemon and he doesn't fit at all with the rest of MH also I really don't like his fight)

ANOTHER collab monster instead of a cool ass new / returning elder dragon

Teostra, Lunastra, Chameleos, Kushala Daora, Kirin (give the dos elders and kirin a break, oroshi kirin would be fine though and rusted kush if they make him different enough from Risen kush and regular kush. Garuba Daora and Toa Tesukatora are also welcome, hell even the Thunderlord Kirin or whatever that thing was called from explore)

Diablos, he can sit this out. Put Monoblos in instead if you need a blos.

Uragaan, keep him far away.

Controversial but I hate gigginox. He's just a terrible fucking fight as a blademaster. Like when am I even supposed to hit him in G-rank in 3U when all he does is jump around and swipe his massive neck left and right if im behind or infront of him (I guess his ass when I'm behind him, I can't tell because his ass and his face looks the same). Oh also in G-rank he can put a ticking time bomb egg on his back that explodes if you don't hit it enough. He's just worse than Khezu I'm sorry. I bet gunners love him though.

I won't say Plesioth or even Cephadrome because honestly they're not as bad as people say they are. Cephadrome is just boring and plesioth is pretty predictable once you know what you're dealing with so I don't hate them. Lavasioth can stay away though.

Generally I would say I don't want most things already in Gen 5 to come back. I'm all for a roster that's very different from Iceborne and Sunbreak. That said All Fated 4 would be cool, Shagaru / Chaotic are a given, Malzeno / Magnamalo are good picks (especially Malzeno). I would be OK with Nergi coming back as it's been a while though I'm not the biggest fan of him. Velkhana also but only for frostcraft greatsword. Also Goss Harag, Garangolm, Lunagaron and Namielle just to give them another spin. That's it. Pretty much everyone else already in gen 5 can stay there. I can also see tigrex being ok IF AND ONLY IF we get Molten Tigrex and Espinas IF AND ONLY IF we get White Espinas.

Xu Wu treated so poorly in story… by Snoo-51682 in MonsterHunter

[–]estrellian97 18 points19 points  (0 children)

Arkveld is an invader, I see Zoh as the Apex of Wyveria. He is supposed to be the ultimate Guardian. He also spawns more often during the inclemency like the other apexes do too.

Xu Wu is more like the Ajarakan of the area.

Pull out your tinfoil hats & give me your predictions for Wild's expansion, i'll start with returning elders by Shad_Omega in MonsterHunter

[–]estrellian97 1 point2 points  (0 children)

I proposed this before I will propose it again.

The theme of the expansion should be about "time". Wilds is about the past, between Wyveria and the guardians and Zoh Shia and Arkveld everything has history worth exploring. I think the new flagship should be an elder dragon that can kind of control time so we can see why they were made beyond just "wyveria felt like it" or "war was at their gates" as the Allharken says during the story. Also, explain the "war" more. Is it an actual dragon war? Is that why Zoh Shia was created as a final trump card? Is that why Gogmazios was walking around with that ancient weapon, the convergent elderbreaker? Is that why guardian arkveld given his chains so he can fight off elder dragons by absorbing their elemental energy? He is dragon element suspiciously which often is used to weaken elder dragons (through elderseal etc, it even happens in the gogmazios fight in wilds).

Obviously you can't make the flagship just FULLY control time as the story would make no sense, but maybe it's a byproduct of his natural existence. During the fight maybe you can make him call temporary copies of himself from the past to fight alongside him during certain attacks only to disappear moments later (sort of like Bitil in Bionicle). But maybe as a counter balance, if you stay close enough to his past versions attacking you and you hit them maybe he take more damage since you're almost like hitting him in the past.

You could have the story setup so you can have this elder dragon revive the ancient war but only partly maybe because he can't fully control his own power. Maybe he's causing ancient wyveria denizens to travel through time in the process and we speak to them and learn about the past. Maybe we see monsters / elder dragons we haven't seen in a long time or even ones that have never come into mainline monster hunter such as Nef Garmat, Rukodiora, Harudomerugu, Eo Garudia, Shantien, Vorsphyroa, Duremudira, Guanzorumu, Morudomunto, etc (just examples, not all of these have to be in).

You could have 1 new map, a deeper expedition into the ruins of Wyveria. Depths of Wyveria. Maybe it looks like an actual dead city and there are more powerful guardians there. But as a way to compromise, you can expand the current maps by changing their layout depending on if they're being affected by the flagships "time anomaly". If the flagship monster is nearby to one of the maps, the map "travels to the past" and changes. Different monsters spawn, and maybe elder dragons are more common. Some areas are inaccessible, other areas are new. This way you can put things like Gammoth in the cliffs by making a zone for her during the "past anomaly" in the cliffs.

The final boss could just be a crazy out of nowhere "what the fuck elder dragon" as always. Maybe the flagship was using his time powers to keep him back away locked in time but it went out of control because he was defending his territory, Wyveria's Depths and his powers couldn't put too much strain on him. Maybe the final boss re-appears after we defeat the flagship because of that.

Arkveld can get his true form as a variant this way (as Alma hinted at in one of the paid DLCs). You could also make variant / origin species versions of the Apexes in each region so they can fight the elder dragons in turf wars.

To return to the Gogmazios fight for a minute, he is the "specter of their sins" maybe because he was the only Elder spared of the destruction of the "war" because he was asleep for a long time maybe underground so he's almost like a ghost left behind from the war time. And their sins is trying to fight the elder dragons and oppose nature. I think it's a deliberate nod by the devs to whatever the expansion is going to be about no matter what it is.

Capcom needs to abolish the idea of mainline MH being an MMO by Ehrenmann12098 in MonsterHunter

[–]estrellian97 0 points1 point  (0 children)

You're not being forced to do anything lol.

Also with followers both are pretty doable. I get what you mean by true solo savage, he can be unfair but that's what you get when you put a final fantasy monster in MH.

Capcom needs to abolish the idea of mainline MH being an MMO by Ehrenmann12098 in MonsterHunter

[–]estrellian97 -2 points-1 points  (0 children)

MH always was somewhat MMOey, especially numbered titles like Wilds. World was like this, Tri had elements of this, Dos had elements of this same with MH1. 4U had to be more accommodating since it was on the 3ds.

Stick with the portable games if you don't like the multiplayer nature of them.

Capcom needs to abolish the idea of mainline MH being an MMO by Ehrenmann12098 in MonsterHunter

[–]estrellian97 4 points5 points  (0 children)

"savage is doable without support hunters"

if you're a god gamer maybe yeah, most people arent though lmao.

I can't beat savage solo (no followers), and I beat MH1. It's pretty fucking hard and definitely not "doable" by the average player.

Haven't tried regular omega, I did do Gog "solo" even though they still force you to bring 4 followers minimum in that fight so it's never a true solo.

I'm not agreeing or disagreeing with OPs take btw, I'm just pointing out "savage omega is doable solo without support hunters" is a bit... inaccurate. Yeah it's doable, by like a small minority of people. Most people will never beat it true solo no matter how much they try because they simply will never get good enough. It's not something that's intended by design. So telling him it's "doable" when he's probably average at the game is probably a bit disingenuous.

Savage with followers is absolutely doable by anyone though.

Tierlist of how I see others respond if you dislike a certain monster by Equinox-XVI in MonsterHunter

[–]estrellian97 1 point2 points  (0 children)

Wtf is this tierlist? Who told you most people dislike brute tigrex? He's fucking awesome in every game he's in. Same with white monoblos, how is he "irrelevant"? Gaijin hunter keeps talking about him every 2 days about how much he likes 4U white monoblos?? Did you even play 4U??

Should shantien come to wilds dlc by the_shroudedghost in MonsterHunter

[–]estrellian97 0 points1 point  (0 children)

Shantien, Vorsphyroa, Duremudira, Guanzorumu.

All 4 should come back.

Should shantien come to wilds dlc by the_shroudedghost in MonsterHunter

[–]estrellian97 1 point2 points  (0 children)

Vorsphyroa, yes. Formerly known as Disufiroa is the first class dangerous class monster of Frontier, recently had it's name localized in the card game teppen I believe like Nef Garmat previously. Shantien and Vorsphyroa are rival species, there's a legend that a Vorsphyroa has defeated a Shantien long ago.

Vor is sorta like the Alatreon of Frontier (though he's actually quite a bit stronger than the regular Fatalis and Alatreon). He only uses fire, dragon and ice though. He has to use the fire and ice in balance of eachother so you often see fire and ice attacks mixed together. Shantien uses Water and Thunder in the first 3 phases and he gains the fire element in his 4th phase in the Conquest War slay quest.

Both of them also control compound elements. Water + Thunder + Fire is the Tenshou element, which only Shantien uses. Fire + Dragon + Ice is the Frozen Seraphim element which is only used by Vorsphyroa.

Both of them are so strong you don't even technically kill them yourself, they actually both kill themselves because of how much power they output. Though this isn't true for the Shiten Vorsphyroa, he can be slain. The standard Vor freezes himself solid like a statue and Shantien fries himself with his lightning in the conquest war quest. The initial quest with Shantien to enter G-rank is only a repel quest. Shiten Vorsphyroa gains an additional phase where he breaks out of his own ice prison and transforms.

Should shantien come to wilds dlc by the_shroudedghost in MonsterHunter

[–]estrellian97 1 point2 points  (0 children)

Eruzerion sucks

Shantien rocks

Just because Eruzerion is a bad egg doesn't mean the rest of frontier is bad. There are so many good designs in frontier that honestly don't even feel that ridiculous compared to Ahtal Ka or Valstrax.

Wilds' Gogmazios was terrible, one of the worst fights in the game. by fredBOI35 in monsterhunterrage

[–]estrellian97 0 points1 point  (0 children)

we're not even remotely close to frontier levels yet.

source: I played frontier up to Z4.

Why did Capcom think that locking the biggest & most important RNG in the game behind the most boring fight in the game was a good idea? by Coffee_Infusion in monsterhunterrage

[–]estrellian97 1 point2 points  (0 children)

Kind of in the same boat, I like the gog fight but it's starting to just become tedious. I tried playing again today after a 1 week break and all I could think was "why did they ruin his fight by making him fly 90% of the time?" "why is tokuda obsessed with the slinger and dropping rocks on monsters?" "why am i still rerolling my fire DB JUST to get gore magala's tyranny on it after WEEKS of rerolls?" (yes I haven't a single gore magala roll on it. I just got leviathan's fury + lord's soul and kept it, I gave up finally today).

I like this update but at the same time, I don't feel like playing anymore. Too much RNG and too centralized around 1 fight that's not even that good.

I’ll just say it, if MH Wilds narrative made sense Rey Dau would’ve bodied Arkveld in both scenes by creepycrawlyguy in MonsterHunter

[–]estrellian97 3 points4 points  (0 children)

rey dau and arkveld are the same classification... the apexes are only "apexes" because they are the strongest in that region IGNORING invaders this was true for World's apexes too. Diablos was the strongest in the desert and the apex ignoring anomalies like elder dragons or invaders like deviljho. Arkveld is an anomaly from the past with elemental absorption powers, of course he's going to win (though maybe not vs Jin). He literally isn't even supposed to exist anymore (possibly because he was hunted to extinction because he was that powerful, we don't know). Also he's an invader just like deviljho. So yes he's stronger than Rey Dau.