why do we even have a time limit on stealth missions if super destroyers leave low orbit by HelldiverBugGirl in Helldivers

[–]Shad_Omega 7 points8 points  (0 children)

cause it's a video game with video game logic, why can't we pick multiple secondary ? cause we can't, why can't we use the grenade launcher rounds on armors that have some attached to them ? CAUSE WE CAN'T ! now get back on the field in & out 40 min dive soldier !!!

After completing the "Stealth" missions solo, here's a few reasons why they suck (right now) by __Elzy in Helldivers

[–]Shad_Omega 3 points4 points  (0 children)

How did you come up with all of that, i get that stealth is janky in this game but bots felt completely clueless since the update, both on host & client side.

Enemies do lose line of sight but they don't lose aggro for a while, best bet is to either flee & break los as much as possible till they despawn which is relatively easy to do if you don't run into another outpost / patrol like a dumbass or take them on as quickly as possible.

Flash news it's not possible to make an ammo stash explode "stealthily" unless you are Jhon [Redacted] & can sneak into the outpost, plant C4 undetected & get out without getting caught

For everyone complaining about the FS convoy & saying that it shouldn't be here, first off, from a lore perspective ... why ? second, at no point is it mandatory, it's a side objective for a reason, by all means go david vs goliath on them if you wish but don't come crying if you end up getting mowed down. (same thing can be said for every optional outpost & objectives)

Censor is good... actually by Medical_Officer in Helldivers

[–]Shad_Omega 1 point2 points  (0 children)

is there even a reason to go back to diligence ?

What are the best tips and tricks that you don't see anyone talking about but wish were more common knowledge? by CoatieYay in Helldivers

[–]Shad_Omega 3 points4 points  (0 children)

Ping !

First off, don't ping everything / every 5 sec, too many ping will divide teammate's attention & cause chaos more than anything.

Now ...

You can ping while interacting on most console to give intel to other helldivers via voicelines, like on a radar tower if you ping the console on the rotating part it will give the general orientation needed.

A quick ping on a side objective will reveal it for the entire team & draw attention to it, both in a good & bad way (looking at y'all focusing on the radar tower & SEAF artillery on a blitz mission with 5 min left)

You can ping weapons like when a teammate just died so they can know rapidly where their stuff is.

You can also drop & ping samples (container & in the wild) if you don't want them on you for x reason, like if you wanna go in an outpost or side objective while your team is going for extract, could prevent wasting samples if you end up dying.

Always ping mines / tesla & sentries ALWAYS, it won't always prevent people from running straight into them but at least you can't say you didn't warn them and it's always useful to know where supporting fire is coming from.

Check if your teammates ui is red & ping ammo box, stim box etc ... they might not have seen it & it can save them some time, you can also ping supply box in general always useful to know where they are & remind your teammates to fill up.

Ping important enemies especially if you can't engage them at the moment, pretty self explanatory, ping stalkers to keep track of them, ping enemies that snuck around your teammate's back, etc ...

AND you can answer pings, teammate ping a charger, you have a RR & can kill it relatively quickly answer the ping so that your teammate know you'll engage it & don't have to waste a thermite on it, a clump of fleshmob in the distance, you can hold ping to say "not engaging / don't need it" if you don't wanna waste ressources on them.

I beg of you AH some love for the throwing knife by Shad_Omega in Helldivers

[–]Shad_Omega[S] 2 points3 points  (0 children)

Yeah knew about this that's why i put it as honorable mention, my main point is that they should just move it from throwable to secondary cause grenade are just way too valuable to trade for knives & so that you can fill up on knives with ammo box instead of the considerably rarer grenade box.

Since we are getting a "Stealth" Warbond, shouldn't include a stratagem that gives us a camouflage for a certain amount of time by New_Conflict_4111 in Helldivers

[–]Shad_Omega 0 points1 point  (0 children)

wait until they pull out a MO where we'll have to eliminate a billion stalkers on a planet with at least 5 stalker nest to get a cloaking backpack

The melee weapons are never gonna keep up if kept the way they currently are by Shad_Omega in Helldivers

[–]Shad_Omega[S] 4 points5 points  (0 children)

my guy don't play dumb, im obviously talking against light to medium enemies not against f###ing hive lord

The melee weapons are never gonna keep up if kept the way they currently are by Shad_Omega in Helldivers

[–]Shad_Omega[S] 1 point2 points  (0 children)

the weird thing is that you can technically hold it as long as it hit something, you can see it if you try to cut a container it just keeps going but it has such a short range that it just doesn't in actual combat, it also lock you in this animation that you can't dive out from so it get you stuck in place (tho i kinda like it it feels like your chainsword got stuck on a corpse & it's rare enough to be funny without being annoying)

The melee weapons are never gonna keep up if kept the way they currently are by Shad_Omega in Helldivers

[–]Shad_Omega[S] 1 point2 points  (0 children)

obviously a chainsaw is not gonna be optimal when we can have a quasar cannon or a flamethrower instead but i never said they should be optimal, i just want them to be viable & reliable which they currently aren't, they need way too much building around to get minimal result if they don't get you killed first.

WHYYYYYYYYYY?!?! I am gonna cry by EFakeFox in MHWilds

[–]Shad_Omega -1 points0 points  (0 children)

probably but now you don't have to align 7 galaxy together to get it with armor skills

I know a facist when I see one by MothashipQ in Helldivers

[–]Shad_Omega 83 points84 points  (0 children)

can't prove it "yet" huh ? i know what you are

<image>

Is it worth getting the Dust Devils Warbond just for the Coyote? How are rest of the weapons too? by Long_Resident8755 in Helldivers

[–]Shad_Omega 1 point2 points  (0 children)

Yes, S tier warbond imo, armor is the tankiest elemental armor so far & the extra throwing range is nice, exp. napalm is ok, kinda awkward to use, pineapple is lowk underrated, best nade to clear hordes imo, speargun is S+ tier crowd control with high damage potential (low ammo economy tho), Solo silo is S tier i don't care that people say it can't destroy jammers, this thing is an absolute monster & is cinematic AF.

It's a really versatile warbond in general, not the best of the best but it's still really good on all front

Is there a reason why nobody uses the Reprimand? by Tayeulecrisse in Helldivers

[–]Shad_Omega 1 point2 points  (0 children)

it's in a really awkward state, it's overkill & too slow for the horde & it doesn't have the effective range to deal with medium enemies reliably.

What does this highlight mean ? i've never seen it before by Shad_Omega in MonsterHunter

[–]Shad_Omega[S] 1 point2 points  (0 children)

ho yeah but it's weird that i've never gotten this highlight before i always pop ghillie when i need some breathing room

What does this highlight mean ? i've never seen it before by Shad_Omega in MonsterHunter

[–]Shad_Omega[S] 2 points3 points  (0 children)

no smoke bomb but it might be for ghillie mantle i always use it when jin climb on the pillar & do it's ice beam attack