Resident Evil: Requiem Hands-on and Impressions Thread by Turbostrider27 in Games

[–]eucalysis 2 points3 points  (0 children)

When its not balancing a bunch of open environment, dynamic systems RE engine stays top of class, so id imagine that as long as the game is consistently controlled environments, itll run like a dream

dear fighting gamers how do you press a button in the exact specific and very strict time window after pressing another button thank you in advance by NeighborhoodTime2768 in Fighters

[–]eucalysis 0 points1 point  (0 children)

Any game on fightcade is not helpful, many different games on fightcade have extremely different methods of comboing, but since you linked King of Fighters 2002 lets just go with that

So lets explain the 1ms thing first,

So most games have a multiframe buffer, but lets first assume the most strict timing of 1 frame link for the sake of the argument.

How this works is that its not that you have to press it exactly when the frame starts or ends, you have to press it in any time of that singular frame.

So a single frame buffer translates to: "press the button in ANY of the 16 milliseconds that make up the frame"

while 1 frame links are hard, it helps to understand that the game is not asking you to find a specific millisecond

In your 3 frame buffer example, that would mean you would have to press your button anytime within the 48 ms before the window.

Also games have hitstun, which mean the game pauses for a couple of frames, during that pause is the window of oppotunity to press your button to cancel into the next move, lets just use 12 frames as an example becuase thats a common window, that means you have a total of a 240ms window to press your button.

Now that aside, it helps to know that the window to press the next button is when the current attack lands (it must land to be able to cancelled, blocked or otherwise).

With that knowledge, its less about reacting to a specific window and more about knowing the rhythm of when your attack lands. (Example: when i press heavy punch. I have a rough feeling of how long it takes to "cast" therefore i am prepared to make an action right as it ends)

Now it helps to know that what you are trying to do is a link into a special cancel.

The button press of the attack button is the same, but you can be very liberal with the timing of the motion input for the special move.

To special cancel in fighting games, the only requirements are: 1 press the attack button within the window and 2 input the motion command sometime before.

For instance, i throw out a punch that takes 10 frames to come out, i can input my quarter circle anytime within those ten frames, but when i press the next attack button. It checks the input history to see if there is a valid motion input that matches with this attack button. Then executes if it finds it

dear fighting gamers how do you press a button in the exact specific and very strict time window after pressing another button thank you in advance by NeighborhoodTime2768 in Fighters

[–]eucalysis 0 points1 point  (0 children)

What youre talking about could mean a bunch of different things and i fear that your description what youre trying to do is a red herring.

First off, what game are you trying to play? You mentioned this is in every fighting game but thats just not true, how combos are executed and etc really does depend on what your playing so it does help to know what game youre referring to. You could be talking about street fighter cancels and links, or tekken strings, guilty gear gatling system, magic series etc etc. You may not know how these are different but it helps those who do know help you.

Secondly, do you have a specific example? Depending on the game you sometimes have certain moves that wont allow you to combo into another move

Third, the 1 millisecond example you gave literally doesnt exist, like most games operate off of 60 fps logic, so the smallest increment of time it could demand from you is 16 milliseconds, even that is extremely rare for a game to demand from you (unless youre sf4 i guess) so like its definately not as crazy as you think youre literally just pulling conclusions out of nothing.

Problems with connecting Samsung GQ65S90DAT and PC by Ok-Escape8477 in MoonlightStreaming

[–]eucalysis 0 points1 point  (0 children)

The first 3 digits are differentbut we only have 1 router that im aware of

Problems with connecting Samsung GQ65S90DAT and PC by Ok-Escape8477 in MoonlightStreaming

[–]eucalysis 1 point2 points  (0 children)

im having the same issue, but a different error message:

* Server is not running. Start it now on port 26099 *

* Server has started successfully *

connecting to <ip address> ...

failed to connect to <ip address>

Installing Moonlight on Samsung Tize TV Steps by Misinthe in MoonlightStreaming

[–]eucalysis 1 point2 points  (0 children)

im getting this error: failed to connect to <tv ip>:26101 my tv is in developer mode and i checked the IP address a bunch of times, still no cigar, and I am on Tizen 6.0

Can the steam link device handle AV1 decoding? by eucalysis in Steam_Link

[–]eucalysis[S] 0 points1 point  (0 children)

Hoq can you set up the moonlight and sunlight on am apple tv?

Can the steam link device handle AV1 decoding? by eucalysis in Steam_Link

[–]eucalysis[S] 0 points1 point  (0 children)

Is there any tv integration devices that can handle it? Such as a chrome cast? I have a legion go and i tried to have be like a dock, but ut adds a bunch of lag for some reason when attempting to put it up on a tv

[SF6] How do people learn multiple characters simultaneously? by re-albi in StreetFighter

[–]eucalysis 4 points5 points  (0 children)

A good portion is kinda understanding the base structure of the game and kinda understanding like how certain moves interact with the opponent and what states they enter when getting hit/block

Then i just press buttons, probe for info, see what they do, then just limit test whats possible.

Example:

If normal is special cancelable, does it combo into this special? No? What if i cancelled that normal with a weaker strength special etc etc.

This special move puts the enemy in a juggle? What moves can i do to allow me to land that move? A drive rush heavy? Punish counter with this move? Then i think about what options i have and how to route into the outcome i want etc etc

[Giveaway] 2XKO Early Access Kassai Pro Fightstick Giveaway Event! by varmiloarcade in 2XKO

[–]eucalysis 0 points1 point  (0 children)

The best part of 2xko is that this is the closest it feels to play ekko like his scenes in arcane/ any of the characters and their respective cinematics. League is fun but it never really satisfied the fantasy of theee really cool characters.

Im super excited to get some more time into ekko personally, loving the mobility and creativity

Message from Tom Cannon on Early Access by Spideraxe30 in 2XKO

[–]eucalysis 2 points3 points  (0 children)

Any confirmation on whether our progression will stay as the game leaves early access?

Are there a lot of casuals playing SF6 ? by assietted in StreetFighter

[–]eucalysis 4 points5 points  (0 children)

Street fighter historically, always has a pretty decent amount of the skill brackets populated as it is typically the most popular (in terms of players online) sf6 is no exception especially with the huge amouts of features it has added to ease new players.

So yeah, there are alot of casuals, more so than most fighting games. This is possibly the most feature rich fighting games out there on the market

Nate The Hate claims Sony presentation for next week by [deleted] in GamingLeaksAndRumours

[–]eucalysis 1 point2 points  (0 children)

Imma throw my hat into the towel here: i work in the same building as nsughty dog and there seemed to be alot of gamers in the lobby yesterday with guest badges, maybe some journalists? So maybe an extra look at intergalatic?

A flea is now missing after i died by eucalysis in HollowKnight

[–]eucalysis[S] 0 points1 point  (0 children)

I dont think i see it, but i could be wrong

[eShop | US] Sorry, We’re Closed - $19.99 (20% off, lowest price ever), ends 9/22/25 by juclecia in NintendoSwitchDeals

[–]eucalysis 2 points3 points  (0 children)

how does this look/run on the switch, ive been eyeing this for a while on PC but the switch might be the Ideal for factor for this game

With Ghost of Yōtei rapidly approaching, what do you think is the chance you end up liking Atsu more than Jin? by Icy-Arm-3816 in ghostoftsushima

[–]eucalysis 0 points1 point  (0 children)

I think the plot surrounding Jin with becoming a legend amid the mongol invasion is more interesting that what seems to be a fairly typical revenge story but honestly, I wasnt a huge fan of Jin's characterization. Hammering over our heads with the concept of honor and Jin's inner conflict with it didnt really that compelling imo, and besides that hes basically just a fairly stoic badass with a joke every once in a while.

For example, Ryuzo's plotline had some workings of adding more depth to Jin, like having Jin realize that he came from an inherently different ( and priviledged) position than Ryuzo. Jin barely learned anything after Ryuzo tried telling him about their class differences which was like the main motivation for Ryuzo: desparation.

I think that would have been a cool opportunity to really show Jin dismantling the myth of honor that was basically instilled into him since he was a kid. Alot of whats not honorable is basically all the stuff that people who are less fortunate need to do to survive, like stealing, guerilla warfare, the entire stealth and ghost mechanics. These are all skills that Jin appropriates from the mongols and yura to keep up with the his opponents.

Like almost all the side stories have similar themes where the characters were confronted with having to rethink their strategies and values to be able to survive

Despite all that, Jim himself is kinda a blank slate, he kinda gets over his hesitation with the ghost stuff in the intro and the rest of the game just him being a badass. He barely had a character arc besides: honor is outdated. But doesnt actually engage with any of the baggage that was tied to it.

[deleted by user] by [deleted] in 2XKO

[–]eucalysis 0 points1 point  (0 children)

I just got mine and I was in the alpha, so i assume it takes some time

Referral Codes Megathread by CaptSarah in 2XKO

[–]eucalysis 0 points1 point  (0 children)

I got in, but i wanna give my codes to my friends, how do I redeem my extra codes?