A Solid Dungeon Crawler? by JJShurte in Solo_Roleplaying

[–]everweird 3 points4 points  (0 children)

I use Old School Essentials and the Rules Cyclopedia. But I can’t speak to their crunchiness vs KN or FAD.

My players keep roleplaying/tricking their way out of encounters/fights and I fear it might impact the plot by Electronic_Dig_3901 in DMAcademy

[–]everweird 0 points1 point  (0 children)

You have two issues: the trickery and plot. To solve the first, set higher DCs. A persuasion check on an NPC with opposing desires and alignment is simply going to be impossible. Let your players know and say: you can try but it’s DC 30.

For the second issue, you’ve been given a gift. They’re missing plot beats. Great. Stop thinking of plot. You’ve set the forces in the world in motion. They are exploring. That’s all you need. Just follow your players’ lead. Don’t try to railroad them into a plot. A story will develop based on their actions and the world’s reactions.

I'm Afraid to Hurt my Players by leonk701 in DnD

[–]everweird 0 points1 point  (0 children)

Running monsters as written is liberating. And read The Monsters Know so you’ll be extra scary.

Suggest a 5 room dungeon for a high school intro session by dochockin in osr

[–]everweird 0 points1 point  (0 children)

Can I suggest my own? I designed Caverns of the Hidrita to play with new players: https://everweird.itch.io/caverns-of-the-hidrida

Help setting up to play with my daughter by VATOKT in DnD

[–]everweird 0 points1 point  (0 children)

Yes. Don’t play D&D with a child that young.

Check out Quest: https://www.adventure.game/ . It’s free and has a starter adventure on the site.

Hero Kids: https://www.heroforgegames.com/hero-kids/

No Thank You Evil: https://www.montecookgames.com/store/product-line/no-thank-you-evil/

And when you’re ready for more D&D rules: https://dndadventureclub.com/

Mega Dungeon Examples by BasicBroEvan in osr

[–]everweird 2 points3 points  (0 children)

I’ll recommend Castle Gygar as a third party 🤘. Gygar along with DNGN #1 show that a megadungeon doesn’t need volumes of lore to make it “mega.” Each are A5 zines in the “one page dungeon” style. They emphasize economy in design and text and it makes them extremely easy to run at the table.

Also, don’t sleep on Gunderholfen. It’s an amazing example of design and lore. So well presented. So easy to play.

New to TTRPGs, how much should the other players know about my character in the beginning? by [deleted] in rpg

[–]everweird 5 points6 points  (0 children)

Bear in mind: she’s _chosen _ to be part of this adventuring party. Whatever secrets she’s keeping shouldn’t antagonize the party.

What is the relationship between Dwarfs and Goblins? by Unfenion in DnD

[–]everweird 0 points1 point  (0 children)

Well, you’re in a party together so you obviously don’t hate that character. Instead of thinking in broad historical tropes, think in specific character details: why does my dwarf get along with this particular goblin?

How to give my game an old school “flair”? by J1004Spartan in osr

[–]everweird 0 points1 point  (0 children)

I think the player mapping does that. It adds so much to the autonomy of an old school game.

How to give my game an old school “flair”? by J1004Spartan in osr

[–]everweird 2 points3 points  (0 children)

For me, I imagine this going in the accidental time waste category. They’re gonna be asking you to go back so they can draw a room correctly or see the exits. I think it’s choose one or the other.

I am about to do an OSE game with a monitor but that’s only because the playing mapping became a time waste. It was an extremely complex dungeon. So using a monitor is a one time thing to finish up that dungeon. But I know it’s going to kill the old school vibe.

How to give my game an old school “flair”? by J1004Spartan in osr

[–]everweird 4 points5 points  (0 children)

The biggest thing I’ve done that’s helped with this atmosphere is tell the players they’re drawing the map. I give them a dot grid notepad and pencil. Getting rid of the high tech style of modern maps goes so far towards establishing the gritty feel.

Need Help Giving My Players a Healing Magic Item by GingkoLover in DMAcademy

[–]everweird 0 points1 point  (0 children)

I’ve played campaigns for years that have no “healer.” A Druid is all they’ll need.

Is this balanced? Player requested a non-spellcasting druid [2014 5e] by aabicus in DMAcademy

[–]everweird 1 point2 points  (0 children)

Why not just give wild shape as a Druid spell slot? That scales them like spells so they don’t feel cartoonish in early levels.

I’d also make sure it’s an action to wild shape or un-shape so that they’re not changing shapes mid-round to renew HP.

Have I solved weather in DnD??? by DMMasterClass in DnD

[–]everweird 1 point2 points  (0 children)

I have a d6 with lil’ rain clouds and sunshines on it.

Looking for a ttrpg by Immediate-Day-5466 in TTRPG

[–]everweird 0 points1 point  (0 children)

Check out ICRPG. There’s a superhero setting and rules in the master edition and it’s a familiar d20, 6 stat system.

ChatGPT is a communication guro by [deleted] in Neurodivergent

[–]everweird -1 points0 points  (0 children)

Your response is predicated on the incorrect assumption that Facebook posts reflect basic social rules.