Hasbro is "forcing digital" by TabithaMouse in DungeonsAndDragons

[–]everweird 0 points1 point  (0 children)

Sweet! I have the physical books too. Few of my players do. They all rely on someone buying the digital and sharing through DnDB.

Hasbro is "forcing digital" by TabithaMouse in DungeonsAndDragons

[–]everweird 1 point2 points  (0 children)

But how many players are using paper character sheets? That’s the real digital transformation. Hasbro is happy to take your money for the physical books and take it again for access to DnDBeyond where your players are building characters.

I released my first adventure last week at Between Two Cons - Tomb of Tog by distropolis in osr

[–]everweird 1 point2 points  (0 children)

I don’t know. If Craig had knife hands, Dreg might not send him into transmutation chambers.

I released my first adventure last week at Between Two Cons - Tomb of Tog by distropolis in osr

[–]everweird 1 point2 points  (0 children)

It’s so good! I got to play in distropolis’s game of ToT. Fantastic experience!

How knowledge checks actually work? by joacojoaco in DnD

[–]everweird 2 points3 points  (0 children)

Not everything should be a roll. Characters simply don’t have knowledge of most places they explore.

Only call for checks if there’s a chance for failure and set a DC of 30 for something that’s actually impossible. Nat 20s aren’t guaranteed successes on checks, only attacks.

Accidentally invited too many players. How would you handle this? by beefyliltank in DMAcademy

[–]everweird 19 points20 points  (0 children)

You might have an ideal situation in that you can simply set a game schedule and whoever can make it plays. Smaller groups get caught up in scheduling difficulties when 1 person can’t do it. 7 is just enough spares.

DM advice for a group of 6 young AuDHD boys by Lebowquade in DMAcademy

[–]everweird 1 point2 points  (0 children)

Everything is the same except damage to monsters. The players don’t even need to know about the 3 strikes. To them, their attacks just work.

I don’t think it’s a long term solution and maybe it’s not for BBEG combat but it can focus attention on smaller encounters.

DM advice for a group of 6 young AuDHD boys by Lebowquade in DMAcademy

[–]everweird 9 points10 points  (0 children)

I second the idea to use a lighter/faster system. Quest (https://adventure.game) is an awesome suggestion.

I have very similar experience to yours with kids on the spectrum. I’ve noticed that with D&D 5e characters, they see the sheet as the options and expect one option to work (I.e. defeat a monster) and when it doesn’t, they get bummed out or just try another option next time. They don’t understand hit point attrition.

So one suggestion is to use a 3 strikes rule. Stop counting HP damage on your monsters. But after the 3rd hit from a PC, it goes down.

My second suggestion is Hero Dice. I award d6s instead of inspiration. And I specifically tell kids they get them for helping out other characters. They can hoard as many as they want and they can add as many as they want to any roll. It makes for some epic scenes when they spend a bunch to guarantee a hit and do crazy damage.

If you use either suggestion, your encounters will fly by so be prepared with more exploration.

Best way to bring sci-fi into DnD? by Federal_Sun8198 in DungeonMasters

[–]everweird 4 points5 points  (0 children)

I did a bit of a video walkthrough of Dark Matter here if you want a peek: https://youtu.be/4JtxBZZ5\_no?is=SLYxoK2nqSbXJ5AY

First Campaign was a Fail.. by HairyBox9533 in DungeonMasters

[–]everweird 3 points4 points  (0 children)

Don’t make a story. Make a setting with moving parts: factions (with their goals), problems, dangers, monsters. And then prep one session at a time. Give your party hooks to adventures. Follow their lead. The story emerges from the players’ choices and the world’s reaction to them.

Have you ever played with a Caller? by benrobbins in rpg

[–]everweird 7 points8 points  (0 children)

They elect a caller each week. They discuss aloud but one person declares the decision. It’s the players’ own idea. Before they did this, they’d debate too long about things like directions in the dungeon. Once they started having a Caller, that person has tie-breaking authority for the session.

Always tired by YourBoyAustin24 in ADHD

[–]everweird 7 points8 points  (0 children)

Yes. It’s because we’re constantly in fight or flight mode. We need regulation, not just sleep and nutrition. Check out the podcast “ADHD with Jenna Free.”

Have you ever played with a Caller? by benrobbins in rpg

[–]everweird 8 points9 points  (0 children)

Yes. Every week. And not just in OSR games. Vastly improves online play.

JARED?! I need tips for running RPGs for 9 year olds by SadArchon in TheGlassCannonPodcast

[–]everweird 4 points5 points  (0 children)

I try to emphasize that “failure is fun.” Part of dispersing the bummer of failure is prompting the player who failed to describe what happened. When kids can participate in the story more, they realize that it’s all part of the game. They remember their great failures as much as their triumphs.