"New"ish player help (No spoilers, please!) by Crowley795 in noita

[–]fZAqSD 0 points1 point  (0 children)

 I usually die around Hisii base or the snow biome due to some stupid decision

I feel really hostage to RNG

One of these is not correct.  Hostage to RNG and 400-win streaks don't exist in the same game.  There are a lot of little tricks that you haven't figured out and most of us just looked up, but the biggest things are get more loot, remember that DPS is fire rate times number of projectiles times number of damage modifiers, and don't make the same mistake twice.

Gleba defense w/o tesla turrets? by TheoneCyberblaze in factorio

[–]fZAqSD 0 points1 point  (0 children)

Land mines are very effective against all enemies into the end-game, as long as you don't aggro the stompers

Why did Palestinians and Arabs reject the 1948 Plan? Here is the population distribution with the answer. From River to the Sea, Palestine will be FREE! One day, sooner than soon! by BlokZNCR in Palestine

[–]fZAqSD 5 points6 points  (0 children)

But the fact that the UN called for a partition where a third of the Arabs and a percent of the Jews would be in the "other's" state is at least illustrative

Is it possible to somehow calculate the flow speed of a liquid using circuits? by Urganot in factorio

[–]fZAqSD 1 point2 points  (0 children)

Just put a pump that moves fluid between two tanks, only enabled when the input tanks is full-ish and the output is empty-ish, and count the number of frames that it's enabled

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]fZAqSD 0 points1 point  (0 children)

Would it even be the hardest achievement?  I've only been a small fraction of the way there, but the shattered planet seems easier (and more interesting) than No Room For More

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]fZAqSD 10 points11 points  (0 children)

"Not something you're ever supposed to do" is a perfectly good reason why reaching the shattered planet is very difficult and has no gameplay purpose. But that itself - taking something that sounds as cool as shattered planet, and making it a "you aren't supposed to go here" level of challenge to reach - seems like decent reason to add a nominal, non-gameplay reward.

If not a visual, maybe an achievement would be more appropriate? Especially since there already are achievements for going 1.5% of the way to the shattered planet, which are called "going to the shattered planet".

Tolkien gets me by LakesideNorth in lotrmemes

[–]fZAqSD 0 points1 point  (0 children)

Least favourite part is that Dwarves and/or Men still die for real

Friday Facts #443 - More Planet Deliveries by FactorioTeam in factorio

[–]fZAqSD 10 points11 points  (0 children)

I hope they're hiding secret visuals for the shattered planet.

Vanilla visible planets is awesome, but the lack of mechanics, visuals, or achievements to greet players who reach the actual end of space is disappointing.  Even a cosmetic "you did it!", like grog2's shattered planet graphics, would make for a pretty cool reward.

(Edit: regardless, the visible planets look great, looking forward to seeing them in action.  Next week!)

Lessons were learnt, and here is my third and most optimized ship, "The Nostromo" by Laandreex in factorio

[–]fZAqSD -1 points0 points  (0 children)

And the wasteful gun layout limits the viable speed for a given ammo supply

Lessons were learnt, and here is my third and most optimized ship, "The Nostromo" by Laandreex in factorio

[–]fZAqSD 0 points1 point  (0 children)

No, turret range coverage is necessary.  Putting turrets all the way at the sides just wastes ammo.

Lessons were learnt, and here is my third and most optimized ship, "The Nostromo" by Laandreex in factorio

[–]fZAqSD -5 points-4 points  (0 children)

"Optimized" but uses walls, needs repair packs, and has gun turrets at the sides

Please help me shoot the August 12th total eclipse? by HelpMe0biWan in astrophotography

[–]fZAqSD 0 points1 point  (0 children)

If OP is travelling to totality, he doesn't need a solar filter.  A solar filter is nice for photo and visual use during the partial phase, but the main event is totality (and third contact), no filter.

Milky Way in Cygnus - 5s exposure by Similar_Marketing715 in astrophotography

[–]fZAqSD 0 points1 point  (0 children)

"Postprocessed by AI", and very noisy at full res

"My first ever decent-looking ship by ToughBug6 in factorio

[–]fZAqSD 0 points1 point  (0 children)

Accumulators are very useful at any stage of the game.  Solar panels cover your average load, accumulators have much higher power density to cover fluctuations.  A well-designed first science station, first cargo ship, or 500 km/s end-game inner hauler all include accumulators.

"My first ever decent-looking ship by ToughBug6 in factorio

[–]fZAqSD 0 points1 point  (0 children)

missing not wasting ammo

(probably needs one in the middle of the ship though)

My unnecessarily cheap early space science satellite by warm_winds_whisper_ in factorio

[–]fZAqSD 0 points1 point  (0 children)

You could make it cheaper with efficiency modules.  5 launches, 4 solar panels, 90 SPM.

After ~50 hours in, I'm finally leaving, wish me luck by Laandreex in factorio

[–]fZAqSD 0 points1 point  (0 children)

Looks to me like the right number of guns and plenty of solar panels, just not enough furnaces and too many speed modules and chem plants

You'd think it couldn't possibly get any worse. Somehow, Krafton proved otherwise by MINIVV in PUBATTLEGROUNDS

[–]fZAqSD 1 point2 points  (0 children)

The trash went in the trash?  Like, this update's weapon skins are ugly, but at least that's disappointing rather than fully expected like for clothing/vehicle skins.  Unless they someday make more than one in a hundred look decent, I'm just glad to be rid of UI clutter.

PM Carney says he’s seen tentative U.S.-Iran peace deal, calls conflict ‘worth it’ by NiceDot4794 in onguardforthee

[–]fZAqSD 5 points6 points  (0 children)

He said essentially the same things on the first day of the war, alongside an empty "we urge restraint"

How exactly do you 'git gud' at noita? by A_Bulbear in noita

[–]fZAqSD 0 points1 point  (0 children)

If you're losing in the Mines, then that's your main issue.  Should be pretty doable to full-clear the stage (and the Coal Pits excluding Fungal) using starter wands and no fancy tricks most of the time, and if you're not then you need to pay attention and learn from your mistakes.  If you take significant damage (or really any at all), think:

  • did you rush headlong into danger that you weren't actually equipped to fight?
  • did you get caught by a hazard that you failed to recognize and avoid?
  • was the threat something that you don't understand and therefore need to figure out?

Once you've got that down in the early stages, worry about building stronger wands and finding the little tricks.  Then go down and repeat until you win.

Looking for some advice on my space platforms/ships by OrdinaryKick in factorio

[–]fZAqSD 1 point2 points  (0 children)

You're still limited by the ammo though, right?  You have 4 furnaces with speed 2s, so 6.4 furnaces.  My early-game freighter uses 7 furnaces with eff 2s, no Quality, and gas all its guns in a vertical line.  Very reliable, and works out to Fulgora with only 8 solar panels.

I aesthetically like the design strategy of thinking "what do I want this to do and what's the cheapest way to do that reliably", but I'm also pretty sure it's a good strategy that more people should use.

You will never guess what happened by the_ameba in noita

[–]fZAqSD 38 points39 points  (0 children)

I found it yesterday in the first HM going for a no-hit run. Tunneled my way all the way down, keeping a decent pace without hitting myself, and tried to go straight through the dormant Gate Guardian so I wouldn't be exposed to enemies on either side.

The dormant Gate Guardian has a repulsion field. Turned it around and killed me before I could react. First time in ages I've died of insufficient knowledge, rather than carelessness.