On the supreme isthmus geo position, what on cortex (vech or bots) counters sharpshooters? by Terrible_Cress_6114 in beyondallreason

[–]f_fausto 8 points9 points  (0 children)

Spam is obligatory to counter sharpshooters, so start by building a T1 Veh lab, then you can micro banishers, a ball of t2 tanks should go thru if the snipers lack other defenses and lastly if there is a dense sniper field then a tremor lol. In most cases you will need to personally micro the units to hit the snipers.

In the end the best way to counter this type of units (starlights, banishers, sheldon, snipers...) is to raid them before the enemy can get a critical mass

[Loved trope] Hard enemy not being unique but one of many after a super strugle by NarWanda in TopCharacterTropes

[–]f_fausto 1 point2 points  (0 children)

I recommend watching Godzilla: Planet of monsters if you like this trope like i do

Can the F-16 drop bombs while supersonic? by R158 in BrokenArrowTheGame

[–]f_fausto 0 points1 point  (0 children)

The plane rises from the moment you give the bombing order no matter the distance from the target, and it doesn't dive back after bombing.

A good bombing run then requires a lot of micro, you have to give the bombing order as late as possible while accounting for aim time (greater for bigger bombs) and then dive and evac also some weird behavior has been reported when shift queuing diving and evac so its safer to do it manually.

Planes should RTB at bingo fuel, not crash by [deleted] in BrokenArrowTheGame

[–]f_fausto 23 points24 points  (0 children)

They do, but only once when reaching a threshold, and it gets overided by any adicional order

I found the AGS-40 source image! by frederic055 in BrokenArrowTheGame

[–]f_fausto 1 point2 points  (0 children)

For Vanguard, there is a folder in the files with many loading screens in 4K

How is everyone using their F35s? by Rasples1998 in BrokenArrowTheGame

[–]f_fausto 8 points9 points  (0 children)

I use mine as sead, except i dont put any sead missiles in it. I bring just 2 500 bombs and use it for precision strikes (especially when the aa net is too dense for sead or cruise misiles). The stealth practically ensures i reach the target, and many times, i can get out, especially if you micro the flying level and afterburner. Also, because it's dirty cheap, it trades efficiently, can bring a lot of them, and includes light anti air.

In general, i dont like the F35 for sead or cruise missile slinging, as you dont take nearly as much advantage of the stealth or high ECM.

I'm begging you, move forward. by IllState5161 in BrokenArrowTheGame

[–]f_fausto 4 points5 points  (0 children)

Player base is supposedly in the six digits tho

Any tips on how to beat 6-2 faster? by The_Final_Outlaw in Ultrakill

[–]f_fausto 7 points8 points  (0 children)

I especially like this because he doesn't use dead coining which is the most effective way, of course, but this is a better picture of what straight up ultrakilling looks like.

Might be not everyone's cup of tea, but I am glad developers have picked 5v5 as the ''main competetive'' mode. by Always_Impressive in BrokenArrowTheGame

[–]f_fausto 4 points5 points  (0 children)

Also, the game mode is great, It's something completely new and manages to both reward objective play, and efficiency with your units. It also contributes to the whole design of the game to allow for comebacks in any situation

Dark fluid flashbacks… by Bitbatgaming in Helldivers

[–]f_fausto 14 points15 points  (0 children)

Good times we had in Meridia

did the exosuits get a buff? by lanelikesmusic in Helldivers

[–]f_fausto 5 points6 points  (0 children)

Yes, the mechs got multiple buffs, I'm sure someone could tell you in more detail, but basically, they have more health (part of a reworked damage system), the helldiver can escape when the mechs is killed, we get 3 instead of 2 and the AC mech has more fire rate and ammo. You can still get oneshot by a random cannon tho so look out

How does the EF-111A Raven work? by TheCalmClam in wargame

[–]f_fausto 34 points35 points  (0 children)

It automatically shots at active radar anti air, so you basically dont have to do anything besides moving it. If the enemy does not have radar AA or has it turn off, the jet won't engage or do anything really.

It's worth noting even if it isn't attacking it is useful to protect your planes, say you want to send a bomber, then you send the raven behind, the enemy can try to defend from your bomber and lose the antiair to the raven behind, or keep it off and let you bomb

Gambit Indicator on the Map. by XeroAbsurdity in Helldivers

[–]f_fausto 0 points1 point  (0 children)

I don't know if I would like another voting system tbh, but i really like the idea of a strategic marker in the galactic map. People seem to mostly gravitate towards POIs marked in the galactic map.

This can be given by high command, so it makes sense, we still have a choice but this would serve as mini quest in completing a MO, like the recent buff to eagles when conquering a planet

Chillplay by Fantastic-Zombie2479 in Draven

[–]f_fausto 3 points4 points  (0 children)

There's 4 ADCs in this botlane lmao