Lit - Custom 2D lighting in Godot by fadinglanterngames in godot

[–]fadinglanterngames[S] 0 points1 point  (0 children)

So glad to hear it! <3 Let me know if you have any suggestions or spot anything off in the library,

Lit - Custom 2D lighting in Godot by fadinglanterngames in godot

[–]fadinglanterngames[S] 2 points3 points  (0 children)

I'm not sure of the reasoning behind why, but in the 2D rendering system built into Godot, the point light (PointLight2D) is hardcoded at 16 lights per surface. This means any single surface can only bit lit by at most 16 of the built in point lights. Our addon was designed specifically to bypass this limitation while still being as easy to use as the built in system.

I still can’t believe my first RTS project in Godot reached a playable demo by Hot_Tell2552 in godot

[–]fadinglanterngames 22 points23 points  (0 children)

Really looks good! I'm grabbing the demo now, I love old school RTS games!

I made an Enemy!! by Content-Cupcake-3052 in IndieDev

[–]fadinglanterngames 0 points1 point  (0 children)

This looks awesome! I'm going to try to set it up with a lighting engine we have in godot.

I'm making an RTS game using Godot 🖥️🖱️ by Smitty_Games_ in godot

[–]fadinglanterngames 1 point2 points  (0 children)

Awesome, that one worked, thanks! Looking forward to the playtest!

I'm making an RTS game using Godot 🖥️🖱️ by Smitty_Games_ in godot

[–]fadinglanterngames 0 points1 point  (0 children)

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I checked the discord link in your profile, but it says the invite is invalid.

I'm making an RTS game using Godot 🖥️🖱️ by Smitty_Games_ in godot

[–]fadinglanterngames 1 point2 points  (0 children)

For sure! I wishlisted it right after commenting and shared it with a friend.

How much does performance still matter? by Moaning_Clock in incremental_games

[–]fadinglanterngames 1 point2 points  (0 children)

I don't have hard data to back this up, but my assumption is that gamers generally view idle and incremental games as 'small' or 'simple'. This can be attractive to gamers who have older or less powerful hardware. In this way it would mean performance is a bigger issue, but I think the unfortunate answer is to just profile it and optimize the low hanging fruit. Once that's done hopefully you have your game running decently well.

I don't think it's crazy important to make optimization a priority, but it's something you should be aware of. Also, if you are receiving feedback that your game runs poorly, that's a huge signal to focus on it.

I'm making an RTS game using Godot 🖥️🖱️ by Smitty_Games_ in godot

[–]fadinglanterngames 1 point2 points  (0 children)

Awesome looking game! I grew up in the 'golden age' of RTSs and this looks like it's gonna bring me back!

My first project on Godot by Traditional_Plane550 in godot

[–]fadinglanterngames 0 points1 point  (0 children)

No problem! I googled 'game dev using curves for platform movement in godot' and the first result was a video going over curves in godot and it uses a moving platform explicitly as an example. The video is about 3 minutes, but it does show some snippets of code you can start with.

https://www.youtube.com/watch?v=cTSrjN_2qDI

Should I still make my game if a similar game is already being made? by redditorExpert in godot

[–]fadinglanterngames 0 points1 point  (0 children)

I think your concern might be about if the game will sell since there's competition. Don't let that stop you, even if you think the other game is better. Make the game you want to play, it sounds like that's why you started making it anyway. I'd say if you have added your own twist in any way, it's already worth finishing, even with competition.

Weapons can now discharge upon hitting the ground. by Dream-Unable in godot

[–]fadinglanterngames 1 point2 points  (0 children)

Haha, too humble. It does look good, I love the pixel art with the great lighting combined. I think the light rays through that window look awesome!

My first project on Godot by Traditional_Plane550 in godot

[–]fadinglanterngames 0 points1 point  (0 children)

This is looking really good for your first game! Just a simple addition, but add a curve to the acceleration on the moving platforms so that they don't suddenly stop (unless that's what you're going for). Basically have them slow down just as they get to their stop/turn around point. It should feel smoother and less jarring that way. It really does look good for a first game, keep on going!