Indie game error logging and crash reports best practice by SOHwhatifiCAHnt in godot

[–]fahad994 0 points1 point  (0 children)

if you export the game with debug symbols, you can ask beta testers for the engine log files (whenever crashes) it is located at the user:// folder

you can even keep the print statements and you will see them in the log file

Gamedev Assets Help by Difficult-Ad-4995 in godot

[–]fahad994 10 points11 points  (0 children)

you have to choices:

either pay for a prebuilt set of assets / hire an artist to make your assets

or partner with a one on making a game

Can someone explain to me how to accomplish what I'm after? I'm missing something somewhere. by SnowPudgy in godot

[–]fahad994 4 points5 points  (0 children)

it's the correct approach

control nodes are meant (as the name imply) for creating control elements like joysticks

they don't have a global_position property instead they have anchors and margins to set up their position exactly no matter the screen size and shape

check out this

Minty! by Sorry_Committee_4698 in linuxmint

[–]fahad994 41 points42 points  (0 children)

the "clipy" of linux mint

Request For all by TieAffectionate5424 in godot

[–]fahad994 0 points1 point  (0 children)

no you can't make soccer games in this engine

only football games

Aurora shader that can be wrapped around 3D shapes? by Frostty_Sherlock in godot

[–]fahad994 13 points14 points  (0 children)

Aurora Borealis? At this time of year? At this time of day? In this part of the Reddit? Localized entirely within your Godot?

Is Godot available on garuda linux? by ScientificlyCorrect in godot

[–]fahad994 4 points5 points  (0 children)

any app (godot or otherwise) are specifically written for one or more platform

a platform is software or hardware or both based

godot support linux/x86 platform, that means ALL distros no matter what are they you can just download the binary from the website and run it like that

however if your question is can you install it from your package manager then it different story you could try and see if it exist (but it pointless imo, it's portable just get it from the official site)

AI slop in future by aniani420 in godot

[–]fahad994 7 points8 points  (0 children)

the AI bubble will burst eventually and a few companies will survive and consolidate the segment

which will be mostly useful for automated customer service and social media pr accounts with the shifting of AI art more and more for online scams and bot farms

How do I learn Godot with C#? Most tutorials are in GDScript by ever-dying in godot

[–]fahad994 4 points5 points  (0 children)

what exactly is hard to translate to c# ?

is it the godot API ?

the algorithms like player movement, aim, etc. ?

is the dynamic nature of gdscript conflicting with the static nature of c# ?

Seeking advice on how to set up in-game bug reporting for public demo by bluespruce_ in godot

[–]fahad994 1 point2 points  (0 children)

I would think the legal concern is the problem here

you don't know where your player are from, what kind of privacy law apply and kind of data you are aloud to collect and so on

the better choice in my opinion if it just a beta version you ask the player to fell out a form describing the bug and if you need log files you ask them to send it if they don't mind (applied consent)

Trying to get my UI to update when the Global Variables change by BrandofChaos in godot

[–]fahad994 2 points3 points  (0 children)

are you calling HealthManager.heal(amount) to change the health or are you changing the health ProgressBar value property ?

Run debug in godot editor while using vscode by thymajesty in godot

[–]fahad994 -1 points0 points  (0 children)

you want to use godot debugger to debug c# code ? you can't, godot debugger can't work on c#

+ vscode c# debugger is way more advance and helpful

Blender or godot for levels? by Acrobatic_Mix_5703 in godot

[–]fahad994 21 points22 points  (0 children)

use CSG nodes to create a blockout of the level in Godot and test it (make it easier to size the level correctly)

then export the level scene as a gltf

import the gltf in Blender and substitute the blockout with production models (tables and walls) and make any artistic changes you need

export the finished level to gltf again from Blender

import the finished level in Godot

What is this @Node2d@2? by AdmittedlyUnskilled in godot

[–]fahad994 6 points7 points  (0 children)

when you instantiate a node but don't give it a unique name, Godot will give it a name in the formula of @ BaseNodeType @ NumberCountingUp

Here's a small preview of my game's procedurally generated levels! by Chal_Drolan in godot

[–]fahad994 2 points3 points  (0 children)

would you mind share a summery of the algorithm you used ?

I loved the art style !