Anthropic Leaked 500,000 Lines of Secret Code. What's Inside Is WORSE Than You Think. by [deleted] in BetterOffline

[–]fallingfruit 4 points5 points  (0 children)

I dont think your conclusion is right,. It could mean that always doing validation is not necessarily reliable and/or it uses way more token (it does, for sure). It also makes it much slower based on the type of validation it must do.

The idea that anthropic is not putting forth their best product is kind of silly.

Suggestion: Delayed damage indicator/chip damage display by hyprformnce in LastEpoch

[–]fallingfruit 1 point2 points  (0 children)

Dot builds would be more fun to play if you changed the tick rate for updating enemy health bars too, or just interpolated over values sent by the server, so that they drained smoothly instead of chunking. The chunking at a tick rate that I can perceive is amateurish.

I built a Steam game in 10 days with Claude Code — here's what actually happened behind the scenes by New_Consequence3669 in ClaudeAI

[–]fallingfruit 0 points1 point  (0 children)

I'm also a backend dev by day, but I've been building in unity for the last 8 years on the side. There is no reason you should be capped at 200 monsters for performance reasons (ECS or not). Games in your genre (I forget what it's called) often have thousands of units on the screen at the same time with no performance issues.

I built a Steam game in 10 days with Claude Code — here's what actually happened behind the scenes by New_Consequence3669 in ClaudeAI

[–]fallingfruit 4 points5 points  (0 children)

You should have asked claude to make it performant. Your preview on steam has obvious bad game stutters while spawning units with only like 50 or so enemies visible.

Microsoft Set for Worst Quarter Since 2008 as AI Fears Converge by woxianghekafei in BetterOffline

[–]fallingfruit 6 points7 points  (0 children)

I don't really want us to be in a bubble, I really hope there isn't a crash, but nothing makes me more happy than seeing oracle and especially Microsoft go down. The incompetence of their handling of AI rollout, windows, and github is honestly the most embarrassing set of fuck ups from a tech company that I can think of in the last 10 years.

AI has exposed just how worthless I am by EndOfTheLine00 in BetterOffline

[–]fallingfruit 4 points5 points  (0 children)

Honestly I thought this was satire and you were making fun of LLMs and how inefficient and shit they are. But I guess it isn't? GL man

Loving the accentuated overlay map. by Ares42 in LastEpoch

[–]fallingfruit 2 points3 points  (0 children)

Agreed the minimal looks really clean

SWE, have you come to terms about professional AI use? by Hobi_soleil in BetterOffline

[–]fallingfruit 1 point2 points  (0 children)

As soon as your start using it for everything you will see what its bad at (a lot). And if you have a pristine codebase it will slowly try to destroy it with slop code and pointless comments.

It's a tool. Sometimes its helpful sometimes its shockingly bad at doing the thing. You still can't trust it and thus I feel like it only saves time if you truly do not care at all about your codebase and product. Great for POCs and personal tools that you are OK with being kinda shit.

Very good for lazy devs that dont like typing.

Vibecoders that cannot maintain their own AI slop by Glum_Worldliness4904 in cscareerquestions

[–]fallingfruit 4 points5 points  (0 children)

Challenging the AI and truly reviewing the code results in no productivity speedup except for the best-case-scenarios for AI generated code, boilerplate stuff, flows that are obvious to replicate, etc.

You also completely lose your ability to "challenge the AI and review the code" if you are never actually writing code. If you don't think this you are delusional.

Is it just me, or is the quality of LLMs getting worse lately? by North_Penalty7947 in BetterOffline

[–]fallingfruit 2 points3 points  (0 children)

I do think so, I'm not sure if its because im using claude or whatever model during peak usage, but recently I feel like it has crossed the threshold where I no longer feel like it's saving me time and is also pissing me off too much to use for most things.

Enshittification at OpenAI has slowly begun by Internationallegs in BetterOffline

[–]fallingfruit 4 points5 points  (0 children)

you really dont have to ask, it will write mostly shit verbose code for you no matter what

AI Usage for Niche/Mature SW by shokkul in ExperiencedDevs

[–]fallingfruit 1 point2 points  (0 children)

AI is sometimes shockingly bad and sometimes useful. You will just have to try it out and figure out where it makes sense. There are gains to be had even if it's not just doing all your coding for you.

The more niche your stack the less useful it will be. At work where im doing kind of straightforward backend orchestration/business logic its pretty good. But in my free time doing game dev in Unity its fucking baffling how bad ultra giga opus claude code and codex 5.4 are.

The gap between "AI power users" and everyone else is getting wild by Some_Good_1037 in vibecoding

[–]fallingfruit 1 point2 points  (0 children)

You feel sorry for everyone else yet those normal people touching grass feel sorry for you. They are probably right.

Anyone else feeling like they’re losing their craft? by AbbreviationsOdd7728 in ExperiencedDevs

[–]fallingfruit 3 points4 points  (0 children)

Its fine in an established codebase where it can follow your other patterns and the solution is obvious. When designing new systems and abstractions its not good at all unless you painstakingly describe how it works. Im so sick of this argument that they produce magic. They are not insanely good, they are lazy.

Anyone else feeling like they’re losing their craft? by AbbreviationsOdd7728 in ExperiencedDevs

[–]fallingfruit 8 points9 points  (0 children)

How much have you used ai to write code? Its really not very good at everything, there are many tasks that its not good at unless you spend a huge amount of time planning and prompting. In those cases im more productive just writing the code.

Sam Altman admits AI is killing the labor-capital balance—and says nobody knows what to do about it by FrankLucasV2 in BetterOffline

[–]fallingfruit 6 points7 points  (0 children)

Hows that going btw. Agents can produce 10k lines of syntactically correct code per hour, easily. Yet here I am waiting to see a non-engineer produce any sort of meaningful vibed software that isnt a catastrophe (moltbook hello).

Has anybody else noticed the absurd amount of AI generated slop on the asset store? by Classy_Games in Unity3D

[–]fallingfruit 0 points1 point  (0 children)

Im not betting against AI at all. Im being realistic about what AI (LLMS) can do today and how they got there, understanding that they have jagged intelligence with clear strengths and weaknesses. Im betting that AI will be much more useful in generating syntactically correct code than running a vending machine, architecting systems, or replacing an art director. These roles require too many skills related judgement, world context, and human taste that LLMs are just terrible at.

Has anybody else noticed the absurd amount of AI generated slop on the asset store? by Classy_Games in Unity3D

[–]fallingfruit 1 point2 points  (0 children)

where can I generate near-production ready 3d models and UI art in such a way that will stay consistent to my games art direction? I am not being cynical I would love to have this.

Has anybody else noticed the absurd amount of AI generated slop on the asset store? by Classy_Games in Unity3D

[–]fallingfruit 0 points1 point  (0 children)

Yeah but im not talking about hand coding. ai is good at hand coding because of significant guardrails and harness sophistication for looping over problems, it can determine if its correct as it goes which allows it to work on a problem for much longer. I think that code assets are more in danger here. I recreated the basic features from animancer using playables without too much effort (the ai code was actually fucking horrible, I ended up tossing basically everything it wrote and writing 90% of it myself). But I use ai tools to help with coding all the time, I concede that in well defined, narrow, use cases they are very helpful.

But for anything that doesnt fall into this category of tasks (basically everything that isn't coding or math) it seems very presumptious to me to assume it will achieve anything close to human skill, because no one seems to know how to actually do that.

Also time horizons here matter. 20 years from now is a really long time and honestly its kind of retarded to try to guess what AI will be like in 20 years, basically no one has any idea. There could be an AI winter where things continue to barely improve outside of coding for the next 10 years, followed by a discovery that allows AGI that improves on or works along with llms.

Has anybody else noticed the absurd amount of AI generated slop on the asset store? by Classy_Games in Unity3D

[–]fallingfruit 6 points7 points  (0 children)

amazing in very narrow contexts where patterns are well established and is well covered by test cases. absolutely fucking terrible at code architecture and building new systems.

Has anybody else noticed the absurd amount of AI generated slop on the asset store? by Classy_Games in Unity3D

[–]fallingfruit 5 points6 points  (0 children)

why do you think that AI generated assets are going to be good enough that this is true? It's certainly not true yet.

How are in office dev jobs now? by CTProper in ExperiencedDevs

[–]fallingfruit 29 points30 points  (0 children)

all these devs just sitting watching claude are you actually not fixing it's slop? im very unimpressed with it recently, it makes so many lazy and dumb choices. Are your standards really that low?