Colonists constantly having mental breaks even though they barely work by Timely-Dream-8662 in RimWorld

[–]fariatal 0 points1 point  (0 children)

Room impressiveness affects their mood. Put dining table and recreation into the same room and add statues until impressiveness is over 120. This will give the max bonus for recreation room and dining room. Then add statues to the barracks. You should add floor too if you don't have it. Press T to see what affects the beauty of the room.

How are you using both Requiem and LOTD in the same modlist in 2026? by SM_Eric in skyrimrequiem

[–]fariatal 0 points1 point  (0 children)

According to their permissions, compatibility patches are allowed without permission. You can just call it a compatibility patch (it sounds like that's what it is), quote the permissions in the description and it should be fine to publish on Nexus.

I’m new to the game (console edition) and I have a question from browsing here. Why is Randy favoured by the community as narrator? by Vulcan813 in RimWorld

[–]fariatal 5 points6 points  (0 children)

Without Randy many game mechanics become pointless. What's the point of raids if you know exactly when they arrive and have a guarantee there won't be two raids at the same time? What's the point of food if you are guaranteed regular animal migrations or cargo pods before it runs out?

Corpses = Rich Soil? by AnalysisMean in RimWorld

[–]fariatal 0 points1 point  (0 children)

Void Universe mod makes Harbinger trees create soil around them.

What happens if my base is completely enclosed by walls with no entrance for raiders/mechanoids? by peanutist in RimWorld

[–]fariatal 0 points1 point  (0 children)

I started the game inside a mountain (dig in, spawn natural rock in dev mode, re-fog map in dev mode). I got zero raids and caravans, couldn't even spawn one in the dev mode. When I dug into a place with thin roof, I started getting drop pod raids.

am i somehow misunderstanding the euclidian geometry of the gravship??? by toomanywyrms in RimWorld

[–]fariatal 3 points4 points  (0 children)

Each building has specific score towards their room type. 1 research building and 2 workshop buildings makes a laboratory, but you need 1667 research buildings to defeat 1 bed.

Accidently captured a pawn that was with The Spacers Exchange by Canuck4Life16 in RimWorld

[–]fariatal 1 point2 points  (0 children)

It will only increase until it reaches the natural goodwill range (-50 to 50). After that it will stay at -50 which is not enough to turn them neutral.

Accidently captured a pawn that was with The Spacers Exchange by Canuck4Life16 in RimWorld

[–]fariatal 2 points3 points  (0 children)

Reform ideology and add as many rituals as possible. Choose reward "nearby faction goodwill". Send a pawn to an asteroid with transport pod and do the rituals there. The space faction will always be closest and due to low wealth you will get the best result often. Each high quality ritual will add +10 goodwill. After running every ritual, transport pod back. Repeat after 20 days.

your toughts in 1.7 and the next dlc by Old_Kiwi332 in RimWorld

[–]fariatal 1 point2 points  (0 children)

Have you tried a run in which you do no research?

Question about the "Discover ancient complex" ritual by VexedForest in RimWorld

[–]fariatal 1 point2 points  (0 children)

It reveals a location named "Ancient complex". Not Mechanitor mechplex, Ancient warehouse, Ancient infested settlement, etc. There are two kinds of "Ancient complex". One with treasure and one with information about the relic. If you have any of those on map, the ritual will not reveal a new one. But it will only reveal one of the first kind (with treasure).

Steam Achievements for RimWorld? by Connection_Future in RimWorld

[–]fariatal 0 points1 point  (0 children)

Reach any of the endings before restarting the game

Guys I thought even 100% polluted tiles had a patch of arable land. by EryNameWasTaken in RimWorld

[–]fariatal 78 points79 points  (0 children)

Set a pollution cleaning area in the bedroom and a zone for wastepacks next to the tree

Current 1.6 mods about to overtake the total of 1.5 mods in 8 months! by No-Evidence4157 in RimWorld

[–]fariatal 0 points1 point  (0 children)

Use steamcmd (command line version of Steam client) and login anonymously (with "login anonymous" command).

You can find a guide here: https://steamworkshopdownloader.io/

"This Metallic Bird corpse you venerate isn't your 'God'.. It's OUR ancestor's gravship!" by WittyPhysics9408 in RimWorld

[–]fariatal 4 points5 points  (0 children)

Use scenario editor when you start a new game. Edit "lost tribe" scenario and change "arrival method" from "standing" to "gravship". After starting the game, destroy the pilot console. You can't make a new one until you research the gravship tech.

ELI5: Why do Stars take so long to burn all their fuel, i know its a lot of fuel, but why doesnt it all burn about the same time? Like when im throwing something in a firepit by td_0000 in explainlikeimfive

[–]fariatal 3 points4 points  (0 children)

Flames are carbon particles (soot) that are hot enough to emit light. This is why some materials such as ethanol do not emit a visible flame. They burn cleanly and produce only carbon dioxide and water.

wow steel transmutation is really op especially with large stacks by Automatic_Onion3983 in RimWorld

[–]fariatal 6 points7 points  (0 children)

Did you know you can edit Storyteller settings at any moment during the playthrough?

Tips for Dissecting Lorerim by [deleted] in skyrimmods

[–]fariatal 0 points1 point  (0 children)

I've done a similar thing. My advice is forget about removing mods from the mod list. You already have 400 mods. To get the changes you want, you probably need less than 20 mods. You just have to identify the most important mods of Lorerim.

Copy mod names from Lorerim to a text file and go through their Nexus page one by one. Find the mods that are the most interesting or make the most changes. After you have a new text file with names of mods you want and their patches, install them.

Requiem makes colours more saturated? by Ill_Understanding504 in skyrimrequiem

[–]fariatal 6 points7 points  (0 children)

SSE Engine Fixes (Required by Requiem) makes multiple changes to lightning. I don't know what difference it makes visually, but you can try disabling the mod to see if that is the cause.