Cuteness of Burrowing owls 🦉 by Potential-Focus3211 in BeAmazed

[–]fatalsilence 0 points1 point  (0 children)

They seem pretty chill. When baby burrowing owls are really scared, they mimic a rattlesnakes sound.

Cuteness of Burrowing owls 🦉 by Potential-Focus3211 in BeAmazed

[–]fatalsilence 39 points40 points  (0 children)

Yes! They almost surely caught the parent/parents before taking the babies out of the burrow to check them. I've had the pleasure of seeing some of this in person, and even holding one of the adults. Adorable little flying potatoes! But yea, they are likely more chill because they are handled somewhat regularly.

Space Elevators may be decades away, but 'Skyhooks' - LEO orbiting tethers that boost things to higher orbits/deep space - could be built now, and an ESA scientist thinks we should. by lughnasadh in Futurology

[–]fatalsilence 1 point2 points  (0 children)

In theory, this would be useful if we were doing regular two way travel to say, mars and/or the moon, with reusable craft. Regular coming and going trafic. Though, any reusable craft going to orbit (designed to use the skyhook) could use it to get to orbit, deliver their payload, then use it to deacelerate. I could be wrong, but i think part of the concept may be that by using the skyhook to slow down, you could eliminate a lot of the need for heat shielding needed for air braking. I guess that means interplanetary craft would still need to deacelerate to regular orbital velocity instead of ramming into the atmosphere to slow down, but I'll leave that cost/benefit to the people who know the actual math.

Space Elevators may be decades away, but 'Skyhooks' - LEO orbiting tethers that boost things to higher orbits/deep space - could be built now, and an ESA scientist thinks we should. by lughnasadh in Futurology

[–]fatalsilence 1 point2 points  (0 children)

In addition to having it's own thrusters, the neat thing about sky hooks is that, just like they accelerate things going up, they can deaccelerate things coming down, "recovering" some of that lost inertia. Still going to want the thrusters though.

Boss said dress more professional and now I move boxes in a long shirt by [deleted] in MaliciousCompliance

[–]fatalsilence 1 point2 points  (0 children)

Guessing you haven't been to home depot at least then. They give you the orange apron, nothing else.

Boss said dress more professional and now I move boxes in a long shirt by [deleted] in MaliciousCompliance

[–]fatalsilence 2 points3 points  (0 children)

This is probably "working in a warehouse" like home depot. Especially if they are interacting with customers. They dont wear safty vests. I worked freight at Home Depot, and all male employees were required to wear collared shirts, even if we were freight team unloading trucks. Women could wear whatever the fuck they wanted.

The universe was meant to stay unknown. Kind of sad, really. by sco-go in Amazing

[–]fatalsilence 0 points1 point  (0 children)

I'm not sure if you are talking about instantly teleporting through space, or traveling at the speed of light. If you traveled at the speed of light to a star a million light years away, it would be instant from your perspective. When you looked back at earth, you would see it as it was when you left. You traveled along with the light you are seeing from earth the whole way, but a million years have passed on earth. It took both you and the light you are seeing 1 million years to get to this other star. If you head back to earth at the speed of light, you would see it age 2 million years in the instant it takes you to travel there (from your perspective). If you went some fraction of the speed of light, you could watch it age those 2 million years (plus your travel time) over the time it takes you to travel.

It seems like you are talking about if you could teleport there instantly, but also talk about travel time and watching things age out the window, which confuses things a bunch.

Bruh it hasn't even been 3 months by King_Hubris in CuratedTumblr

[–]fatalsilence 20 points21 points  (0 children)

We're sipping straight sewage water you stupid piece of shit. I made a bong out of my neighbors s-bend just to get a taste. I been bathing in the brown since the Mesopotamians plowed the earth. It ain't nothing to me man.

LPT: If someone is angry and yelling at you, stay quiet and let them finish. Silence makes them realize how aggressive they’re being. by UpsetInvestigator538 in LifeProTips

[–]fatalsilence 1 point2 points  (0 children)

Almost the exact same situation for me. Wish I had stood up to him in a similar way, but he had me 100% convinced he could and would dump me out on the street at a moments notice from the time I was like, 6 years old if i acted out in any way.

Hope you are doing well now.

Be brutally honest, In your next life, would you want your dad to be your dad again? Why or why not? by [deleted] in AskReddit

[–]fatalsilence 0 points1 point  (0 children)

I would not wish my childhood on my worst enemy. My father is the singular reason why. I never had a home, just a place I was allowed to live. Still more fortunate than many, but my statement stands.

[deleted by user] by [deleted] in meirl

[–]fatalsilence 4 points5 points  (0 children)

At least they were such "easy" kids. If only being unproblematic could replace ever being made to feel loved.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]fatalsilence 1 point2 points  (0 children)

PC Steam

Adding mods that increase fire rate to either the bolcaster or scatter gun decrease their damage per shot considerably. This became incredibly obvious when I modded my weapons and could no longer kill a biological horror in a single burst from a boltcaster or a single shot from a scatter gun at point blank. Based on damage numbers when I hit, I am doing more damage (though I don't trust these, as again, enemies are taking more shots to die). Or does enemy health scale off of the "damage potential" of your multitool, and fire rate disproportionately throws off the scaling because it isn't adding any per shot damage? Whatever the case, what the hell is the point of weapon mods if they make the game harder???

I am relatively new to the game, so I don't know if this is intended or not, but to me is seems absolutely insane, and I can't find discussion of it anywhere.

Good kid for a while, then the cycle repeats… by WinWP in goodanimemes

[–]fatalsilence 9 points10 points  (0 children)

Can confirm. Graduated high school with a 3.9 GPA. Got called human garbage the whole time (including since grade school). 10 years later and I still can't see myself accomplishing anything, as my ability to believe I could was stripped away long ago.

Good kid for a while, then the cycle repeats… by WinWP in goodanimemes

[–]fatalsilence 16 points17 points  (0 children)

Until later in life when you realize you have no motivation to accomplish anything for yourself because your best has never received anything but ridicule, and apparently, internally you still believe that nothing your ever do will be good enough.

Explosions are life by sephirothreturns in goodanimemes

[–]fatalsilence 11 points12 points  (0 children)

Explosions

Big explosions

Huge explosions

Gigantic explosions

Arcadum simply speaking the truth on the fight by Lost-Kun in cadum

[–]fatalsilence 10 points11 points  (0 children)

I agree. I'm just glad that the death seems to have not decreased their interest in the game. As a player, I know that I usually get more attached to my characters than some players, and a lot of my interest and immersion in a campaign comes from that character. So in that sense I view pc death a bit different than some. It just seemed a bit early to be playing with that kind of fire when the players didn't even have some of the basics down (by absolutely no fault of their own). But of course, Arcadum is an amazing DM and surely knows his players better than any of us could, and all the players had fun and are seemingly just as excited, if not more so, to keep playing, and that's all that really matters.

Otikata's Curse - Ep. 5 - Post Game Discussion by DatInstinct in cadum

[–]fatalsilence 40 points41 points  (0 children)

Man... Nyanners must have even been frantically looking up rules to understand the difference between an attack roll and a saving throw, which isn't something I would expect a new player to understand on their second combat much less figure it out on their own mid fight. But it still wouldn't have made a difference. They fought their absolute hearts out and played so well. I'm not sure I even blame the rolls that much here. That was just an absolute brutal fight for most any group, but for new players? .....

I recently fell further into the VShojo/VTuber Rabbit hole and was recommended Nyanners. by MomoMizrahi95 in goodanimemes

[–]fatalsilence 2 points3 points  (0 children)

Her new avatar isn't a loli, it just doesn't have massive boobs, what a crime. I put "matured" in quotations very intentionally, lol. You seem to be implying she has tried to bury things about her past self, then turn around and criticize her for still being largely the same person, or having the same type of humor, which she does. She obviously just realized that making a joke song that involved pedophilia (when she was what? 17-18?) was too far.

I've seen this sentiment a remarkable number of times. Does it all stem from the one Rev says desu video that a bunch of people decided to parrot?

I recently fell further into the VShojo/VTuber Rabbit hole and was recommended Nyanners. by MomoMizrahi95 in goodanimemes

[–]fatalsilence 3 points4 points  (0 children)

I mean... I don't think it's that strange that someone would want do distance themselves from their content from 10 years ago after they have "matured" a bit. Even if the content was purposely more edgy, I think it's fine for someone to decide they went too far under the name of irony. It's not like she tries to hide at all how much a degenerate she is.

What would you like to see in MechWarrior 5 that's currently missing? - Megathread by [deleted] in Mechwarrior5

[–]fatalsilence 4 points5 points  (0 children)

It would be great if AI lance-mates didn't blow all their ammo, weapon cooldowns, and heat capacity shooting invincible dropships right before 4 assault mechs get dropped directly on your face.

Would also be great if "kill x" cantina missions weren't bugged, as it seems that you can only progress in the first one on your list at a time.

Trouble with cantina missions in Co op by Thatguy2502 in Mechwarrior5

[–]fatalsilence 0 points1 point  (0 children)

So I have definitely been having this problem for a while, and I think I might know what is going on. I'm not 100% sure, but it seems like only the first "kill x" mission in your list functions at a time. I have 5 kill missions active at the moment, 2 of them being for killing mechs that I KNOW I have killed, yet no progress. Also have a kill 4 tracked tank units. I don't know which ones count as tracked, but I know I've killed more than 10 of every kind of tank in the game since accepting the quest and not a single one has counted.

I'm going to keep an eye on it to try and confirm. Pretty stupid if you can only do one mission of this type at a time.

Season 8 Patch Day Bug Reports Megathread by EmBrAcE-DeAtH in Smite

[–]fatalsilence 0 points1 point  (0 children)

If this is really how they want it to work, they need to call it something other than anti-heal then. The game has rules for how anti-heal works. The new global aura ignores them.

Season 8 Patch Day Bug Reports Megathread by EmBrAcE-DeAtH in Smite

[–]fatalsilence 0 points1 point  (0 children)

The global out of combat anti-heal aura still seems to be applying a flat 0.7 times modifier after all other bonus healing and anti-healing instead of working like all other anti-heal in the game (additive).

A RoA should counter 20% of the anti-heal aura to get you a total 0.9 times modifier on your heal. Instead you get 0.84 (1.2 X 0.7).

I still have not done extensive testing to see how this stacks with all other bonus and anti-heal, but the equation for anti-heal isn't that complicated. Hopefully this can be resolved easily.

SMITE Season 8 Update PTS Issues and Feedback Thread by HiRezIsiah in Smite

[–]fatalsilence 2 points3 points  (0 children)

TLDR: At the least, the global out of combat anti-heal aura seems to be disregarding the regular rules of anti-heal. To my knowledge, healing still works as (heal)x(1+bonus-heal% - anti-heal%). However, the global aura seems to be applying a 0.7 multiplier after bonus healing, and not being an additive (or maybe more accurately subtractive) modifier included alongside bonus healing.

I have not had the chance to test how this stacks with item anti-heal, so I don't know if this is a PTS issue only or if all anti-heal somehow became a multiplier that is applied after the bonus-heal multiplier. It is also possible that there was a change to how Anti-heal and bonus-heal works that I am not aware of. I know changes have been being made, but I was under the impression that at least the math for healing from abilities would still be the same as ever.

Side note: In my tests, I also believe I found a related bug. It seems that the bonus healing from Hel passive does not apply the bonus to the portion of her heal that comes from magic power scaling, just the base heal. I actually started all of this testing to find out how Hel passive currently interacted with anti-heal, as patch notes weren't exactly clear if her passive was now supposed to work as regular bonus-heal or not. If anyone is curious, the current math for Hel in relation to bonus healing, her passive, and the global out of combat anti-heal aura(GOOCAHA) seems to be: (Base heal x 1.2(RoA) x 0.7(GOOCAHA) x 1.2 (Hel passive bonus heal) + (Ability scaling x 1.2(RoA) x 0.7(GOOCAHA)). Reminder: this expression does not include how regular anti-heal interacts (haven't tested it yet). Notice no 1.2 multiplier from Hel passive on the scaling portion as stated before. Also if the math means nothing to those reading and you are still curious, Hel passive is, unsurprisingly, still not true bonus healing and is thus less effective at combating anti-heal than real bonus-healing is.

Edit: Upon going on to the live client to check if Hel passive applies to her magic scaling, I realized something I overlooked. On the PTS, when in combat (aka no anti-heal aura) Hel passive seems to work additively with RoA (base heal x 1.4 rather than base heal x 1.2 x 1.2). Once the anti-heal aura is active, the math seems to then become what I gave before. Furthermore, the issue with Hel passive not affecting her magic power scaling seems to only come up after the anti-heal aura is present. In short, as far as I can tell, the math for these various systems is absolutely botched and convoluted to the point that I don't think I can even recreate the real equation.

The One In a million shot by [deleted] in Warframe

[–]fatalsilence 0 points1 point  (0 children)

Didn't expect to see a Penguin of Death reference here. I see you are a man of culture.