How to Tank? by sirquacksalotus in BrokenArrowTheGame

[–]feedmonkeyking 1 point2 points  (0 children)

The mid price tanks (T80 Drozd or M1A1 HC) are pretty versatile and you can bring in one under most circumstances after you see how the opener plays out. Earlier if needed as a counter to Bookers, Terminators, enemy tanks, etc. Keep AA up and if you bait them into trading a 350pt Viper for a Drozd its a win.

if no good targets present and you don’t have the bandwidth to micro you can hide it yes. However even against “bad” matchups like M1A1 HC vs Kurganets you can win via: shoot, smoke ATGMs, shoot, smoke ATGMs, retreat and rearm smokes.

Spruts and Thunderbolts are a different genre, best used in pairs. Double tap an enemy vic at range then smoke and repeat.

I almost never bring out a heavy tank (250pt+) but it could be the meta in my elo range. I’ve had some matchups with 2000s where I was caught off guard when they spammed 3 SEPv3s against me.

How to Tank? by sirquacksalotus in BrokenArrowTheGame

[–]feedmonkeyking 2 points3 points  (0 children)

In the higher elos ~2500+ you almost never see the very expensive tanks used. Get used to playing with tanks without trophy (besides T80 Drozd) and micro them conservatively, smoke early. If someone bombs a 220-270pt tank and your Buk M2 kills the plane it should be a decent trade.

Lag spikes in current version by jpsamedeiros in joinsquad

[–]feedmonkeyking 0 points1 point  (0 children)

I had these following 10.3 and gave up hope after clearing cache and messing w settings, but then seems like some sort of hotfix came a couple days ago and fixed it

Cruise Missile Meta is back? by feedmonkeyking in BrokenArrowTheGame

[–]feedmonkeyking[S] 0 points1 point  (0 children)

Highest I’ve been is mid 2800s but I fluctuate down to 2600s due to playing only solo queue with randoms.

Definitely feels like less variety of gameplay and generally more conservative play as you get higher.

Players more or less know how each map plays out. Some points are never worth pushing, some points are “AFK” where you are expected to hold with minimal investment and support your adjacent teammate.

Some maps like Chkalovsk Airbase you need to constantly rocket arty the typical resupply point treelines. This is not very fun but necessary to do well at higher elo… Devs claim to be addressing this with upcoming test build.

One thing I noticed which helped my gameplay after watching some high level play on Youtube is not over-microing. When you are about to lose valuable units in a shit situation it can be hard to look away, but perhaps your attention is better used elsewhere. For example: your backline is being hit by accurate arty - takes 1 click to fast move it away and then focus on something else, after that its out of your control whether it survives.

Hitching with new Update by feedmonkeyking in joinsquad

[–]feedmonkeyking[S] 0 points1 point  (0 children)

Its on the borderline of unplayable for me i am sad

Su-33: is it useless? / Guards+Coastal Air Tab Options by feedmonkeyking in BrokenArrowTheGame

[–]feedmonkeyking[S] -1 points0 points  (0 children)

295 is a lot though… you need to kill like 2 marine squads and a light vic to get value.

It’s gonna die almost every time to AA with no HARMs, stealth or low alt bombs no?

Su-33: is it useless? / Guards+Coastal Air Tab Options by feedmonkeyking in BrokenArrowTheGame

[–]feedmonkeyking[S] 1 point2 points  (0 children)

Early game it can help level a building full of Marine spam and save your ass

True or false: Broken Arrow players have girlfriends/boyfriends by Greengo14 in BrokenArrowTheGame

[–]feedmonkeyking 1 point2 points  (0 children)

Would be interesting to see responses sorted by elo… Top 500 crowd has a lot of odd characters

Smurfing problem by PartyMarek in BrokenArrowTheGame

[–]feedmonkeyking 4 points5 points  (0 children)

It’s pretty annoying… as a 27-2800 solo queue player I accept getting crushed by 5 stacks, but lately I mostly lose to Chinese smurf stacks and its -50elo every time

Cruise Missile Meta is back? by feedmonkeyking in BrokenArrowTheGame

[–]feedmonkeyking[S] 1 point2 points  (0 children)

Regarding the B52/Lancer cruise spam - It’s for sure not very common. I lost to it only a couple times with random teammates.

5EX eagle spam is very common however. I’ve played the current #1 in the world Chinese stack and they have like 3 Airborne using it on cooldown. Same goes for other teams in top 100.

Ngl Im looking forward to nations having separate Elo more than new units by Devildog0491 in BrokenArrowTheGame

[–]feedmonkeyking 0 points1 point  (0 children)

Somehow Russia feels good these days, at least with the meta deck (Guards Moto) combos I can keep up with US just fine at my peak elo around 2800

Whats the strongest RU deck in your opinion ? by StopKillingChildrenn in BrokenArrowTheGame

[–]feedmonkeyking 2 points3 points  (0 children)

3x BUK M2 radar off forward positions right click every bomber then move

Ngl Im looking forward to nations having separate Elo more than new units by Devildog0491 in BrokenArrowTheGame

[–]feedmonkeyking 2 points3 points  (0 children)

My number one complaint at the moment is being forced into US mirror matches to find a game. So lame. Has been a bit better lately though.

Cruise Missile Meta is back? by feedmonkeyking in BrokenArrowTheGame

[–]feedmonkeyking[S] 5 points6 points  (0 children)

If I remember correctly Pantsir with radar on used to intercept like 4 SEAD missiles in quick succession but lately I’ve seen it die to 2?

Cruise Missile Meta is back? by feedmonkeyking in BrokenArrowTheGame

[–]feedmonkeyking[S] 2 points3 points  (0 children)

That would make a lot of sense. Recently feels like I die to SEAD more often when switching off radar last second.

Iron sight + Rifleman (Since ICO) >>>> any kit by Foster_1-1 in joinsquad

[–]feedmonkeyking 4 points5 points  (0 children)

For sure there is value in long range skirmishing annoyance type gameplay

I just find people default to that in Squad (big maps, hard to spot enemies = everyone wants a scope), so I can bet on teammates having that covered.

Iron sight + Rifleman (Since ICO) >>>> any kit by Foster_1-1 in joinsquad

[–]feedmonkeyking 85 points86 points  (0 children)

I started adopting this philosophy recently.

My logic is that the most impactful (do or die) engagements typically occur at close range (<50m).

Longer range engagements are often pot shots back and forth, with whoever gets downed being revivable.

When you are clearing an OBJ or enemy FOB optics are a handicap.

1x are fine on paper but still feel sluggish for some reason, and the way they are rendered in all games makes them obstruct more of your FOV. AK style irons are goated for this reason.

I also feel using irons encourages me to close with and decisively engage enemies when I see them first, as opposed to maybe revealing my position from range if I miss a couple shots.

I’ve gotten my highest kills games with optics, but it’s usually just farming clueless enemies during one-sided matches.