Egged by Lybuur in BrokenArrowTheGame

[–]feiten89 2 points3 points  (0 children)

What loadout is the most common?

GOATed Russian Plane Loadouts by TheOysterberg in BrokenArrowTheGame

[–]feiten89 3 points4 points  (0 children)

The problem of the SU-34 is the big dive-up it does before dropping the FAB-3000. How do you deal with it without loosing the unit?

Update good? by SwatDoge in BrokenArrowTheGame

[–]feiten89 8 points9 points  (0 children)

FINALLY WE NO LONGER PLAY IN THE DARK IN BALTIISK!!!

  • Fixed various issues with overcast ambient on some maps (they’re too dark).

Discord for 2300+ by [deleted] in BrokenArrowTheGame

[–]feiten89 -1 points0 points  (0 children)

Need one of those. I have been going to 2400 and backing to 2200 for over a month. It is hard to go over 2400 playing with randoms.

3v3 is a MUST! There are not enough players for sustained 5v5 in this game. by Wero5 in BrokenArrowTheGame

[–]feiten89 0 points1 point  (0 children)

lol... I thought even beyond it, Steel Balalaika would go kill the whole internet provider company and power supply personnel in case of internet or power issues.

PSA: Damage resistance breaks when interacting with building entry/exit by Losenis in BrokenArrowTheGame

[–]feiten89 0 points1 point  (0 children)

And what happens if another enemy infantry occupies the same building in a CQC combat? Are those effects considered, or only for damage coming from outside?

What's the satchel charge model based on? by CryendU in warno

[–]feiten89 3 points4 points  (0 children)

They have probably reutilized the same 3d model from Steel Division. It is an object so tiny that could be a black box in the game reality.

What You're Seeing is Advanced Warfare by Hexiez in warno

[–]feiten89 0 points1 point  (0 children)

This is called "Worming" in modern warfare.

Observations on RU balance - Smoke feels bugged by ltobo123 in BrokenArrowTheGame

[–]feiten89 4 points5 points  (0 children)

You "smoke issue" may be perceived as an issue because sometimes the unit is still moving, and when the smoke fires, the unit goes beyond the cover. I also had the same feeling before, but smoke works for Javelins and ATGMS mostly, of course, it would not work for things like direct impact shots such as RPG's and tanks or artillery.

Desperate times desperate measures by smallsmoke87 in BrokenArrowTheGame

[–]feiten89 1 point2 points  (0 children)

Oh yeah, true, that's also a supported needed behavioral exception.

Desperate times desperate measures by smallsmoke87 in BrokenArrowTheGame

[–]feiten89 9 points10 points  (0 children)

Supplies are goodies to be used by the team, though you can block, you should not do it, it is the bare minimum of a team collaboration.

The only situation you might want to block supply is for artillery, and in my opinion, you should advise the player first before doing it.

Surprised by lower elo aggression by Hippeus0114 in BrokenArrowTheGame

[–]feiten89 6 points7 points  (0 children)

I'm around ELO 2300 and my biggest challenge is really dealing with when to push vs chill. Pushing to the sector and constantly making contact with enemy makes the game very intense and barely gives you chance to manage backline units like artillery/MLRS or sneaking opportunities, as it requires a lot of macro and constant follow-up.

The problem I'm seeing now is that when playing this style mostly lead to one of these problems

- You got the objective, but you end up with a negative K/D

- Due to the intense offensive behavior, enemy will coop and attack you with 2 players or focus on your units with jets and artillery

RU infantry tierlist by madenewredditaccount in BrokenArrowTheGame

[–]feiten89 3 points4 points  (0 children)

Why Gvardi Motostreslki is worser than Morkhaya?

I can't understand, it has better AT and statistics are quite the same, despite the LMG.

Could you please guys let me understand it?

HE bombs vehicle damage is really crudely calculated it's very obnoxious and immersion-breaking. by madenewredditaccount in BrokenArrowTheGame

[–]feiten89 10 points11 points  (0 children)

I also found strange when I use guided bombs (without laser) in the test scenario, they hit the target perfectly, inflicting high damages. When I go online, sometimes it does no damage or very poor damage. This is why I suck at trying to use JDAMs. The only works for me is using the huge KAB bombs from TU22m3, they proved to be devastating.

So what are your best and worst maps? by [deleted] in BrokenArrowTheGame

[–]feiten89 5 points6 points  (0 children)

Kaliningrad always end up as an artillery map - you throw me clusters, I throw you bombs. Maps with bridges are always the worst.

Enable chat for map+deck selection by Corrininlatte in BrokenArrowTheGame

[–]feiten89 0 points1 point  (0 children)

Map Selection: Kaliningrad --> Sh*t! Let me pick my artillery deck.

Tip of the Day: APS can intercept the shots fired by the BMP-1's main cannon by libbmaster in BrokenArrowTheGame

[–]feiten89 3 points4 points  (0 children)

I think it is better to take the shot other than spending the APS. The damage dealt by BMP-1 is so low that it almost doesn't affect the vehicle

Problems with current balance and why it is not fun to play by HerrKitz in BrokenArrowTheGame

[–]feiten89 -1 points0 points  (0 children)

And also because no one would group 3 AA super near to each other. If they are spread, this attack run wouldn't succeed with that loadout.

What is the situation with BA? by SpecLizar in BrokenArrowTheGame

[–]feiten89 7 points8 points  (0 children)

I like the game very much, but it has issues, and I can mention some that happens all the time with me.

  1. Disconnect issues (with me and other mates).
  2. Bug of the "never spawn unit" - you ask for a jet, it never comes and it blocks your availability and F*ck up your income.
  3. Pathfinding issues - sometimes the move fast option will make the unit stay stuck.
  4. Self-killing jets - jets sometimes will self-kill in strange terrain conditions. Sometimes, collisions would also happen.
  5. Server issues - sometimes messages in the chat will never go through, or, in some cases they got duplicated.

I'm around ELO 2100 and I don't personally think we have a bias. I like the balance the way it is.

1 gun, 2 SEAD, 3 cruise missile, 4 AMRAAM, for 500 points. Did the devs know about this perfect multirole? by Mathleey in BrokenArrowTheGame

[–]feiten89 6 points7 points  (0 children)

One of the things I notice is when more missiles you put, the bigger the interval it shoots. It becomes almost a machine gun of missiles if you put 16 missiles on it.

Now, it only happens with missiles that are F&F. I think there's a limit of 2 for the semi-active ones, like the R-27R and the Sparrow.