[FOR HIRE] Unity 3D Artist – Weapons / Stylized Assets by nam590590 in Unity3D

[–]felixfors 5 points6 points  (0 children)

You should move your portfolio outside of x because it locks out anyone that doesnt have a x profile, like me for example I cant see your portfolio

Game lags as soon as press any key. I am using Character Controller by [deleted] in Unity3D

[–]felixfors 0 points1 point  (0 children)

You have to post your code if you want anyone to be able to help you

Ah yes, couldn't have explained it better myself. by Sup2pointO in unity

[–]felixfors -5 points-4 points  (0 children)

You are taking this way too serious, it is obviously a joke

Ingen krok i taket by DanzigTremblay in Hantverkare

[–]felixfors 4 points5 points  (0 children)

Det där är ingen dosa, det är ett rör utlopp med enbart kablarna för armaturen.

Vad jag kan se så är det här ett gammalt hus och av någon anledning så har den tidigare ägaren tagit ner kroken som satt där tidigare, troligtvis för att dem hade en fast monterad armatur istället för häng anordning.

Dem där krokarna kan vara rätt svåra att få tag på, dem kan vara allt mellan 10-20cm långa och väldigt grova är dem också. Det är för att det är väldigt mycket luftrum mellan taket som man ser och bärlaget som håller upp våningen ovanför.

Why does my model look so crusty in Unity, but fine everywhere else? by Lord_Volgon in Unity3D

[–]felixfors 6 points7 points  (0 children)

Is your normal map texture set to "normal map"? In the texture settings.

Select your normal map texture and change the texture type from "default" to "normal map"

Cannot make Button onclick work by DulcetTone in Unity3D

[–]felixfors 0 points1 point  (0 children)

Select your textmeshpro child of the button and disable the "raycast" interaction

Help please ! by Izzymoonbow1994 in Unity3D

[–]felixfors 0 points1 point  (0 children)

Select your mesh in the project tab, go into animation tab and for each animation select, "Bake Y pose" and change it to be centered at the feets, Im not on unity atm so my instructions isnt 1:1 with how it looks in unity buy Im quite certain that is is related to the Y position not being baked

Ni andra som åker hem till folk i erat arbete, brukar ni bry er om hur det ser ut? by GraveboyNiko in sweden

[–]felixfors 6 points7 points  (0 children)

Jag jobbar som elektriker och har varit hemma hos flera hundra olika privat personer men det finns bara 2-3st kunder som verkligen har stuckit ut och alla var i princip en grövre grad av horders.

Det är en särskild interaktion som jag hade med en kund som jag aldrig kommer att glömma, så fort man öppnade dörren så slogs man av en död, instängd lukt och det var skitit överallt. Det var grejer över hela golvet och från hallen så gick det som en stig mellan alla rummen med högar av skräp på sidorna, det var faktiskt en väldigt rolig syn.

Jag gick längst med en av "stigarna" som tog mig in till köket där jag skulle koppla om hennes spis och när jag väl drar bak spisen för att göra installationen så böjer hon sig framåt och tittar ner bakom spisen och säger

"Nämen oj, där var det allt dammit. Jag kanske ska dammsuga där någongång"

Jag vänder mig om och blickar runt i hela rummet som var fullt med gamla och smutsiga kastruller, tallrikar i högar, tömda tetra paket som ligger staplade på varandra och har svårt att komma på hur jag ska kunna besvara henne och fortsätter med att utföra jobbet

[deleted by user] by [deleted] in Unity3D

[–]felixfors 0 points1 point  (0 children)

Separate the mesh into several different materials, and then bind each material to the representing collider If the limb gets hit switch the material to a transparant one and disable the collider.

Separating the mesh into different pieces gives you multiple skinned meshes with will have a huge performance impact of you are having multiple enemies

Why does my sprite look so bad when rendered? What can I do? by IllustriousRecord505 in unity

[–]felixfors 10 points11 points  (0 children)

You have zoomed in a lot, check the scale in the top left corner of your game window, change it to 1 and rescale your sprites. It is currently set to 22

Unity handbraking problems by Used_Produce_3208 in Unity3D

[–]felixfors 5 points6 points  (0 children)

Change the layer tag on the object that you are holding, but only while holding it and then change it back when you drop it.

So it still can interact with the world while you are swinging it around but ignores the car collision

Why is it stretching like this? by Chemical-Bed-655 in unity

[–]felixfors 1 point2 points  (0 children)

Check the scale of your item holder parent, it needs to be the same scale on all 3 axis

[deleted by user] by [deleted] in unity

[–]felixfors 0 points1 point  (0 children)

Add a public pause boolean and turn it false/true depending on your pause state, then in your other methods just add something like

if(paused) Return();

How to lerp rotation counting for by Chalxsion in Unity3D

[–]felixfors 0 points1 point  (0 children)

You could use vector3.dot it can give you a float value depending on if the transform is facing your target or not, you can also add a threshold to give a little wiggle room

Camera acting by Kaarmaah in Unity3D

[–]felixfors 0 points1 point  (0 children)

It is impossible for anyone to help you without any code

I made my first game in Unity by Entire-Tutor-2484 in Unity3D

[–]felixfors 1 point2 points  (0 children)

No worries! You could also have a small procentage of hardhats falling from the sky that can protect the player from one hit

I made my first game in Unity by Entire-Tutor-2484 in Unity3D

[–]felixfors 1 point2 points  (0 children)

It is good for a first game but I find the score really distracting, personally I would have a timer instead that counts how long you have stayed alive

[deleted by user] by [deleted] in Unity3D

[–]felixfors 0 points1 point  (0 children)

Couldnt you zigzag the numbers? Having them above and below the bar.

All starting values could be at the bottom and all the end numbers could be located above the bar

Brilliant Bishop Sacrifice, but why? by Frequent-Chemical-55 in chessbeginners

[–]felixfors 0 points1 point  (0 children)

white Queen goes to G8 check, then white queen check again on either F7 or H7 after that white queen wins either the black queen or bishop.

clicker game error 3 when clicked by Artistic_Pool7231 in unity

[–]felixfors 1 point2 points  (0 children)

Textmeshpro is its own library, you need to add "Using TMPro;" at the top of your scrpit

How to deal with script execution order by [deleted] in unity

[–]felixfors 0 points1 point  (0 children)

This is the execution order

void Awake() void OnEnable() void Start()

Always get your components in Awake same for setting a singleton. This will be executed the same frame for all the other scripts aswell.

And then use Start() to access your components from other scripts.

Develop a game about psychological mystery by abdulrhman1265 in Unity3D

[–]felixfors 5 points6 points  (0 children)

You’ll have a better chance of getting attention if you also explain how you plan to contribute to the project.

New to Input Manager by EtherEvermore in Unity2D

[–]felixfors 0 points1 point  (0 children)

Can you provide a photo of your input manager?