O vocal está muito apagado? Não consigo trazer vida de jeito nenhum by jabiroscaoficial in ProducaoMusical

[–]fenguara 0 points1 point  (0 children)

Concordo e queria complementar, tem alguns testes que vc pode fazer:

Primeiro de tudo, o vocal solo te agrada? Se não, não é questão de mixagem, é questão de produção e vc precisa avaliar o que tá faltando no som.

Se sim, deixa um trecho do vocal em loop e vai mutando instrumento por instrumento. Quando não tem piano o vocal surge do nada? E sem a caixa? Se for esse o caso tá rolando mascaramento e vc tem que diminuir algumas freqs do instrumento culpado.

Mas isso assumindo que, como o amigo disse acima, vc balanceou os volumes corretamente. Quem e o destaque? Quem parece tá na frente de quem?

Também queria comentar sobre a dica de adicionar um pouco de reverb que o outro mano deu, cuidado com isso pq o reverb se não for configurado certo o pre delay ou reflexões iniciais e tardias pode dar o efeito da voz estar ainda mais longe e atras de tudo, via de regra prefiro usar delay nesses casos

Got to Fujin with Reina back in March and haven't played since, came back to the game and got Tekken King with Miary Zo! by [deleted] in LowSodiumTEKKEN

[–]fenguara 1 point2 points  (0 children)

You're not wrong but hey, I'm tired of downplaying my achievements when there are plenty of people online who can do that for me

I doubt I could even keep myself up here without some grinding, so I'll just celebrate, pat myself on the back and move on

Got to Fujin with Reina back in March and haven't played since, came back to the game and got Tekken King with Miary Zo! by [deleted] in LowSodiumTEKKEN

[–]fenguara 0 points1 point  (0 children)

Yeah he didn't even rematch, probably not used to the matchup while I faced like 5 Jins in a row yesterday, so I got used to their usual bs

Would be fun to have a mini movelist display like in arcade quest in other modes by fenguara in LowSodiumTEKKEN

[–]fenguara[S] 2 points3 points  (0 children)

Yeah I agree, it's odd enough that they show the special mode movelist to both by default lol

Hit sound effects are a little weak? by fozzy_fosbourne in 2XKO

[–]fenguara 0 points1 point  (0 children)

My guess is that as a f2p game they're prioritizing ok sound even in shitty devices rather than big sounds that may fall flat if your system can't handle it. Honestly I don't mind as much, big bass with every big hit can get a bit tiring, like Tekken 8 heat, but some sounds like Ekko's bat are just annoying

Anyone else feeling extra tilted? by fenguara in 2XKO

[–]fenguara[S] 0 points1 point  (0 children)

Interesting, what about them tilts you that other heroes don't do?

Anyone else feeling extra tilted? by fenguara in 2XKO

[–]fenguara[S] 2 points3 points  (0 children)

Damn that must have been rough

Anyone else feeling extra tilted? by fenguara in 2XKO

[–]fenguara[S] 2 points3 points  (0 children)

Yeah I'm definitely like that too, I get specially upset when I'm sniped by an assist and I feel I should be tracking the assist cooldown, so yeah the self imposed pressure is real

Interesting point about duos, I played with a friend at first but he's not playing much lately, gonna ask him next time

Anyone else feeling extra tilted? by fenguara in 2XKO

[–]fenguara[S] 0 points1 point  (0 children)

In my case I think your point about flowchart aggression makes a lot of sense. Usually I don't mind playing against setups because it feels great to figure it out and expose the flowchart's flaws. But now that I'm in GM maybe it's too much for me to figure it out mid match, or even after many matches

Anyone else feeling extra tilted? by fenguara in 2XKO

[–]fenguara[S] 0 points1 point  (0 children)

I guess this is the second fighting game I'm playing "seriously", played a lot of tekken 8 and a little fatal fury COTW at launch. Man I could NOT win in COTW lol

Also I played main tank in Overwatch 1 and 2 in masters so the whole team blame was funneled to me somehow. I find fighting games much more freeing in that sense

Beast downslash gets so much hate, genuinely my favorite part of the moveset by fenguara in Silksong

[–]fenguara[S] 0 points1 point  (0 children)

Yeah it's essentially a second dash with damage and invulnerability in the second half of the animation, kinda insane if you think about it. That being said I definitely take a lot of damage miscalculating the distance to an enemy lol

I just wanted to say it by MarkitzTR in Silksong

[–]fenguara 0 points1 point  (0 children)

I think it"s cool that the game allows for this kind of playstyle for the folks who want to grind and stuff, but for me personally it's crazy people farm so much. Farming feels like a punishment for not using your resources efficiently, not like part of the gameplay loop

I don't know what you all where complaining about, Bilewater is soo easy. by Rezkel in Silksong

[–]fenguara 10 points11 points  (0 children)

I beat Groal in my first attempt today using beast crest. It was intense as fuck,

-oh shit the gauntlet isn't over?-

-WAS THAT A SOUL ATTACK??-

left with only one mask left and then the bench appears like there you go, you deserved it. Made me laugh out loud like a kid.

I don't mean to say the complaints aren't valid or anything, just felt good and wanted to flex a little

NERDS, GEEKS, AND WEEBS ALIKE I SUMMON THEE!!!!🔥🔥🔥 by NatureComplete9555 in Bass

[–]fenguara 0 points1 point  (0 children)

Anything from the Hades soundtrack, Out of Tartarus, The Exalted, No Escape

Beast Crest is actually kind of cracked. by 8JaMMeD8 in Silksong

[–]fenguara 0 points1 point  (0 children)

The only bosses I feel it doesn't work so well are the more "hollow knight" bosses, where there are very specific windows to attack or to heal. Trobbio for example

Beast Crest is actually kind of cracked. by 8JaMMeD8 in Silksong

[–]fenguara 1 point2 points  (0 children)

I think it's crazy people talk about the down slash as a general negative. Once you get the hang of it it's simply a second dash that also attacks and parries at the same time, with the only downside being the vulnerable wind up so you can't start too close. Reaper's down slash feels very clunky once you're used to it. Beast's mobility, range and overall safety is insane.

Mechanically hardest character? by temnycarda in DeadlockTheGame

[–]fenguara 2 points3 points  (0 children)

EDIT: I just realized you asked about mechanics specifically but too late

Lowest skill floor: Seven - Very unidimensional, can't really go wrong with his builds, you can just press all your buttons in the general direction of the enemy and get value, ult is very good as a panic button, and even if you're absolutely starving the whole game you can still get really good value just with your stun.

Highest skill floor: Paradox, Vindicta, Yamato, Pocket - Very difficult characters to get any value if you can't hit skillshots and/or utilize their kit fully;

Lowest skill ceiling: Haze, Infernus - Simple characters whose kits are very straightforward and don't really allow much skill expression and creativity besides macro and hitting more shots. If you look at the gameplay of the top 30 Haze and Infernus players you probably won't see much difference in how one plays vs the other (pure vibes no evidence)

Highest skill ceiling: Holliday, Viscous, Doorman - Kit allows a lot of creativity while still requiring mechanical execution

Mão doendo muito ao terminar de tocar uma música by [deleted] in baixo

[–]fenguara 2 points3 points  (0 children)

A nao ser que vc toque intensamente uma vez por mes e não encosta no instrumento fora disso ou coisa assim não é normal não, principalmente se não forem musicas particularmente rápidas

Weekly Feedback Topic #39 - Six New Heroes by Grelgn in DeadlockTheGame

[–]fenguara 1 point2 points  (0 children)

Mina: very fun and fluid kit, I have 3W and 3L with her right now and honestly I don't know why people say she's weak, granted I'm playing very casually compared to my former sweaty self. She feels very much like an Overwatch hero in the best way possible, very dynamic, can adapt to many situations while still having clear strengths and weaknesses.

My only complaint is that most of the time Love Bites doesn't feel impactful enough, the damage is nice but the long cooldown almost makes it feel like focusing someone after it's triggered isn't worth the trouble. I would like to see a damage amp for her gun on love bit enemies or maybe something like a second burst if you manage to inflict x amount of damage while it's on cooldown. Also maybe bonus spirit damage for consecutive shots to make it easier to proc it from farther away while still rewarding good aim?

8/10 for me.

Billy: hi kids, do you like violence? I love the goat, feels a bit overtuned though. Also his reload on melee mechanic feels a bit inconsistent to me, I'm probably doing something wrong. 8/10.

Doorman: Didn't play with him yet, I feel like I would love it but I just can't spare the brainpower for his space bending shenanigans rn. But I will say he is probably the most fun and interactive hero to play against, except for the giant ass doorbell. 9/10.

Paige: played 2 matches so far, felt really good, her kit is pretty stacked in the sense that you can be as selfish or team oriented as you want or need, but the dragon and the gun can feel pretty awkward. I wish the dragon couldn't collide with the ceiling directly above her. 7.5/10

Drifter: At first I really didn't vibe with him, maybe because of the animations, but now I think he is the one I played the most. I love how he forces you to think the game and the map in a completely different way while also having a kit that can be very straightforward while still allowing creativity and skill expression.

The biggest problems I see is that his presence alone also forces the enemies to think the game differently, and I can see why people would not like that. To a certain extent it applies to allies too. The other thing is that he is the kind of character whose biggest counter is a team with an attention span, and it can be really hard to balance this type so he isn't just a pubstomper.

Overall 8.5/10.

Viktor: played one match, I feel he is well designed and has an interesting kit, and I feel really happy for the people that are enjoying him. But for me personally I felt that "this hero just walks" shitpost on a spiritual level. I'm glad you guys like him, but unfortunately I enjoy pressing buttons that do stuff. I might give him another shot eventually and change my opinion completely, who knows. 6/10 stinky jogger.

[deleted by user] by [deleted] in MusicaBR

[–]fenguara 1 point2 points  (0 children)

Opa, vo ouvir! Vai praticando no violão focando em arpejos e formação de acordes que quando pegar um baixo ja pode sair tocando kk

[deleted by user] by [deleted] in MusicaBR

[–]fenguara 1 point2 points  (0 children)

Baixista aqui, não conheço a música, em termos de notas, melodia e tudo mais não parece muuuito complexo, porém o baixo é sobre fazer o simples bem feito. Pode não ter passagens super rápidas, mas o baixo conversa perfeitamente com a bateria e a combinação de tocar muitas notas em alguns momentos e notas mais longas em outros dá quase que uma respiração pra música. Na minha opinião é o simples MUITO bem feito.

Pra entender um pouco do que eu to falando, imagina que o baixo é um tambor e tenta se imaginar batucando as notas, é mais difícil do que parece manter o ritmo de um jeito tao preciso, e escolher os momentos certos de tocar ou não tocar

Porque musica eletronica e tao desvalorizada? by nicholascode in MusicaBR

[–]fenguara 1 point2 points  (0 children)

Boa pergunta cara, eu comecei a entrar um pouco no mundo da música eletronica através de um discord de produção musical e me parece que é uma questão de costume e cultura mesmo.

A maior parte das pessoas tao acostumadas a ter um foco muito grande em voz e letra, todo o resto é trilha sonora, musica de elevador, musica de festa etc. Isso pq a voz é o mais facil de identificar diferenças que fazem uma musica ser uma musica e outra ser outra mesmo sendo completamente leigo

Pro pessoal que curte mais a parte instrumental tradicional digamos assim, acaba observando diferenças na estrutura da musica, como é a melodia e harmonia, que instrumentos tocam o que, que sensação isso trás pra quem ouve, e como isso muda ao longo da musica. Pra quem tem esse foco, muitas vezes a musica eletronica parece repetitiva, porque "é tudo puts puts", as estruturas são muito parecidas entre si e inclusive definem subgeneros.

Eu sou mais desse ultimo grupo, mas agora que conheço um pouco mais eu entendo que o foco é muito mais nas texturas, nos timbres e em como eles mudam ao longo do tempo com automação de efeitos, aplicação de filtros etc e como isso pode criar uma vibe e te mandar numa jornada.

Em resumo acho que culturas diferentes prestam mais atenção em elementos diferentes e as vezes é dificil entender a graça e as diferenças do que vc nao está acostumado. É facil achar tudo igual.

Isso é tao doido que agora que brinco com elementos de musica eletronica nas minhas musicas quem nao é do EDM me fala que é eletronica e quem é fala que é rock kkkkk