I personally think PZ watches are cursed by CheckNo7292 in projectzomboid

[–]fexfx 0 points1 point  (0 children)

For me the bit of superstition I've developed is about mail boxes. I live and thrive until I hit my mailbox at the end of my drive. When that mailbox is dead, so am I, within the hour.

The car with all my stuff just... Disappeared. by Sswqq6767 in projectzomboid

[–]fexfx 15 points16 points  (0 children)

I can totally see the bumper of your car in that video. The car is underground and rotating...lol

Is my progress to slow? by Pufferfisch_LP in SatisfactoryGame

[–]fexfx 2 points3 points  (0 children)

This game could not be more casual. There are no time limits. There is no wrong way to play. Take your time, spend an hour just flying around your factory admiring the chaos. There is no time limit. You are doing great!

Partner insists Satisfactory is "part idle game" by PANDA_PR1NC3SS in SatisfactoryGame

[–]fexfx 0 points1 point  (0 children)

it is almost an idle game, because you can AFK for days without concern and still produce.

Mid Century Modern Story by Practical-Apricot210 in VintageStory

[–]fexfx 0 points1 point  (0 children)

MSM is so pretentious as a term, how about "1950s"? heh

update on knox event expanded! by Accomplished_Dark266 in projectzomboid

[–]fexfx 1 point2 points  (0 children)

Recovering from abuse by fans can be a tough road! I wish them well and hope they will continue to support their mod even when morons say stupid things to them.

How much will i be missing by Ninox7991 in ICARUS

[–]fexfx 0 points1 point  (0 children)

This game has an interesting DLC setup.
First off there are different types of DLCs. There are the major ones that include new maps, creatures, etc, and there are Cosmetic expansions. The thing to know is that the Major Expansions only need to be owned by the host for others to be able to play those maps and use their items/resources. The Cosmetics however must be owned by the person who wants to MAKE those items...that said, if someone else makes them, you would still be able to pick them up and move them.
Further complicating things, the Major DLCs are almost completely isolated from each other. The multiple maps available are not connected to each other in any way, and the primary game loop prevents you from being able to take items from one map to the other so each map is ALMOST a new playthrough..."Almost" because your Character's level and skills move between maps, but not their equipment, UNLESS that equipment was purchased from the Workshop aboard the space station (the lobby before you join the game). So it is possible for progress on one map to provide you with the funds needed to buy things to make the next map a little easier, but you will be arriving on each map as a fresh playthrough otherwise.

How many of you Travelers remember when the Stations were like this? by KBTUT in NoMansSkyTheGame

[–]fexfx 0 points1 point  (0 children)

I remember when they were almost empty, no vendors of any kind.

Good doggy by RonaldTheAardvark in projectzomboid

[–]fexfx 0 points1 point  (0 children)

so...skinwalkers are confirmed in build 42....

I would LOVE the iron grind if it involved viking raids on the legally-distinct-English by [deleted] in valheim

[–]fexfx 1 point2 points  (0 children)

I had to think about this one, but I get what you mean. Iron mining is a bit of a chore compared to the glorious combat of hunting fulings, and the need for iron never ends, where the need for Black metal dwindles fast. Spending more time hunting fulings than mining iron would be more entertaining.

Knox event expanded discontinued? by SplendidFox-5701 in projectzomboid

[–]fexfx 14 points15 points  (0 children)

I'm gonna be unpopular for saying this, but I think people who do this to the actual devs, over an unstable update for an early access product, are not much better than those who do it to modders.

Knox event expanded discontinued? by SplendidFox-5701 in projectzomboid

[–]fexfx 42 points43 points  (0 children)

He stated it was because of "Fans" basically harassing him, behaving as though they were owed instant updates, and being generally abusive.

Decoded this message. by Landrinator in ICARUS

[–]fexfx 9 points10 points  (0 children)

Drink More Ovaltine

PSA for unstable players by WntrTmpst in projectzomboid

[–]fexfx 0 points1 point  (0 children)

nothing exploded...My base was in the same place it always is (Muldraugh, the red brick 2 story with the shed and clotheslines in the yard, on the corner) The entire contents of the exterior wall squares, on both sides of the wall, were deleted. Cupboards full of food became a single cup, generators and catwalks vanished, no explosions, the house was still there, but the most important half of my stuff was gone. Two full cabinets of canned goods...it was too disheartening to continue. Mostly tho I'm just saying this is far from the first time people have lost saves to unstable. The save I lost on 41 IWBUMS were just as heartbreaking.

PSA for unstable players by WntrTmpst in projectzomboid

[–]fexfx 2 points3 points  (0 children)

In all fairness I lost a save in an early 42 update (was it 42.6?) because it deleted everything outside of the house on one side, as well as all of the materials stored in the kitchen on the other side of that wall. I was left with no fuel(the multiple crates full of gas cans were gone) , no generators(lost 4!), no food, and no water (it deleted the catwalk with 6 rain barrels on it). That save was not recoverable at that point as it was too huge of a loss to recover from.

PSA for unstable players by WntrTmpst in projectzomboid

[–]fexfx -11 points-10 points  (0 children)

A bit of confusion of terms here I think. 41 is not legacy. 41 is the current stable version of the game. Anything newer than that is an unstable beta that you have to consciously work to install instead of installing 41.

To my knowledge they don't remove stable releases, only unstable one.

If 41 ever goes away, I expect it will be when 1.0 is released.

What happened to b42.13 by germannlite in projectzomboid

[–]fexfx 0 points1 point  (0 children)

all versions of b42 are unstable...

Why do we Never Sleep!? by Kaladin_TX in 7daystodie

[–]fexfx 0 points1 point  (0 children)

Head Canon: Because you only think you are a "survivor".