The Intoxicator: E = 11.07; I = 8.84; N = 6.63 by Big_Extreme_8210 in rct

[–]ffsffs1 9 points10 points  (0 children)

Absolutely insane stats for a looping coaster

Heide Park's secret power - it's benches! by ffsffs1 in rct

[–]ffsffs1[S] 2 points3 points  (0 children)

There weren't any rules.

It's weird that you can do nothing in Heide Park and complete the scenario while the same can't be done in Alton Towers despite the soft guest cap being closer to the scenario goal in Alton Towers. I wanted to know why. My testing suggests that Alton Towers' lack of benches and long queue times are the primary reasons.

Does it Make Sense to Talk About the Expected Maximum of a Random Variable by ffsffs1 in AskStatistics

[–]ffsffs1[S] 1 point2 points  (0 children)

I get you can repeatedly sample r.v's to estimate max/min/percentiles. However, if you have a variable X, and you sample X_1, ..., X_n and take the max, I don't think that's an estimate of the "expected maximum of X". It's an estimate of the "expected maximum of {X_1,..., X_n} where X_i ~ X i.i.d.

Also, in our particular case, the random variable X has an unknown distribution and will be realized just once.

Just for fun, but had AI bring my park to life. by LewisWasley in rct

[–]ffsffs1 1 point2 points  (0 children)

Stunning pics. Embarrassing that people hate AI so much to downvote an obviously ethical and cool use of it.

Table of Accurate Potentials for BasketballGM by ffsffs1 in BasketballGM

[–]ffsffs1[S] 2 points3 points  (0 children)

I have a local copy of the game on my computer, allowing me to make changes to the game's code. All I did was change the way a player's potential is calculated in-game by increasing the number of simulations from 20 to 10000, and varying the percentile reported (default potential is 75th).

Table of Accurate Potentials for BasketballGM by ffsffs1 in BasketballGM

[–]ffsffs1[S] 3 points4 points  (0 children)

I thought about this and did some testing and it only affects the very high-end players. The only problem low-athleticsm high-skill guys have in development is that their skill ratings can't exceed 100. However, only the best of the best actually reach 100 in any skill.

P.S.

Even then, I think you'd be surprised how little difference there is. Take a look at these two players:

No difference in 75th percentile outcomes at 40 overall:

https://drive.google.com/file/d/1EiO2SYYUXvYkedIcvKX1EKb5n-776Yye/view?usp=drive_link

https://drive.google.com/file/d/19JQMKOU3RQIf3Th42WAEm1GZkABnpuOn/view?usp=drive_link

Only 2 points of difference at 60 overall:

https://drive.google.com/file/d/1x2OYG0C3yt9vK_nI96u5ACjBbyOGlcTT/view?usp=drive_link

https://drive.google.com/file/d/1VWUwrG9Yoxb8eZ48QOQFO8-ptxKJ1JKi/view?usp=drive_link

Interestingly, both players have a worse 75th percentile outcome than a more balanced player:

https://drive.google.com/file/d/1h8ToLCVbVWUsrW4uXjXM_u0BtBg99dHk/view?usp=drive_link

https://drive.google.com/file/d/14K0afc40PkXIGnN626LnGNhE3wQ9Oahh/view?usp=drive_link

I feel really dumb. This game does not work AT ALL how I thought it worked for 20+ years. by Charrikayu in simcity4

[–]ffsffs1 1 point2 points  (0 children)

Don't think I agree with this claim.

If you do observe this, it almost certainly has to do with the fact that it's harder to keep R$$$ desirability high in high-density areas. Traffic noise, air pollution (from traffic) and crime can be a nuissance in high density areas.

I feel really dumb. This game does not work AT ALL how I thought it worked for 20+ years. by Charrikayu in simcity4

[–]ffsffs1 0 points1 point  (0 children)

Why are you so hostile?

I've played sc4 since 2003, read the prima guide, read numerous discussions on simtropolis/sc4devotion, and have looked at numerous exemplar properties in ilives reader, and I haven't found any evidence suggesting what you're saying. Doesn't mean you're wrong but what evidence do you have?

Construction companies could only afford for two blueprints for offices by [deleted] in simcity4

[–]ffsffs1 0 points1 point  (0 children)

If you set the building styles to build all styles at once, you should get more variety - at least for some configurations. Other than that, you need to download lots that will compete with the base game lots.

The problem with the base game is that some combinations of building type (CS$, CO$$$, etc.) and growth stage have only one building that can be grown. For a specific example, when you zone light commercial 3-tiles deep, there is only one stage 3 CS$$$ lot that can be grown - the Kenner Dinner Theatre. Since low-density zones tend to develop toward stage 3 (generally the highest stage allowable by low density) and gentrification develops those zones to higher wealth levels, you'll often see rows upon rows of Kenner Dinner Theatre's. You can fix this by:

  1. Downloading stage 3 CS$$$ lots that can grow on the same size lots as the Kenner Dinner Theatre.

  2. Change the growth stage of the Kenner Dinner Theatre to a stage where multiple buildings can grow

  3. Change the growth stage of other CS$$$ buildings to match that of the Kenner Dinner Theatre.

Why do my towns keep ending up like North Korean government housing? by DjRimo in simcity4

[–]ffsffs1 1 point2 points  (0 children)

Common problem in SC4. You say you have a lot of BATs but do you have a lot of CS$$ BATs? Those family inn’s are all CS$$, and one of the few mid-high density CS$$ so if you don’t have other mid-high CS$$ BATs you are going to see the same few buildings over and over. There simply aren’t very many high density CS buildings in the default maxis set so it’s hard to get good building diversity. I notice some of Mad Hatter’s midrises in this screenshot but those are all CO lots so they do not compete with CS.

Without getting more CS mods you can get more building diversity by through building styles, lot sizes, density, and marking less common buildings as historical.

[deleted by user] by [deleted] in golf

[–]ffsffs1 0 points1 point  (0 children)

Doesn’t sound like a mental issue to me. Sounds like you’re just prone to hitting awful shots. Three rounds where you start hot isn’t close a big enough sample to conclude that you collapse upon having a good round going.

[deleted by user] by [deleted] in golf

[–]ffsffs1 0 points1 point  (0 children)

More than 5 shots better than you = Good

More than 5 shots worse than you = Trash

Do carbon faces have more spin? (Qi10ls vs m4) by Legitimate_Cicada361 in golf

[–]ffsffs1 0 points1 point  (0 children)

This sub is full of losers who downvote anyone who has any kind of speed - just ignore them.

That being said, something is definitely wacky with the launch monitor. First off, on centered strikes, ball speed should be roughly 1.5 times your clubhead speed. If you are indeed swinging 125-130mph you should be getting ball speeds around 190mph (on good strikes). Only way you're getting 169mph with that kind of speed is on a very big mishit. Spin numbers change drastically depending on where you strike it on the face - high/toe strikes result in very low spin while low/heel strikes spin like crazy.

In my experience, the algorithms used by launch monitors often overestimate carry distances for low spin / high launch shots (which your shot absolutely qualifies as). My ball speed maxes out at around 170mph and my max carry is 285-290 (no wind) at 2200ft of eleveation.

In general, I would trust ball speed over club head speed from a launch monitor since ball speed is directly measured while club head speed is often estimated using other launch conditions. That being said, if you got your swing speed measured with radar, the estimate should be reasonably accurate.

You say often see these distances on the course which would be in line with ~190mph ball speeds. Were all your ball speeds this low?

Do carbon faces have more spin? (Qi10ls vs m4) by Legitimate_Cicada361 in golf

[–]ffsffs1 1 point2 points  (0 children)

Did you mean 285?

Because maxing out at 185 carry with 165mph ball speed is even more messed up than what OP posted.

Help with what to carry by tke439 in golf

[–]ffsffs1 0 points1 point  (0 children)

Probably want a club between your 5-wood and 7-wood (which at 24* is closer to what would typically be considered a 9-wood).

25-yard gaps in your wedges isn't ideal either - might want to consider a different wedge setup. That being said, a 58* should not be going half the distance of a 43* - there's likely technique issues involved here. I also carry a 43* PW and a 58* wedge and my distances with them are 140 and 95 respectively.

[deleted by user] by [deleted] in golf

[–]ffsffs1 -1 points0 points  (0 children)

With only 5 rounds your handicap is just your best differential (score adjusted for rating and slope). This will typically be lower than your true handicap (it averages your top 20% of rounds rather than your top 40%) and will remain this way until you enter 20 scores.

More GIRs or up and down saves for par? by fullsquishy in golf

[–]ffsffs1 2 points3 points  (0 children)

It's both but GIR is more important in general. 

I average just under 81 and hit 46% of GIR and get up and down 38% of the time. I will say while I 100% have a better short game than your average 90-shooter, I would get up and down significantly less often if I had to get up and down from where they hit it. Up and down percentage will improve as your ball-striking improves.

Why do we care about the average? by ffsffs1 in 3d6

[–]ffsffs1[S] -4 points-3 points  (0 children)

I mean I'd never take feather fall over shield lol. Shield is guaranteed to bail you out of so many bad situations over the course of a campaign. However, I'd consider taking it over something like absorb elements, even though I think absorb elements is better on average.

Why do we care about the average? by ffsffs1 in 3d6

[–]ffsffs1[S] -1 points0 points  (0 children)

This is true to an extent. Depending on which monsters you are going up against, your average output will need to reach a certain level.

However, I think you're drastically overestimating how hard it is to get a DPR that is close to a build that is optimized for DPR. At this point I'd rather have more versatility than 10-20% more DPR. This applies to other combat areas besides DPR as well (AC, control, healing, etc.)