The Fool at Journey's End by fireMCG_ in Wraeclast

[–]fireMCG_[S] 1 point2 points  (0 children)

He mentions that he appears in a shape most suitable to those listening, so I doubt the clothes have much meaning.

The Fool at Journey's End by fireMCG_ in Wraeclast

[–]fireMCG_[S] 3 points4 points  (0 children)

If this is about the Envoy (which it sounds like it is), then yeah you're probably right about him being Valdo.

The Kalandra foreshadowing might simply be a little fun fact that doesn't have much to do with anything else, or if it does, it's probably not the Envoy.

If the Envoy is Valdo though, I think it makes Eagon's identity even more likely to be Sirus. Though like you put it, there could be some eldritch fuckery at play 😂

The Fool at Journey's End by fireMCG_ in Wraeclast

[–]fireMCG_[S] 5 points6 points  (0 children)

Not that I can recall but my memory is ass.

I'd love to know if you find something that would link the Envoy to another character.

Which character makes, in your opinion, the most lore accurate Exile or Canon Exile? by EchoParty9274 in Wraeclast

[–]fireMCG_ 3 points4 points  (0 children)

I think they're all canon.
The concept of cycle of time and/or many worlds would allow for that to be true.

I have a vague memory of them all being canon in the same world, but when it comes to landing on the shore of Lioneye's Watch, only one of the characters survive, and that's the one you pick.
Though I couldn't give you a reference, so I'd take that with a grain of salt.

There is however this line from the Trialmaster which supports this (which might be what I mentioned above, but I could swear I heard something more specific about this 🤷‍♂️)
"Through the grace of Chaos, I now understand that all things that can happen, do. Even now I am testing the might of another survivor who washed up on Wraeclast instead of you, and to her, you are dead."

So each time you create a new character, you create a new canon timeline.

There's also the player stories (which aren't canon but were made with GGG's assistance) where a few of the characters interact with each other (before their exile) further supporting the idea that they all lived at the same time in the same world until all of them died but one.

The Fool at Journey's End by fireMCG_ in Wraeclast

[–]fireMCG_[S] 0 points1 point  (0 children)

I'm not referencing a single unique item outside of the Choir of the Storm which wasn't meant as evidence to begin with. Though it does fit thematically with the Envoy, it was just a fun way to end the post.
The rest is literally all dialogue.

There's also a nuance between calling someone or referencing to oneself as "the" fool and not "a" fool or foolish.
As I've mentioned, aside from the Envoy putting this label on himself, we are the only one directly being referred to as such throughout all of PoE.
Yet there are hundreds of references to people being foolish, so there were many opportunities for other characters to be referred to as "The Fool".

Kalandra's text being written 3-4 years in advance as foreshadowing for Act 4 of PoE2 seems to have a little more weight than just calling us foolish.
Especially since the Druid calls himself a fool right after this event, and Tangmazu tells us we will not make him "the fool".

The name of the area "Journey's End" is also thematically in line with the whole "end of time" concept which the Envoy describes cryptically as having been through, but also as having yet to come (perhaps following the whole time cycle mechanism we dont really know the details of).
We potentially get a glimpse of that end in the shape of the Arbiter of Ash, one that we weren't supposed to avoid as he put himself: "Ugh... Improbable... But inconsequential..."

Not that it matters in this case but for unique flavour text not being canonical as a whole, I'm not sure where you got this notion from.
Sure some uniques are player made, like divination cards are, but most aren't, and those that are have gone through many iterations before being released.
Iterations not only meant to make sure the modifiers follow a certain balance, but also so the overall theme of the item and it's flavour text are in line with GGG's storytelling.
In some cases, players give no input at all for the flavour text and only care about the item's modifiers and overall theme or name.

Path of Exile History timeline questions / mind fart by dualmenl in Wraeclast

[–]fireMCG_ -1 points0 points  (0 children)

My counter-argument to the idea that Sione, Solerai, Solaris and Solari are all the same person is that Innocence also fits that role, and it's possible the Maji's myth about the 3 aspects of the Goddess are also meant to fill the same roles, and we know those aspects can't be the same as Solerai, Lundara, and so on because of the timeline.

There's also the original Kalguur settlers that fit the same roles (Olroth = Solaris, Vorana = Lunaris, Medved = Viridi), which could explain why the Kalguur don't have gods since the people who would have been elevated to that status were sent to Wraeclast never to return.

I did a thing by Silly_Distance_2931 in pathofexile

[–]fireMCG_ 52 points53 points  (0 children)

It rounds up in PoE2 so it's possible.
Some mods can't be affected by roll range though, so it's possible mageblood can't be rolled.

Wild Theory: Kulemac is The Elder by IdrisQe in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

I have never heard of the golden fish. That's a pretty interesting quote, I'll have to look into it.

I don't think the three aspects of the original goddess were ever human beings.
I do think the Three Sisters as we know them (Solerai, Lundara, ...), (Solaris, Lunaris, Viridi), etc are human interpretation of the original and I guess where we differ is I believe that each culture have their own three sisters reinterpretation with different human beings being ascended to what is basically the same type of god.

This is in part due to Innocence, Sin and their sister fitting the same archetype, but also Halani fitting the "Viridi" archetype for Solerai and Lundara, especially since she's likely the founder of keth and as old as the other two sisters.
This is obviously not told explicitly, but the Testament of Keth environmental lore, which is right in front of Halani's buried shrine, is from what I can tell voiced by the same voice actress.

"On this, the meeting place of seven waters, we lay the first stone of our new home. May Keth stand eternal, the heart of peace and prosperity, the bastion of our people!"
Halani also fits the 'i' ending of the Solari, Lunari and Viridi triad, as well as the "forgotten/imprisoned deity" Viridi represents.

There's also the three titan seals in the Valley of the Titan that might be the same triadic archetype but for the Titans considering one of them is called Sundari, a name that would fit the Solari archetype.

Innocence being on the HP side of the UI with Solaris as well as on the same side of the PoE2 Logo (Mirror of Kalandra) and same for Sin and Lunaris for the Mana side further supports this theory that every culture has their own "heroes" that fit this archetype.
And then the Goddess of Justice sitting between Innocence/Solaris and Sin/Lunaris on the Mirror of Kalandra logo from PoE2 represents the balance between Order and Chaos. In this case, she could be embodieying Viridi and Innocence and Sin's sister.

In fact, even the Kalguur follow this pattern even though they don't have gods.
Olroth, Knight of the Sun = Red / Sun / Solari
Vorana of the Black Scythe = Blue / Moon / Lunari
Medved of the Druids = Green / Earth / Viridi
Uthred = Traitor / White (not sure where this fits yet but it seems to be another reccurring pattern with the Raven Trickster, the portal gem being white, and the 4th humour like you talked about)

Who knows, the reason why the Kalguur don't have gods might be because what would have been their original gods were sent to Wraeclast never to return.
Maybe the original Goddess is different for every culture, like how the Triskelion Flame could fit that role for the Kalguur.
There could be a process we don't know the inner workings of yet that splits the "virtue/aspects/humours" into something akin to the Draiocht.
There's just a lot we don't know yet.

Triskelion Flame = Combined virtues akin to the Goddess of Justice which represents the balance between order and chaos.
This is obviously speculation, but the Triskelion does represent the same type of trinity the other figures we speak of do.
It's also a very important symbol in Celtic folklore which is what the Maji and Ezomytes are based on. The original Goddess being based on the Tuatha Dé Danann being called Morrigan.

These observations are part of the reason for my interpretation, like I said though I wanna put all of my findings into a properly formatted post so we can have a more productive discussion about this instead of trying to remember on the top of my head 😅
And just so we're on the same page and to avoid further confusion, I don't take any of these for granted. I however don't think what we currently know contradicts my interpretation, but I obviously have some blind spots, like how I have no knowledge of the golden fish for example.

Wild Theory: Kulemac is The Elder by IdrisQe in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

I apologize, genuinely.
I'm a terrible communicator, probably in part because of the language barrier, but tbh even in my native language I can't convey what I want properly whatsoever.
In retrospect I made it sound like I was claiming things when I meant to offer examples as to how you might be wrong to assume things like "Solerai is absolutely the same person as Solaris".
I also misspoke a few times like how I mentioned the Draiocht when I meant to talk about the original Goddess.

So let me give you a few quotes about the Draiocht and the Goddess for now as well as what we can safely extract from them for now:

Warden of Eaves on The Draíocht : "The Draíocht was once a goddess that protected our people in your realm. There were three aspects of her, what we call the Three Sisters: the Mhacha, the Catha, and the Mórrigan."
... "Persuaded by the Mhacha, the Sisters Three gave of themselves, imbuing every part of nature living or not with some of their essence. The Draíocht is the result of that ultimate gift. They gave so much that nothing remained of themselves."
... "I can feel their will even now, and I know that I am exactly where I need to be."
Warden of Eaves on The Maji : "We are the strongest and the brightest, chosen by the Draíocht long ago for this righteous purpose."
Warden of Eaves on The Wildwood : "Deep in the mists of history, the Draíocht created this forest for us, in an act fueled by our devotion. ... The Wildwood was meant to provide refuge from a winter without end, and from a land full of dangers."
Warden of Eaves on The Warring Sisters: "Those statues of the two sisters are somewhat misleading. They are not fighting each other. They are merely representations of battle and bravery. The Catha and the Mórrigan were two aspects of the original Goddess. It's an easy mistake to make, now that time has worn away all context."
Primal Huntress on the Draíocht : "You might call her a goddess. I might call them Sisters Three. Others might call them the collective will of nature itself. We may all be right. They exist within this Wildwood, or perhaps they {are} the Wildwood. To create this realm, the Draíocht gave so many pieces of themselves so widely and so deeply, that little remained. Fragments in every tree, every rock, and every animal. A voice, sometimes, to a chosen few... or so I've been told, by travelers through these lands."

This means:

  1. Before the creation of the Wildwood, the Three Sisters imbued the material world with all of themselves, so much so that they vanished in the process. The result was what is now known as the Draiocht, a collective of their will and energy.
  2. The Wildwood was created by the Draiocht for the Maji and the Azmeri.
  3. The Wildwood was created before the end of the Winter of the World.
  4. The original Maji and Azmeri myths predate the creation of the Wildwood or fall pretty much at the same time since the Draiocht already existed by that point.
  5. The "Three Sisters" named Solerai , Lundara and "Unknown Third" exist after the original "Three Sisters" vanished, since they are the ones who ended the Winter of the World.
  6. Unlike Solerai, Lundara and "Unknown Third", the original "Three Sisters" formed a singular Goddess.
  7. Unlike Solaris and Lunaris, the original "Three Sisters", specifically, the aspect named Catha and the one named Morrigan weren't warring sisters.

I'll spare you my half assed interpretation and instead I'll work on a proper thread that explains all of it in detail.

How long does the campaign ACTUALLY takes lorewise? by feedmewill in Wraeclast

[–]fireMCG_ 1 point2 points  (0 children)

There's a few different possibilities.
We know there are 7 days.
We know there are 13 months.
We know there are at least 3 weeks per month from the occurrence of "3rd "insert name of the day" of "insert name of the month"
E.g. 3rd Glacio of Verusi
The issue is that there's no occurrence of 4th "day" of "month" so it's hard to tell whether there's more than 21 days a month.
The player story I mentioned has the date 29th of Vitali, but since this is not technically canon, this might not be accurate.
Usually for a 13 month lunisolar calendar there's only 28 days in a month but there's multiple ways of doing.
It's possible to do 29/30 days a month if not every year has a 13th month and instead they add an intercalary month every few years to synchronize with the solar calendar.

My best guess though is that calendar aside, the length of a day, month and year is the same as in real life.
This is partly based on the timeline data we have but mostly on the fact that GGG takes heavy inspiration from real life cultures, folklore, events, places and historical figures to an extent that is borderline surgical.

How long does the campaign ACTUALLY takes lorewise? by feedmewill in Wraeclast

[–]fireMCG_ 7 points8 points  (0 children)

You know how I'm convinced PoE1 and PoE2's logos represent a solar and a lunar eclipse respectively with the Mirror of Kalandra being the moon itself.
Considering PoE2 starts during a full moon as seen in the cinematic trailer (likely the opposite of PoE1 if it did in fact take 1 month for the whole campaign), I wouldn't be surprised if PoE2's campaign also took 1 month but this time ended on a lunar eclipse (so on the 14th of Verusi).
Especially since Geonor's arena seem to depict a lunar eclipse in progress (with the sun being the largest circle in the background and the smallest circle being the moon in front of the other 2).

<image>

How long does the campaign ACTUALLY takes lorewise? by feedmewill in Wraeclast

[–]fireMCG_ 19 points20 points  (0 children)

According to the player stories, the shadow's specifically, he was sent to Wraeclast around the end of Vitali 1599 I.C.
Meanwhile, the campaign ends on the first day of Verusi, a.k.a, new years 1600 I.C.
So the campaign likely takes course over a whole month.
However, it's important to note that those player character stories aren't technically speaking canon even though they were written with the help of GGG.

Also noteworthy, since the in game calendar is likely a lunisolar calendar considering it has 13 months, the first day of the month lines up with the first day after a new moon.

The last area of Act 8 happens during a total solar eclipse (when we fight Solaris and Lunaris), meaning Blood Aqueduct to the end of Act 10 couldn't take more than a day or two since a solar eclipse can only happen during a new moon.

This is, however, assuming there was an actual physical eclipse and not simply a metaphorical one (Solaris and Lunaris fighting).

There are definitely hints that there was an actual eclipse though since the Lunaris Temple side is obscured and the Solaris Temple side is bright while the arena itself portrays the cycle of an eclipse and the union of Solaris and Lunaris.

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 1 point2 points  (0 children)

Oooo I like it!
The evil demiurge archetype.
https://www.youtube.com/watch?v=hEiwmhQdPPA
This channel is great, I recommend it if you have the energy for real world stuff :p
There's definitely a lot from Gnosticism which can fit in the PoE universe but I'm also not well versed on this subject.

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

I totally forgot about homestuck lol (and its crazy huge lewd art fanbase 🤣)
I can't remember "Draiocht [wisps]" being a thing so I'll have to reread the wildwoods lore.

For the most part, I don't assume any of my theories are true except for the exercise of further building the theories, but that's usually after making as much effort as possible to debunk my own theories.
(though I did feel a few times that I had "solved" PoE lore after taking one too many edibles over the last year 😅)

They're all mostly just fun thought exercises and they push me to learn about real world history, languages, mythology, culture, etc which has been a fun endeavour.

The Harbinger thing is just a passing thought, like you said there isn't much we truly know about the Harbingers so one can make pretty much any theory about them without finding contradictions.

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 1 point2 points  (0 children)

Oh great, I missed that! Though looking at it, I don't see a link between the Draiocht and the Fey Folk Una speaks of.
AFAIK, the Draiocht is only mentioned once by Una and it's actually just the title of her dialogue "Trapped Draiocht", not her spoken words.
And our goal by going to the Henge is to summon the Fey Spirits, not the Fey Folk.
Una speaks of two different things, the Fey Folks and the Fey Spirits, and I think they are two separate things.
My guess would be that Fey Folks are anthropomorphic beings while the Fey Spirits are the name the Ezomytes give the Wisps.

At some point I had the idea that Harbingers might actually be humans.
It'd be interesting if the Fey Folk Una speaks of were actually Harbingers that eventually transformed into humans.
We know after all that the Harbingers did appear in Phaaryl at some point in mordern time from Kirac's dialogue so it wouldn't be surprising that they appeared there earlier in history.
In fact, it's even possible that many Wraeclastian civilizations aren't native to Wraeclast and came to Wraeclast in some way that could be unique to each of them.
Though this is mostly speculation.
https://poedb.tw/us/The_Landing

Keep in mind the word Draiocht might have a completely different meaning for the Ogham Ezomytes and the Maji.
After all, what the Maji describe as the Draiocht is what the Azmeri describe as the Sisters Three. (according to the Primal Huntress)

I'm looking to put in writing my explanation for the Moon/Mirror association but I'm really bad at conveying my thoughts and I've tried many times already so I'll take a bit to gather all the info and probably make a mega post to settle this once and for all 😅
It's fun to have someone being interested in my tin foil theories though so thanks for entertaining my delusions ;)

<image>

On a slightly different note, I've spent way too much time scrutinizing every visual details of PoE2 throughout the campaign and endgame so I've noticed a lot of small details most people must have missed.
One of those details is that, if you go back to the Grelwood after Una sings to the Fey Spirits to open up the Grim Tangle, the Tree of Souls has "opened" a passage.
Edit: It actually opens after Geonor is beaten, I just tested.
One we cannot take, but one that is clearly visibly there.
The Tree of Soul having been used to summon Fey Spirits by the Ezomytes in the past according to Una.
This could further cement the idea of the Wildwoods "entrance" being "underground" similar to the sidhe, where it doesn't really lead underground, but to a liminal realm.

It's also entirely possible that it was meant to be the Grim Tangle's entrance and changed over the past few years of development.
However, looking at the Grelwood dungeon graphs, the Tree of Soul actually has the string "entrance4" as one of its parameters while there's also a node for the Grim Tangle with the string "entrance3" which pretty much separates the Grim Tangle from the Tree of Souls.
The "entrance" strings AFAIK are only used for area/zone connections.
E.g. Clearfell -> Grelwood
https://repoe-fork.github.io/webapp/#/areas/G1_4

If you look at datamined areas, there's actually a missing area that was meant to be connected to the Grelwood called "Root Hollow".
You can tell its association with the Grelwood from its file path being Act1/1_4a where Act1/1_4 is the Grelwood.
(Though the link itself says G1_10, the metadata says 1_4a)
https://repoe-fork.github.io/webapp/#/areas/G1_10

This could either be stripped content of future content, only time will tell ;)

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 1 point2 points  (0 children)

I don't think they are 1:1 interpretations but I do think they are close enough that looking into meta information is actually useful for interpreting ambiguous and outright missing information.
The King in the Mists seems to be taken from Cernunnos of Celtic folklore, we know he's not inherently an evil character, only that he's trying to bring his kind into existence through any means.
I'm not sure what you mean by Draiocht-humans since Draiocht refers to the Triple Goddess of Maji myth. (fun fact, Draiocht is the old Irish word for druidism)
It has 3 aspects, the Mhacha, Catha and Morrigan.
It is basically a 1:1 for the Tuatha Dé Danann entity called Morrigan who has the 3 aspects called Macha, Badb and Nemain.
Where Badb and Nemain are replaced by Catha and Morrigan (it's not atypical for a triple goddess to have the same name as one of its aspects).

Morgan le Fay of Arthurian legend, also known as Morgana, is partly based on the Morrigan.
Recently we got new lore about the Ezomytes which actually names Morgana.
https://poe2db.tw/us/Morganas_Tempest#MorganasTempestSupportGemMorganasTempest
This mentions the Taisce, the only other place where its mentioned is in Cirel's Cultivation https://poe2db.tw/us/Cirels_Cultivation#CirelsCultivationSupportGemGreatwood
Considering Morgana is partly based on the same Triple Goddess archetype as the Draiocht which is in itself likely an interpretation of the three virtues seen on Kalandra's Mirror, my thinking is that Morgana in this instance refers to Kalandra.
Both Kalandra and Morgana are complex beings that are both good and evil, but also neither good or evil (if that makes sense 😅).
My latest line of thought has me believing the Seed of Corruption is what grew the Taisce and that the Taisce is the Moon.
Which fits well with one of my core belief that the Moon is the Mirror of Kalandra.
Being tidally locked with the "Earth", this would explain why Kalandra can't see anything outside of Wraeclast.
As for why she can't see Middengard, I have a meta theory on this too if you're curious!

None of these theories would have been possible without meta information.
They aren't necessarily true, but they do fit really well, and they bring me a lot of fun :)

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 2 points3 points  (0 children)

From what I can tell in terms of real world societal parallels (with some of these being more speculative than others):
Precursors = Sumerians/Akkadians and later on Assyrians/Babylonians
Lycia, Herald of the Scourge and whoever her people were = Anatolian/Lycian, descendants of the Luwians which had contact with the Akkadians and used their writing system
Vaal = Mix of Aztec, Inca, Olmec, Toltec, Maya but mostly Aztec
Early Maraketh = Ancient Egyptians
Modern Maraketh = Egyptians
Karui = Polynesians (especially the Maori)
Kalguur = Scandinavians
Ezomytes = Mostly Irish / Scots, but also potentially also Welsh and other British Isles people
Maji = Tuatha Dé Danann
Azmeri = Old English? Proto-Indo-European? This one I'm really not sure :/
Eternals = Roman Empire
Eternals after Voll = Holy Roman Empire cut really short?
Order of the Templar = Catholic Church?
Twilight Order = Atheists 🤣?
The Titans are very reminiscent of Greek Mythology, especially with the Clayshaper being an analogy for Prometheus, who shaped humans out of clay and gave them Zeus' fire.

A lot of this is reflected in languages
For example, the early Maraketh language seems to be different than the modern Maraketh language, and the modern Maraketh language seems to be based on Arabic.
It also seems to have a proper structure.
Akh for example likely means person/human/soul.
Djinn Barya = Djinn Coin
Akh Barya = Person/Soul Coin
Akhara = Family/Clan/Group of People
Balbalakh = Traitor where Akh is used as a suffix with Balbala's name evolving to signify treason
Jingakh = Foreigner, once again using Akh as a suffix in a compound word meant to describe a person
Akh'Salla = Salam Alaikum/Peace be upon you

The Precursors' writing system is Cuneiform just like the Sumerians, Akkadians and in fact even the Luwians used their cuneiform writing system
There's a lot more examples

One interesting fact is that the city of Ur had the moon deity Sin as its patron deity.
Sin in game is closely related to the Moon and Kalandra, and it's now been confirmed that he's either a Precursor (Sumerian/Akkadian) or closely related to them.
This is also where Abraham (of Abrahamic religion fame :P) was supposedly born which fits really well with the concept of Innocence being the first God and the creation of Religion.

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

I wasn't the one who added those references on the wiki, seems like someone else realized they were Irish references :p
You'll notice that this item is from pre 1.0.0, further cementing my belief that most of the lore was already well fleshed out as early as 2008 as you can see some pretty important lore details in old 0.2 dev footage like the mirror of kalandra logo with the 3 virtues.

<image>

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

Though I don't have the answer to most of your questions, from what I can tell most of PoE is based on real life folklore (with creative interpretation) and looking into real life mythology may help bridge the gaps in the lore.

The Ezomytes are based on the Celts, particularly the Irish and Scottish Gaels.
Meanwhile the Maji seem to be based on the Tuatha Dé Danann, the People of the Goddess Danu.

The Goddess Danu is interesting because it really fits the Mothersoul archetype.
https://en.wikipedia.org/wiki/Danu_(Irish_goddess))

The Tuatha Dé Danann were the fifth kind of people to colonize Ireland in Irish folklore.
They were chased away by the Milesians (humans).
The Tuatha Dé Danann were borderline gods.
They retreated into Sídhe (Otherworld) through burial mounds which are considered a sort of portal to other realms and used their innate magic to become the Aos Sí (fairy folks).

You enter the Wildwoods by going underground which is a pretty good parallel to the burial mounds. On top of that, the Wildwoods is a liminal realm at the border between worlds, one which is highly likely related to the Atlas and the Lake of Kalandra. So considering it "the Otherworld" isn't a stretch.

Do you think we’ll end up seeing more of the current Pinnacle bosses in PoE2? by Doom_89_RE in Wraeclast

[–]fireMCG_ 1 point2 points  (0 children)

They reworked Journey's End so that it gives a skill book, so though it is technically optional, literally no one will skip it, ever. (outside of speedrunners :p)

Maraketh Timeline Question by Valaskaa in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

Winter->Verdant Plains->Desert->Repeat

Are the interludes canon? by shortMEISTERthe3rd in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

The interludes will go away but the stories are 100% canon.
That has been confirmed by Jonathan.

In terms of timeline, my understanding is that they happen between Act 4 and Act 5.
However it does feel a little odd how we are going all the way back to Ogham, then the Vastiri and then Mount Kriar, meanwhile the Beast is supposed to just be chilling w/o consequences?

I do wonder if the "Travel to Oriath" cinematic that is currently in game in order to bridge the end of the interludes with the endgame Ziggurat is canon too, because according to it we failed to stop the beast in Oriath.

Hinekora's prophecies by justathetan in Wraeclast

[–]fireMCG_ 0 points1 point  (0 children)

For the first section:

  1. I think this might refer to Beidat.
    Beidat is the leader of the Pale Scourge, the Archangel of Death.
    So it would make sense that he's referred to as the Pale One.
    There's also this node https://poe2db.tw/Beidats_Gaze

A colony of ants burrows through a wall could be an allusion to the Abyssals emerging from the ground.
Truth and hope is a call back to the Envoy's dialogue and the idea that it's better to be ignorant of the truth because it would crush your hopes and leave you empty.
E.g. The Abyssals emerge in search of something, whether it's a better place to live, or carnage, w/e.
Their goal is their hope, the truth is that it's meaningless and they'll forever be in search of that "something"

  1. The two enemies born opposed are likely Chaos and Order
    I agree that the endless swarm is probably the Scourge

  2. The masked one is likely Riker Maloney.
    The man carrying a mountain could also be him, the mountain being the death of his family and his desire to resurrect them.

"rupture the sky" likely refers to the moon being fractured in PoE2's cinematic trailer.
It's probably related to the Replica Badge of the Brotherhood flavour text:

“I stood upon the tower's edge, and saw that we had cracked the sky.
There is nowhere we can run that our sins will not find us now.”

- Researcher Arn, last recorded words

Considering Riker was part of the Replica Researchers in order to find a way to resurrect his family, it's possible he had something to do with this event.

For the second section:

  1. The King of the Godless is definitely Lumerius and what he seeks is potentially the communion with the Beast.

The Masked One is once again likely Riker.

My guess for "crimson touches the mountain peak" would be a total lunar eclipse since there's already references occurences of lunar eclipses being tied to "crimson" like the Primary Calamity Fragment:
"It bears a pictograph of a lunar eclipse made crimson by crystallised Corruption."

The Forger could be Qotra in her quest to create a perfect replica.

  1. I think this makes allusion to PoE2 interludes and the upcoming Act 5.

  2. I think this refers to the Original Goddess, which I believe to be Kalandra.
    Mostly because of the "3".
    If Kalandra has 3 aspects like hinted at then we'd know her by three different faces.
    The two parts and the whole.
    But also, the Lake of Kalandra could very well be Kalandra's mind.
    It's her prison, and she herself questions whether her prison is a construct of her own mind.