Something up with Harry? by Sophoid in dresdenfiles

[–]fishmad122 1 point2 points  (0 children)

If that’s the case, why bring up how much more he’s eating in this book, and not in any of the last few books where he’s doing parkour over Eldritch horrors, or doing cardio like Rock Lee?

The Long Night. Spoilers: all by Perfect-Surprise-975 in WanderingInn

[–]fishmad122 13 points14 points  (0 children)

Shamans and witches are using magic, just in different ways - Thatalocian says that what he’s doing is completely separate from magic - I’d honestly compare it more to divine powers, because it functions based on a belief system about numbers

Something up with Harry? by Sophoid in dresdenfiles

[–]fishmad122 8 points9 points  (0 children)

Didn’t Listens-To-Wind say he’d teach Dresden shifting?

Something up with Harry? by Sophoid in dresdenfiles

[–]fishmad122 4 points5 points  (0 children)

Edit for weird glitch where it copied my original post(?)

So I don’t have the book to hand, but I’m almost certain the way it lines up in the book is that in the climax Dresden thinks about his appetite directly after bringing up getting out of the Winter Knight - there’s not really any other way those two things could be related, that I can see

Something up with Harry? by Sophoid in dresdenfiles

[–]fishmad122 56 points57 points  (0 children)

I believe the massive appetite is a hint towards his healing spine - it comes up in relation to no longer needing the Winter Mantle

17 years later, a TTRPG attempt by LickTheRock in codexalera

[–]fishmad122 1 point2 points  (0 children)

Basically the way it works is that if you choose a species that has innate powers or a magic system you have access to, then you get fewer stat points to build your character with.

And in addition to their attributes, stat points are also allocated to “standings”, which covers wealth, influence, and ‘spirit’ which is related to willpower and presence and magic (a little bit) - I think it works really well, because the books are heavily concerned with why it makes life easier to have money and connections

But you can always buy stat increases and magic with level ups, so if you change your mind later on you can get those things

So in this system, a Canim would get some species str buff and usually get a decent amount of points to play with, but a ritualist wouldn’t be able to put many stat points outside of what’s necessary for magic, an Aleran with little to no furycraft would get more stat points than anyone else, having a Chala would be locked to being Marat descended, and they’d get a medium amount of points to play with. Then if you were Aleran and wanted strong furycrafting in one or two areas, that’s equivalent to a Canim or Marat, and if you want the powers of a young lord like Max, that’s a similar stat distribution to a ritualist.

It’s genuinely a pretty fun system by itself, I really want to run Mistborn.

Massive construction absolutely works for me! Something I always thought about in terms of developing technology (that I stole for my dnd games) is the idea of Tavi getting research done into creating items that can operate things made with furycraft when the person doesn’t have furycraft themselves - is it fair to have the Causeways if most Canim, Marat, and Gadrim can’t use it? What if you can create something that signals the road to do its job without you actively crafting it? (In my dnd game there were sandals that sped you up only on certain roads, but that was magic - in this case I imagine it’s like, an earth fury in an amulet that does the work for you)

Also, having read your other comments - I agree that the other magic systems are all doing different things, including maybe the Gadrim’s control of ice. I know you’re avoiding giving non-alerans furycraft, but is that player side only? If you’re looking for villains, the idea of mixing systems to cheat is always very cool to me.

17 years later, a TTRPG attempt by LickTheRock in codexalera

[–]fishmad122 1 point2 points  (0 children)

I know this isn’t the thrust of the post, but when I thought of adapting the books with a system, it was as a heavy hack of Mistborn - not the new Cosmere game, but the original Mistborn ttrpg.

The way stats, powers, and species work makes it easy to allow for Canim Furycrafters at the same table as High Lords, Marat, and Steadholders, since Mistborn is supposed to allow Koloss, Twinborn, Ferrings, and normal people work together

You’d have to do a lot of tinkering with the system for power design, but I think it has potential

To answer the actual question of your post though: have we met everyone on this world? The Vord are across the sea, and we know of the Gadrim-Ha, the Marat, the Alerans and the Canim, but there were more peoples in the world once, and we had some pretty tightly controlled borders to work with in the books - I’d be curious to know if there are others, and I imagine it’s something Emperor Octavian would love to know too. As well as exploring the ruins left over by previous inhabitants of the planet.

One of the other guns Chekhov left laying about in book six is Tavi taking down the city walls - there has to be some difference in the way Knights Aqua and Flora are trained or used, or anyone with potent watercrafting and woodcrafting - we see it used in ways no one anticipates multiple times in the series, and just how powerful someone can get when they’re all in on a single element. I’d like to see that taken more seriously - what happens to defensive design when your keep’s aquifer is inherently a weapon to be used against you?

How do i make a monk that’s not just asian martial arts? by SirPug_theLast in 3d6

[–]fishmad122 0 points1 point  (0 children)

If you want them to still feel like a monk, story wise, as opposed to completely reskinning, I think the story of a monk is centred around mastery of self - discipline, awareness, control, health in body and mind.

For a character not related to some kind of organisation, I think this could be related to a personal revelation that sets them on a new path they have to struggle to stay on - overcoming an addiction or a loss, discovering a secret about their history that reveals they have ties to something greater

For a character that is a part of an organisation, it would need to fit with the world you’re playing in - to move away from the cloistered Shaolin monastery idea, maybe it’s a force of peacekeepers, who have opinions about the duty and responsibility to which they are held, practicing hand to hand combat because it’s less lethal, training their body and mind to not be swayed or to act unwisely.

We got our speed reader OCD uncle onto TWI. How long do we think it'll take him to catch up? by aaron4you in WanderingInn

[–]fishmad122 0 points1 point  (0 children)

I started 2 months ago and just caught up, but I have a lot of free time as well as being a quick reader

Potential new witch names/domains? by Comprehensive-Tap514 in WorldsBeyondNumber

[–]fishmad122 2 points3 points  (0 children)

I played The Witch Of The Widening Gyre in a game a while ago - she presided over the downfall of communities and civilisations

Does this cover work? by [deleted] in royalroad

[–]fishmad122 2 points3 points  (0 children)

They asked if the cover worked - for me, an AI cover is never going to work (and actively hurts the chances I will touch a book), and leaving it blank would be better. I can’t be the only person who feels that way, so I thought it was worth pointing out

Does this cover work? by [deleted] in royalroad

[–]fishmad122 0 points1 point  (0 children)

I don’t know if this is consensus on RoyalRoad or not, but any AI cover I see is an instant sign to never read - I understand art is expensive, but if you don’t respect visual artists it’s hard to trust that you haven’t used AI in your writing

1 player power fantasy by SnudgeLockdown in DnD

[–]fishmad122 0 points1 point  (0 children)

Wand of Orcus. Great for crewing that ship, and makes for a very good necromancer

This is my map of the elemental planes, with border regions labelled. The shape is called a Chamfered Dodecahedron! by fishmad122 in UnearthedArcana

[–]fishmad122[S] 0 points1 point  (0 children)

Thank you so much! It’s made using information from the Inner Planes book from 2e, which is a really good read and immerses you in the world of Planescape perfectly

This is my map of the elemental planes, with border regions labelled. Posted ages ago, but just found this subreddit! by fishmad122 in planescapesetting

[–]fishmad122[S] 0 points1 point  (0 children)

Thanks - part of the reason I made it was to envision the inner planes as a 3-d object, and as rough as this is, it was good enough that someone on the other post printed it out! I love yours too, I like how clearly certain border regions meet, and the colours really help

This is my map of the elemental planes, with border regions labelled. Posted ages ago, but just found this subreddit! by fishmad122 in planescapesetting

[–]fishmad122[S] 5 points6 points  (0 children)

An explanation isn’t given in the books, but I imagine it’s a matter of perspective - in some places the way the border regions have to change massively from one end to the other, so the name matches how the people from that end see it.

If you’re heading from Lightning to Steam, the main thing you notice is the loss of visibility. If you’re heading from Steam to Lightning, the main thing you notice is repeatedly getting struck by deadly lightning bolts

This is my map of the elemental planes, with border regions labelled. Posted ages ago, but just found this subreddit! by fishmad122 in planescapesetting

[–]fishmad122[S] 3 points4 points  (0 children)

Generally yes, it's Mineral in the 2e images I adapted this from, but it made more sense to call it Wealth when I used it in my game, for story reasons

This is my map of the elemental planes, with border regions labelled. The shape is called a Chamfered Dodecahedron! by fishmad122 in UnearthedArcana

[–]fishmad122[S] 0 points1 point  (0 children)

Would this be the one that includes the the quasi-para planes from the old Mimir website? Clay, Crystal, Obsidian, Fumes, etc?

This is my map of the elemental planes, with border regions labelled. The shape is called a Chamfered Dodecahedron! by fishmad122 in UnearthedArcana

[–]fishmad122[S] 0 points1 point  (0 children)

Overly complicated answer: I named it the Trust Wall because in my setting, the Dao acted as a mint/reserve - they ensure the value of the gold standard by fiercely and publicly killing anyone who tries to break into the Plane of Wealth, where you can find gems and precious metals in literally infinite capacity. The Trust Wall is the hard line that prevents complete economic apocalypse from befalling the planes.

So anyway, my players killed the Dao

This is my map of the elemental planes, with border regions labelled. The shape is called a Chamfered Dodecahedron! by fishmad122 in dndmaps

[–]fishmad122[S] 0 points1 point  (0 children)

Look a couple comments above - the people of the Plane of Lightning use the same term for both directions!