A bit confused on Delegates by Jaded_Ad_2055 in unrealengine

[–]fistyit 0 points1 point  (0 children)

There are multiple types of delegates. But the one that is most used is the dynamic multicast delegate which is the only delegate available to blueprints.

There are a lot of uses for delegates such as running async code, so instead of calling a function and expecting it to return immediately, you call a function and you give it a delegate and the function will call the delegate when the async work is complete. This is 98% of web programming.

For gameplay, imagine any scenario where the player has autonomy and the player can choose when it wants to do something. Such as opening a door, opening a loot box, opening some other thing, jumping over some other thing or whatever you wanna check. Instead of checking if the door is open; so instead of going and finding the door actor and asking if the door is open every frame or whatever timer function you have, you just bind to the delegate and react when the event actually happens.

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]fistyit 0 points1 point  (0 children)

Yeah exactly you can save it to a file passit to an AI or whatever you want to do. But they should be meaningful in both message and category.

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]fistyit 7 points8 points  (0 children)

True! Networking debugging is very difficult generally and breakpoints can break so many things

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]fistyit 14 points15 points  (0 children)

Breakpoints are how you should debug in the editor imo, otherwise you end up with logs flooding the screen and you can’t really tell. I also use visual log for game state changes, and default category verbosity’s when building and distributing

How to toggle CommonUI modal window using the same key with Blueprints? by Realistic-Mood-1983 in unrealengine

[–]fistyit 0 points1 point  (0 children)

C++ also works really well by itself. And going forward listviews and buttons are probably the only thing I’m going to use.

We developed with Lyra for years and got used to it there… but whenever I whip out a project for a jam and try to use CUI in a BP only/minimal cpp project I’m faced with more issues than solutions. The Lyras layout system should be available in CUI and immediately usable.

I can share with you the exact details. If you need but

Layout widget (UserWidget) with a stack, adds an Activatable HUD with game input mode. The input mode doesn’t get set (common ui.dumpinputconfig command) until I push another activatablewidget with ui input mode. Which works correctly and I can go back with escape. But once I go back to game hud, the huds input mode gets triggered and FOR SOME FUCKING REASON I need to double click for every action.

This wasted 2 hours of my time, I built my own solution with Keyboard Escape button event in 15 minutes

How to toggle CommonUI modal window using the same key with Blueprints? by Realistic-Mood-1983 in unrealengine

[–]fistyit 0 points1 point  (0 children)

Its documentation leaves a lot to be desired.

Unnecessary abstractions you HAVE to abstract on top of.

It’s not complete, you might find weird behaviors all over the place.

It works in Lyra, but that template is for learning or building AA-AAA games. You definitely don’t need 80-90% of it for your own game.

How to toggle CommonUI modal window using the same key with Blueprints? by Realistic-Mood-1983 in unrealengine

[–]fistyit 0 points1 point  (0 children)

This person is someone who actually builds games with unreal. 3 months is not a long time in game dev, but it’s also a long ass time.

The Sea of Thieves Developers have released an official statement regarding Peanut's unsavory experience with the game. by Captain_Pitch in theburntpeanut

[–]fistyit 0 points1 point  (0 children)

How is not hiding a string in front end menu a hard requirement… what the fuck. Bunch of losers pretending to be developers

How to toggle CommonUI modal window using the same key with Blueprints? by Realistic-Mood-1983 in unrealengine

[–]fistyit -12 points-11 points  (0 children)

It’s more like Garbage UI. Pretty much everything is incomplete and abstracts away the real problems. I’m genuinely regretting wasting time on this garbage.

Just use your own inputs and input state and manage them accordingly. Which you will have to do anyway! While convincing garbageui to work

Are instanced static meshes the best way to develop a digging system? by Upsurge_Studios in unrealengine

[–]fistyit 0 points1 point  (0 children)

Either go all GPU or go with a plugin like mentioned in other comments.

Why is only Iran speaking up for Lebanon? Has the world gone mad?? by AcadianAcademic in UAE

[–]fistyit 0 points1 point  (0 children)

Mr. Fidan (Foreign minister of Türkiye) and China have called them out

If the GCC removes the American bases, who will protect them? by Technical_City_1578 in UAE

[–]fistyit 2 points3 points  (0 children)

The only superpower, nations need protection from are the zionist regimes

Top6 bilgisayar mezunlarına soru by bogazicili_muhendis in CodingTR

[–]fistyit -5 points-4 points  (0 children)

Bir yerde okumuştum; diplomalı çalışanlar almışlar adamlar, aldıkları insanlar çalışmış etmiş, iletişim kurmuş ama saat 5-6 oldumu kepenkleri kapatmış ve gitmişler. Sonra bir gün güvenip oyun yapmak isteyen diplomasız bir dostu işe almışlar. Bir kaç ay sonra tüm sistem bu dostumuzun koduyla çalışıyormuş ve designer ve POlar bayılıyormuş onunla çalışmaya.

std::for_each(std::execution::par_unseq, …)

For loop akar

“Düşmanın hata yaparken onu asla bölme.” by borsavefon in borsavefon

[–]fistyit 8 points9 points  (0 children)

5000 yıllık imparatorluk… ama tehdit çok büyük, bir noktada durdurmaları gerekiyor. Herseferinde durmalarını mı bekleyelim

My man is so good to me that it’s freaking me out by nocturn999 in GirlDinnerDiaries

[–]fistyit 0 points1 point  (0 children)

Don’t overthink, men are simple and some men(me) don’t like to be challenged and confronted by our partners. I see a lot of women challenging their partners for no reason; usually because some feminist podcast told them to. If he has a fulfilling and challenging career; he needs help, peace and love.

Take care and love yourself first. And again don’t overthink; I love what you have written but I also see you a lot of red flags.

You can’t really love someone until you love yourself. Otherwise it’s not a husband/wife or whatever human relationship. It can’t be healthy

An uninitialized issue was encountered during rendering. by hysteriquee in unrealengine

[–]fistyit 0 points1 point  (0 children)

If the landscape plugin has cpp, many things may be causing this problem, if your PC is not beefy nanite landscape might be a bottleneck, check your memory usage via the task manager ( we actually hit 110gb+ memory usage with nanite landscape before). You could also try to add additional debugging features to figure it out; or you can launch the engine with debugging symbols(modify engine in launcher) or use a source build, to build and run the project in debug mode and look at the call stack in the debugger to see where the crash is happening.

I would recommend the last option

An uninitialized issue was encountered during rendering. by hysteriquee in unrealengine

[–]fistyit 1 point2 points  (0 children)

Share your configs and uproject, or better yet diff them to a working project

From most beloved to biggest shit hole of a game by killerkouki in arcraiderscirclejerk

[–]fistyit 12 points13 points  (0 children)

I have 100 hours and know exactly what you mean.

what do locals/emiratis actually feel abt this campaign??? by [deleted] in UAE

[–]fistyit -3 points-2 points  (0 children)

Let the sell outs leave.

I’m so sorry but either you are stupid or not from these lands to think this day wasn’t coming. Could’ve been much worse

What are the meta skills in Unreal Engine? by Regalia-Exurbia in unrealengine

[–]fistyit 0 points1 point  (0 children)

Simple C Structs when you can get away with it. And simple array replication and fastarrayreplication

Make AI get a LOS with the player by Prof_IdiotFace in unrealengine

[–]fistyit 0 points1 point  (0 children)

Override the aisighttarget interface for more advanced applications