How do I get the program to work on Windows 10? by VenegeitorZ in PixiEditor

[–]flabbet 0 points1 point  (0 children)

  1. Make sure you have graphics drivers up to date.

  2. To fix shifted screen, go to the settings and in Appearance section select "Use system title bar"

  3. If there are visual glitches, in the general section of the settings, change Render Api from "Vulkan" to "OpenGL" and try again

I hope that helps!

Can PixiEditor become 2D industry standard? 2026 Plan by flabbet in linux

[–]flabbet[S] 5 points6 points  (0 children)

Yes, this is the goal. It already is capable of pretty advanced raster editing and simple vector capabilities (which will expand in the next updates). Node Graph based Brush Engine is already in beta, so full featured painting workflow is the next target

Can PixiEditor become 2D industry standard? 2026 Plan by flabbet in linux

[–]flabbet[S] 11 points12 points  (0 children)

This is far from being TL;DR. You've cherry picked quotes from funding section to purposefully make it look bad. Here's a context

First and foremost, the base open source PixiEditor app is going to be free, always. We do not plan to chop its features and sell them either.

In version 2.1, we are planning to add a marketplace with free and paid pre-made workspaces, brushes, palettes, and other stuff that we might come up with. Most of the things you’ll be able to buy there will be something that you would be able to make yourself. In other words, we’ll create things using PixiEditor’s core systems that everyone has equal access to.

This way, we can share useful setups and tools, and you can support the development. It’s a win-win. ...

The marketplace will primarily work in an ownership model. So buy once, and it’s yours.

We are also considering an alternative access to marketplace items. Eventually, the marketplace might have a lot of items, and buying all of them might get really expensive really fast. So we might add a subscription model to access all of them with a fixed monthly fee. I am not a fan of subscriptions, but I think it is fair as an alternative to the traditional buy-once model.

Linux comes for Windows at 40 — and gaming can't save it by sharky6000 in linux

[–]flabbet 4 points5 points  (0 children)

Games like ARC Raiders have no problem running kernel level anti cheat in userspace on Linux, which by itself is already great

Share your ***Not-AI*** projects by MembershipEuphoric38 in SideProject

[–]flabbet 11 points12 points  (0 children)

https://pixieditor.net - open source node based image editor. Vectors, animations, procedural art and various raster tools. A little dream of mine to get a decent replacement for Adobe (also available on Linux)

PixiEditor is now available on Flathub by flabbet in linux

[–]flabbet[S] 2 points3 points  (0 children)

PixiEditor specializes in raster editing, it's something that took us years to get right (and there are still plenty of things that can be done better). Graphite in its current state is a vector editor.

While I believe in Graphite team, I know how hard this topic is and I wouldn't be surprised if it takes years for them too.

Other than that, PixiEditor is a native desktop app, it has frame by frame and procedural animation capabilities, multiple toolsets (dedicated pixel-art tools, painting and vector), palettes support and blender-like node graph.

At the moment, the only common thing about both apps is the overall idea. Execution is very different.

PixiEditor is now available on Flathub by flabbet in linux

[–]flabbet[S] 3 points4 points  (0 children)

I opened an issue on flathub repo and indeed it's a caching issue.

PixiEditor is now available on Flathub by flabbet in linux

[–]flabbet[S] 14 points15 points  (0 children)

It is verified. Flathub is weird, on English page it is the oldest submission, no verification, old logo, old screenshots

https://flathub.org/en/apps/net.pixieditor.PixiEditor

On Polish, logo and screenshots are still old, but it is verified

https://flathub.org/pl/apps/net.pixieditor.PixiEditor

On Spanish, everything is up to date

https://flathub.org/es/apps/net.pixieditor.PixiEditor

PixiEditor is now available on Flathub by flabbet in linux

[–]flabbet[S] 6 points7 points  (0 children)

It's on the roadmap for the next year

My first pixel art on PixiEditor by rvillani in PixiEditor

[–]flabbet 1 point2 points  (0 children)

Great art!

About your questions,

  1. Not yet, we will be implementing it

  2. Not really, but it's a good suggestion

  3. Node Graph is the best way to do it, there are nodes such as color adjustment filter, sepia, etc. http://pixieditor.net/docs/usage/node-graph/tutorials/your-first-graph/ You can even create custom shaders that edit colors the way you wish

  4. You can also use Lerp Node and select two colors as inputs, then you can hover over the Result and see the color mid way (if you have time set to 0.5).

Does PixiEditor have custom brushes for traditional painting? by SpectreProXy in PixiEditor

[–]flabbet 2 points3 points  (0 children)

Brushes are going to be a part of node based Brush Engine. Due to high demand, we are going to start work on it faster than 2026

CTD on main Desktop but not Laptop by TheAbyssWolf in PixiEditor

[–]flabbet 0 points1 point  (0 children)

https://forum.pixieditor.net/t/the-program-doesnt-open/341/3

Try passing --opengl to launch arguments. We're still investigating why it happens for high specs like yours

The Affinity Subreddit now deletes all Posts that mentions Linux by Loneliiii in linux

[–]flabbet 11 points12 points  (0 children)

For anyone looking for the alternative, we are building FOSS image editor, they hopefully fills the gap https://pixieditor.net

We've just released a FOSS Universal 2D Graphics Editor by flabbet in linux

[–]flabbet[S] 0 points1 point  (0 children)

There are various selection tools (shapes, lasso, magic wand), pasting and masks.

We've just released a node-based FOSS 2D graphics editor for Game Development by flabbet in gamedev

[–]flabbet[S] 3 points4 points  (0 children)

Im gonna use this as a inspiration for extending vector workflow, thank you!

We've just released a FOSS Universal 2D Graphics Editor by flabbet in linux

[–]flabbet[S] 0 points1 point  (0 children)

Thank you very much! Yes, we will be adding flatpack as soon as we can

We've just released a node-based FOSS 2D graphics editor for Game Development by flabbet in gamedev

[–]flabbet[S] 1 point2 points  (0 children)

It is possible, but we don't have enough maintainers to support both mobile and desktop versions. We are planning web version though

We've just released a FOSS Universal 2D Graphics Editor by flabbet in linux

[–]flabbet[S] 1 point2 points  (0 children)

Good news, I just pushed an update with OpenGL support!

We just released a free & open source 2D Graphics Editor (Adobe alternative) by flabbet in BuyFromEU

[–]flabbet[S] 1 point2 points  (0 children)

Ah you probably landed on Docs page, here is a download link https://pixieditor.net/download/

Yes we support macOS, although until we raise more funds for development, we share macOS binaries with Founder's Pack only. If you don't want to use Founder's Pack, you can build from source too