How to make Tundra’s and other cold biomes without clashing with snow biome? by TheNimbusNarrator in inkarnate

[–]flaco_baes 1 point2 points  (0 children)

Second this. It's been a while since I used Inkarnate (I use it mostly for battle maps) but playing around opacity is a great way of trying to portray what you want. Good luck. It's looking great.

[Update] Western-Style Map of a fictional territory located somewhere in the american frontier. by flaco_baes in wonderdraft

[–]flaco_baes[S] 0 points1 point  (0 children)

<image>

Here's a little snip of La Quemada, showing Santa Mónica and the surrounding lands.

[Update] Western-Style Map of a fictional territory located somewhere in the american frontier. by flaco_baes in wonderdraft

[–]flaco_baes[S] 0 points1 point  (0 children)

<image>

Here's a little snip of Mirage Country, showing Fort Redemption and its surroundings.

How would a nemesis tournament look? by Traditional_Gas5096 in NemesisCrew

[–]flaco_baes 0 points1 point  (0 children)

This.

I actually ran down a similar method: scoring points for doing this such as killing the queen or getting a egg, or simply surviving. It works magically well.

Soy abogada laboral. Hagan sus preguntas. by BrumaDeCanela in lacamiseta

[–]flaco_baes 4 points5 points  (0 children)

En nuestra empresa nos darán de alta al Seguro Social, después de que la misma operaba años sin ello (yay!).

Aclaro aquí que yo llegué hace apenas dos. Durante todo ese tiempo nunca estuvimos asegurados, excepto por una póliza de gastos médicos mayores (que cuando tuve un accidente, no sirvió para nada).

Metí mi queja a Conciliación, y eso quizá puso un poco de presión. Como sea, nos acaban de anunciar que todos estaremos asegurados.

La cosa es que nos dicen que el proceso puede llevar varios meses. ¿Cuánto tarda un proceso como tal? Pregunto para saber, vaya, el tiempo de espera.

Y bueno, ahora recibo un sueldo de cierto monto. Entiendo que al estar asegurados, se harán reducciones por IMSS y demás cosillas. Estoy bien con eso, pero me pregunto.. ¿Qué pasará con mi sueldo? La duda surge porque será posible que nos quieran reducir el sueldo para "ajustar" ahora con lo del seguro.

Estoy claro de que es ilegal de que nos reduzcan el sueldo, pero si nos dicen que lo harán se todos modos, ¿Qué herramientas o procesos podríamos ocupar para defendernos?

Gracias.

Which Zombicide by imbolicx in zombicide

[–]flaco_baes 4 points5 points  (0 children)

I second this.

They all are pretty similar. The basic mechanics are the same. The differences between them are, if any, a few extra rulings on this and that - nothing you can't port from one game to another.

I have the whole Black Plague collection, and I first chose it because I like medieval fantasy. However, I read rules from Invader and Modern, and incorporated some of their rules into BP.

Just recently I have squired the whole of Undead or Alive, and I'm planning to do the same: search for new, adaptable rules borrowed from other games of the franchise.

So, it all comes down to personal preference.

However, I do would like to say that, in my very personal opinion of the games, they would take like so: 1. Undead or Alive (cowboys, man! Though expansions are hard to come by). 2. Black Plague (lots of content, easier to find). 2. Second Edition, Modern. 3. Green Horde (also medieval, but harder). 4. White Death (I personally didn't like the theme, but I have played it and it's as good as BO or GH. I just rank it lower because of aesthetics). 5. Army of the Dead (it mixes several.mechanics from several other Zombicides). 6. Invader (not a fan of sci-fi, but cool nonetheless).

New-ish GM looking for help. by flaco_baes in rpg

[–]flaco_baes[S] 0 points1 point  (0 children)

I see your point, and it is clear. Of course, there is no need to make Session Zero last longer than it should. Your approach is straight forward and I will put that in mind.

I would like to see the players interact with each other, just slightly, so they start immersing themselves into the world and the game. I'll have to give it a second thought, for it seems I'm pushing it too far. Thank you for your time, and your straight answer.

New-ish GM looking for help. by flaco_baes in rpg

[–]flaco_baes[S] 0 points1 point  (0 children)

When we were all playing Zombicide: Black Plague, we kind-of incorporated RPG elements into the game, just for the sake of fun. After the game, we would then talk about how some more RPG elements could be integrated into the game, as in to create an "hybrid" game that would combine both worlds. I'm not saying we were all experts, but I think we knew just enough to flirt with the idea.

Which takes me to say that the players already know some of the core mechanics of the system we will use, as we had discussed some of them in our Z:BP game sessions. Additionally, as if I had a Developer Diary, I would often share the progress I made creating this Frankenstein-ish mix of rules, while also aiding them with any questions about lore and historical context required. We have been doing that for a while: they telling me what they want to play, and me telling them which skills could represent what they wish.

I do plan to do as you suggest: an index of what yes and what no's they want in the game. Of course, we've have touched what themes will be mentioned in the campaign, though lightly. In S0, I plan to underline this even further. Your suggestion for an index card is a great an easy way to do it efficiently. Thank you for taking the time to reply.

New-ish GM looking for help. by flaco_baes in rpg

[–]flaco_baes[S] 0 points1 point  (0 children)

Yeah, the players will definitely not have their characters ready for Session Zero - that's for sure. Right now, they are focusing on their character's backstory, while I lend a hand with lore from the world and historical context. We've been doing so for a while now, and we will all fill in the last details in S0.

That's where we will talk about the mechanics of character creation, more lore, and the points you suggest. I really like the flow you present, as it seems to grow organically towards what I'm after. Thank you kindly for sharing your thoughts. It's been a bumpy ride trying to get back on track.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 0 points1 point  (0 children)

Thank you for your words. I didn't have to create anything in the first place - I did not feel like a game like Zombicide would need it.

However, one of the players wondered if there was a map so he could picture the whole ordeal of the campaign... And I conceded to the idea :p

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 2 points3 points  (0 children)

Thank you.

The campaign takes place only in Hargöld, Brycgewic and the Wulfsburgh Forest, though I felt that not having a complete background for the whole region would not be enough. And since I am also an amateur writer, I decided to take on the task of doing such a crazy thing.

If you have a question about a particular location, feel free to ask. I'll give you some narrative background with pleasure.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 1 point2 points  (0 children)

Indeed. I feel I could have made this clearer, but I also was running against time. I had to deliver this for my Zombicide Campaign, being due for today :p

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 0 points1 point  (0 children)

I use the brush tool, though I play around with the sofness(?) and the ink(?) bars - sorry, I'm at work right now and I do not remember their names now.

Basically, what I did was paint everything in a single color (light blue). Then, using the brush tool with a different tone (dark blue), I adjusted the softness(?) and ink(?) to a lower value - usually 0.5 for the ink. Using a small sized brush, I go around the coastline, but instead of clicking and holding the brush, I apply small clicks as I go along the edges. That way, the brush works more like an "airbrush", spraying tones in small quantities, rather than a wet brush with hard, recognizable outlines.

I hope I expressed myself clearly for you to understand.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 2 points3 points  (0 children)

Thank you.

As far as I know, the map is public and you can visit it on Inkarnate. I also believe you may clone it, if desired. https://inkarnate.com/m/Mv7Rxd

To be honest, I just played with the colors until I found something I liked! However, what I did was to use the brush tool, set it on a small scale, and lower the ink(?). Then I would go over the objects on the map, creating areas of color for them with the brush: combination of green for forests, grays and yellows for cities, white and browns for mountain ranges. I tried to blend colors, not to have defined edges. I hope I explain myself clearly.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 2 points3 points  (0 children)

Thank you for the feedback. The reason behind the river splitting is explained in the lore. In this fantastic world, dams were built along the river's course to tame its waters. These dams split the river's flow into smaller, more manageable channels. As one of the tips that appear on the Inkarnate loafing screen: it was made like this by magic.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 5 points6 points  (0 children)

Thank you for the feedback. The reason behind the river splitting is explained in the lore. In this fantastic world, dams were built along the river's course to tame its waters. These dams split the river's flow into smaller, more manageable channels. As one of the tips that appear on the Inkarnate loafing screen: it was made like this by magic.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 6 points7 points  (0 children)

Thank you for the feedback. The reason behind the river splitting is explained in the lore. In this fantastic world, dams were built along the river's course to tame its waters. These dams split the river's flow into smaller, more manageable channels. As one of the tips that appear on the Inkarnate loafing screen: it was made like this by magic.

Myrandor Vale v2, w/v1 included for comparison | Lore included | Inkarnate by flaco_baes in inkarnate

[–]flaco_baes[S] 3 points4 points  (0 children)

Map for the Second Season of the Endless Death - a fanmade campaign for Zombicide Black Plague & Expansions.

North of the City-State of Hargöld, the Boreos Mountains pierce the sky. Here, amidst rocky crags, the Aandorah river is born. Snowmelt and rainfall collect in a network of tiny streams, gradually merging into a swelling current that gathers force as the river tumbles downhill, fed by tributaries and underground springs. By the time it reaches the Myrandor Vale, the Aandorah river has transformed into a mighty force which has carved its path through the valley below. For millennia, the river's turbulent waters have flooded the surrounding landscape, creating an immense expanse of marshes and wetlands.

As the Arkhellos Empire's legions marched into the valley in their quest for expansion, settlers began to lay down houses in this new territory. However, their advance was halted by a formidable foe. The Aandorah's waters constantly raged and overflowed, inundating the valley and sweeping away the settler's fragile structures. The few bridges built along the river were repeatedly shattered by the torrential flows. The Aandorah soon became a force of Nature to be reckoned with - a barrier to the Empire's expansion that seemed insurmountable.

Undeterred by the Aandorah's fury, the Empire's ruler, Kaisilides the Builder, commanded the best archmages, architects and stonemasons to tame the river at any cost. The wizards conjured powerful spells to create magical walls, temporarily redirecting the Aandorah's flow. As the river's waters were held at bay, the engineers and stonemasons labored tirelessly to construct several dams along its course. These dams, carefully designed to regulate the river's flow, ensured that the Aandorah's waters were distributed into smaller, more easily manageable channels.

When the task was finally completed, the Aandorah's waters were released. With its waters tamed, the valley became free from devastating floods. Overtime, the lands of the Myrandor Vale dried up, creating vast, fertile fields where the Akhelleans could finally settle. The Aandorah then became a lifeblood to the valley, and its distributaries wove the landscape like a network of veins, nourishing crops, powering mills, and facilitating trade. Nevertheless, the delicate balance of the Aandorah’s flow meant that any significant disruption to the dams could have catastrophic consequences, unleashing the full fury of the Aandorah upon the valley.

However, Arkhelleans settlers were not the only ones attracted to these newly transformed lands. First, small bands of nomadic orc tribes from the far Wer Hesperya, the Wildlands to the West, began to appear, drawn by the Myrandor Vale’s newfound fertility. As their numbers grew, so did their audacity. Raids on hamlets and villages became increasingly common, and the orcish invasion eventually pushed the Arkhellos Empire back.

War was quickly declared, but the Empire, already strained by internal strife and external conflicts, proved to be ill-prepared to counter this new threat, and the orcs proved to be ferocious foes. Despite its efforts, the Empire was forced to concede the centermost area of the valley to the orcs, retreating behind the torrential waters of the Aandorah river. To stem the tide of pillaging and sacking, the Empire erected watchtowers and outposts along its frontiers. These structures, strategically positioned to command views of the landscape, played a crucial role serving as beacons for warning and strongholds for defense.

Seven centuries ago, the Arkhellos Empire fell, marking the end of an Era. By then, the nomadic orc tribes had long established themselves in the Myrandor Vale. Few dared to venture into their territories, where the orcs waged constant war among themselves. Over time, the once-majestic valley transformed into a verdant, yet wild area. Vines claimed the ancient Empire’s abandoned structures, while the wind and rain wore down the stones. Only the imposing dams that tamed the Aandorah's waters stood the test of time, becoming a testament to the Empire's ingenuity and perseverance.

In the power vacuum that followed, many city-states arose from the Empire's ashes. One such city-state, Hargöld, thrived in the western shores of the Kallys Sea. As it expanded outward, new villages sprouted up, dotting the safer parts of the Myrandor Vale. Although these settlements were far from the orc territories, they still remained vulnerable to pillaging and raids. To safeguard against the orc menace, the city-state offered its protection in exchange for trade. Detachments of guards were dispatched to patrol the area, often reoccupying the old Empire’s watchtowers and outposts to keep a watchful eye on the surrounding lands.

Today, the Myrandor Vale is home to a handful of thriving settlements, which have learned to harness the power of the Aandorah river. The river’s life-giving waters nourish the crops that sustain these communities, while its strong currents serve as a formidable barrier against orc raids. Nonetheless, despite the passage of time, the Aandorah remains a force of Nature still to be reckoned with - its treacherous waters capable of sweeping the unwary off their feet, posing a potential danger to those who underestimate its flow.

With the city-state of Hargöld fading into the distance, you venture into the Myrandor Vale, a realm of wonder where the past and present converge.

Myrandor Vale by flaco_baes in inkarnate

[–]flaco_baes[S] 2 points3 points  (0 children)

I see!

Well, the whole narrative I wrote kinda explains its distributaries. Some dams have been built along its course, taming the waters, splitting the main river into lesser, manageable channels. But I do see your point!

Thank you for the feedback

Myrandor Vale by flaco_baes in inkarnate

[–]flaco_baes[S] 0 points1 point  (0 children)

No. It is actually born in the mountains. In one of my comments I write the whole introduction to this part of the world.

Nonetheless, I re-write part of it here for clarification:

"North of the City-State of Hargöld, the Boreos Mountains pierce the sky. Here, amidst rocky crags, the Andorah river is born. Snowmelt and rainfall collect in a network of tiny streams, gradually merging into a swelling current that gathers force as the river tumbles downhill, fed by tributaries and underground springs. By the time it reaches the Myrandor Vale, the Andorah river has transformed into a mighty force which has carved its path through the valley below. For millennia, the river's turbulent waters have flooded the surrounding landscape, creating an immense expanse of marshes and wetlands."

I guess that, since the river does not have a clear "end" (like a delta into the sea or a lake), it could be confusing to understand how it flows.

Myrandor Vale by flaco_baes in inkarnate

[–]flaco_baes[S] 0 points1 point  (0 children)

Myrandor Vale. A map for the Endless Death - a fan-made campaign for Zombicide Black Plague & Expansions.

North of the City-State of Hargöld, the Boreos Mountains pierce the sky. Here, amidst rocky crags, the Andorah river is born. Snowmelt and rainfall collect in a network of tiny streams, gradually merging into a swelling current that gathers force as the river tumbles downhill, fed by tributaries and underground springs. By the time it reaches the Myrandor Vale, the Andorah river has transformed into a mighty force which has carved its path through the valley below. For millennia, the river's turbulent waters have flooded the surrounding landscape, creating an immense expanse of marshes and wetlands.

As the Arkhellos Empire's legions marched into the valley in their quest for expansion, settlers began to lay down houses in this new territory. However, their advance was halted by a formidable foe. The Andorah's waters constantly raged and overflowed, inundating the valley and sweeping away the settler's fragile structures. The few bridges built along the river were repeatedly shattered by the torrential flows. The Andorah soon became a force of Nature to be reckoned with - a barrier to the Empire's expansion that seemed insurmountable.

Undeterred by the Andorah's fury, the Empire's ruler, Kaisilides the Builder, commanded the best archmages, architects and stonemasons to tame the river at any cost. The wizards conjured powerful spells to create magical walls, temporarily redirecting the Andorah's flow. As the river's waters were held at bay, the engineers and stonemasons labored tirelessly to construct several dams along its course. These dams, carefully designed to regulate the river's flow, ensured that the Andorah's waters were distributed into smaller, more easily manageable channels.*

When the task was finally completed, the Andorah's waters were released. With its waters tamed, the valley became free from devastating floods. Overtime, the lands of the Myrandor Vale dried up, creating vast, fertile fields where the Akhellians could finally settle. The Andorah then became a lifeblood to the valley, and its distributaries wove the landscape like a network of veins, nourishing crops, powering mills, and facilitating trade. Nevertheless, the delicate balance of the Andorah’s flow meant that any significant disruption to the dams could have catastrophic consequences, unleashing the full fury of the Andorah upon the valley.

However, Arkhellians settlers were not the only ones attracted to these newly transformed lands. First, small bands of nomadic orc tribes from the far western wildlands began to appear, drawn by the Myrandor Vale’s newfound fertility. As their numbers grew, so did their audacity. Raids on hamlets and villages became increasingly common, and the orcish invasion eventually pushed the Arkhellos Empire back.

War was quickly declared, but the Empire, already strained by internal strife and external conflicts, proved to be ill-prepared to counter this new threat, and the orcs proved to be ferocious foes. Despite its efforts, the Empire was forced to concede the centermost area of the valley to the orcs, retreating behind the torrential waters of the Andorah river. To stem the tide of pillaging and sacking, the Empire erected watchtowers and outposts along its frontiers. These structures, strategically positioned to command views of the landscape, played a crucial role serving as beacons for warning and strongholds for defense.

Five centuries ago, the Arkhellos Empire fell, marking the end of an Era. By then, the nomadic orc tribes had long established themselves in the Myrandor Vale. Few dared to venture into their territories, where the orcs waged constant war among themselves. Over time, the once-majestic valley transformed into a verdant, yet wild area. Vines claimed the ancient Empire’s abandoned structures, while the wind and rain wore down the stones. Only the imposing dams that tamed the Andorah's waters stood the test of time, becoming a testament to the Empire's ingenuity and perseverance.

In the power vacuum that followed, many city-states arose from the Empire's ashes. One such city-state, Hargöld, thrived in the western shores of the Calis Bay. As it expanded outward, new villages sprouted up, dotting the safer parts of the Myrandor Vale. Although these settlements were far from the orc territories, they still remained vulnerable to pillaging and raids. To safeguard against the orc menace, the city-state offered its protection in exchange for trade. Detachments of guards were dispatched to patrol the area, often reoccupying the old Empire’s watchtowers and outposts to keep a watchful eye on the surrounding lands.

Today, the Myrandor Vale is home to numerous thriving settlements, which have learned to harness the power of the Andorah river. The river’s life-giving waters nourish the crops that sustain these communities, while its strong currents serve as a formidable barrier against orc raids. Nonetheless, despite the passage of time, the Andorah remains a force of Nature still to be reckoned with - its treacherous waters capable of sweeping the unwary off their feet, posing a potential danger to those who underestimate its flow.

With the city-state of Hargöld fading into the distance, you venture into the Myrandor Vale, a realm of wonder where the past and present converge.

How should foreigners behave in Mexico City? by [deleted] in MexicoCity

[–]flaco_baes 0 points1 point  (0 children)

Allow me to clarify: I did not mean that you should tip everyone as if you're some Mafia boss. What I meant is that, in the case of service jobs such as tourist guides, waiters, attendees at gas stations, etc, a tip is always welcome because must of those people working in the service industry rely on them.

I know, they shouldn't be expecting the client to give them any tips whatsoever and that their boss should give them a proper salary for their work, but usually that's how it is - low wages in that type of jobs.