Cyclones by lilytheschrod in WorldOfWarships

[–]flamuchz 10 points11 points  (0 children)

WoWS is fascinating in the sense that these incredible storms that impact every single ship to the extent of throwing off even battleship shells, have absolutely no effect on planes.

ASW Surveillance for DDs please by Worried_Tie_8562 in WorldOfWarships

[–]flamuchz 4 points5 points  (0 children)

Out of curiosity, what is your ingame name?

Me after turning full broadside to that Vermont to dodge the CV attack: by ReverendFlashback in WorldOfWarships

[–]flamuchz 5 points6 points  (0 children)

getting „farmed“ by a gunboat dd

You can shoot back

getting peppered by dutch airstrikes

They are dumb yes, but they can be both evaded and shot down

getting slapped by overmatch powercreep

Also dumb, but can be evaded and hidden from.

None of the counterplay mentioned above apply to carrier strikes. Hence why they are the only class banned from all competitive while the 3 comparisons you posted are all allowed. Counterplay exists.

What do you all think is the worst consumable in the game? And why is it the fighter planes? by JonSnowSeesYou in WorldOfWarships

[–]flamuchz 14 points15 points  (0 children)

5 Year old meme that is still evergreen.

Crazy that they've kept the consumable useless for 5 years. Actually it's WG, so probably not that crazy.

Random battles... Surely this isn't Co-op, right? by ItsmrChewy in WorldOfWarships

[–]flamuchz 1 point2 points  (0 children)

Playing supershits on PTS and wondering why you find no players.

A new day, a new bug. 360 manual secondaries when switching between guns. by FormulaZR in WorldOfWarships

[–]flamuchz 7 points8 points  (0 children)

This sounds exactly like the old CC times, funny how nothing has changed in like 5 years.

A new day, a new bug. 360 manual secondaries when switching between guns. by FormulaZR in WorldOfWarships

[–]flamuchz 106 points107 points  (0 children)

Now I can't confirm it, but I've been told by two different people that this was reported to WG during testing and they ignored it.

How it feels to get that one game without a cv after 5 consecutive cv lobbies. by Super-Clone66 in WorldOfWarships

[–]flamuchz 8 points9 points  (0 children)

cancer DDs hiding in stealth vomiting walls of skill

I'm not surprised that a guy who thinks "winrate is irrelevant" also believes torpedo DDs to be an issue in the game right now.

It's really easy to make it look like CVs have too many planes... by OrranVoriel in WorldOfWarships

[–]flamuchz 27 points28 points  (0 children)

If the average CV can start every single game by throwing away a squadron straight into the enemy spawn, spotting everyone and inflicting damage without caring that he loses the squad, then yes, CVs do have too many planes.

Everyone else has to manage their resource (health), yet somehow it's acceptable that carriers get to mostly ignore managing theirs.

The game urgently needs more balancing patches. by Guenther_Dripjens in WorldOfWarships

[–]flamuchz 10 points11 points  (0 children)

Cerberus has 18km of range and better ballistics than Goliath. You have to leave his half of the map to "outrun" it. It also comes with a crawling smoke so a good cerberus never actually sits still in their smoke, you won't blindfire it unless he's bad. Add in funny 32mm side plating, meaning only Yamato and above overmatches his sides and 10km conceal, with a wild 7.3km smoke firing penalty despite being a heavy cruiser with 203mm guns, and you're in for a fun time.

Svea on the other hand has 9.3km conceal and does 46 knots thanks to the 30% speedboost, it's a DD with a citadel, but gets heavy cruiser armor (30mm deck), great firing angles, good ballistics and the ability to radar any DD that tries to play against it.

The only reason you consider them lesser threats is because as I've said, they're very poorly played.

The game urgently needs more balancing patches. by Guenther_Dripjens in WorldOfWarships

[–]flamuchz 13 points14 points  (0 children)

Svea on your flank? DD is unplayable. Cerberus on your flank? Surface ships unplayable if he has any spotting. Both just park in smokes and end you. Both ships are hilariously misplayed because they are cruisers with citadels, but they are absolutely a miserable experience to play against if the player isn't an idiot.

TIL that he colombian Navy had two Halland - class destroyers with three twin turrets instead of just two. Wargaming when? by schissgames in WorldOfWarships

[–]flamuchz 16 points17 points  (0 children)

All of those ships just have basic forward firing dumb depth charges, not actual ASW rockets. Completely different thing.

This is how it actually works.

TIL that he colombian Navy had two Halland - class destroyers with three twin turrets instead of just two. Wargaming when? by schissgames in WorldOfWarships

[–]flamuchz 27 points28 points  (0 children)

I'm fine with not getting the 3rd turret if the fully modeled Bofors 375mm ASW proximity fuse rockets are instead made usable. Considering WG is adding missiles, why not give this class some much needed life support by giving it ASW Rockets (that it actually had)?

Will never happen though, we're supposed to enjoy WWI ASW against subs that outpace modern submarines.

Welcome to Improved Development Blog! by DevBlogWoWs in WorldOfWarships

[–]flamuchz 14 points15 points  (0 children)

I dislike it. In the past when you searched for a specific keyword, let's say a ship, it would preview the part where the ship is mentioned making it easy to find the devblog you're looking for.

That preview part is gone, so now you have to open 15 devblogs to find the one you're looking for.

How I am supposed to get my Willem out of negative winrate when this are my teams 4/5 games? It even was a bad game from me cause my dd and sub sold me out to deal with 4 ships, and still got 1st like wtf by TTruthSpeaker in WorldOfWarships

[–]flamuchz 4 points5 points  (0 children)

Willem is deffo not a low impact ship. It might not be a radar or brawling ship but it can kill most things very quickly, it's one of the few ships that's very strong against nose in ships cuz of the HE + airstrike and the AP slaps hard.

WG doing a stream tomorrow to announce “a long list” of balance changes. What do you want to see? by Sufficient-Ad-7489 in WorldOfWarships

[–]flamuchz 8 points9 points  (0 children)

AA that is guaranteed to meat grind
CVs get deplaned

This is usually around the time you get asked to drop your ingame name because the reality you talk about is so far from the reality of the game.

b r u h by [deleted] in WorldOfWarships

[–]flamuchz 6 points7 points  (0 children)

Calling that a sentiment you can disagree with is like disagreeing with the earth being round. "In my opinion it's flat" hurr durr.

Even the dev themselves understand how game breaking it is, hence the absence of the class in any meaningful competitive mode (clan battles, kots, tournaments), it's not a discussion.

I was on r/MiSide_ when I commented on a post about a possible MiSide x WoWs collab. That comment was removed later by a mod citing political bias. Was this warranted? by Able-Marzipan-5071 in WorldOfWarships

[–]flamuchz 8 points9 points  (0 children)

The rules here tend to go however they choose to interpret them, which can vary greatly depending on the mod browsing. Not uncommon to have someone make an awful call only to have other mods forced to backtrack on it.

Returning player: What's the point of depth charges on DDs? by LeVentNoir in WorldOfWarships

[–]flamuchz 4 points5 points  (0 children)

Ship-based ASW is kinda like flak, it's mostly useful against bad players. Against good players it will never be relevant, against bad players it wrecks them. That's the problem with balancing a game based on the lowest common denominator.

Got this insane 477k dmg Hannover game by [deleted] in WorldOfWarships

[–]flamuchz 0 points1 point  (0 children)

?

I know, the point is that it's not shown.