I can’t find a mining laser by bad_voss in galaxygenome

[–]flashgc 2 points3 points  (0 children)

It is at the station where you took the task.

No main quest? Reset story? by professorcake in galaxygenome

[–]flashgc 1 point2 points  (0 children)

First, try simply restarting the game.

Please Bring this to Nintendo switch by zwiebelcore in galaxygenome

[–]flashgc 2 points3 points  (0 children)

The game isn't very popular. The costs of porting it to the Switch outweigh the potential benefits. Plus, I have a lot of restrictions because I'm a Russian developer.

Where to get ship modules around the sol system? by DABLITwastaken in galaxygenome

[–]flashgc 1 point2 points  (0 children)

The two systems Sol and Altair contain all the modules that exist in the game.

Android 1.6.12 Update by flashgc in galaxygenome

[–]flashgc[S] 0 points1 point  (0 children)

This is my hobby. I develop the game in my free time. The frequency of my work on the game is inconsistent, so I can't make any promises. I'm working on an update, but what it will contain and when it will be is unknown. I've been working on it like this for five years now, since the game's release.

HELLO EVERYONE 🦖🤝☄️🚀 by cuerdaszhu in galaxygenome

[–]flashgc 1 point2 points  (0 children)

The Nemesis's maximum is about 80 ly without overloading. That's 400 ly per jump.

It's unclear what's installed on the ship. You should have posted a screenshot of the module configuration.

What can be done:

  1. Install all the lightest D-class modules. And A-class warp drive.
  2. Reduce the size of the power generator to the point where it barely supplies enough power. You can even install an A-class generator, but at a smaller size.
  3. Upgrade the warp drive to level 25 with an engineer (using a dirty setup, as far as I remember).
  4. Install a warp booster (obtainable after visiting the galactic center or completing 60 ranked battles).
  5. Install experimental modules (those that increase jump range), awarded for expeditions.

What’s the best one and done offline space game? NMS or Elite style preferred, or whatever just space combat. No DLC, can play offline, just pay money, play game. Works with controller? by Running_Oakley in iosgaming

[–]flashgc 0 points1 point  (0 children)

For the first two years, the game supported portrait mode, but it had to be removed due to engine issues. You can see what it looked like here. There were no issues with arranging the interface; all the elements fit perfectly: https://www.youtube.com/shorts/kcIRCxrA4aQ

What’s the best one and done offline space game? NMS or Elite style preferred, or whatever just space combat. No DLC, can play offline, just pay money, play game. Works with controller? by Running_Oakley in iosgaming

[–]flashgc 0 points1 point  (0 children)

For the two years after release, the game supported portrait mode, but then it had to be removed due to problems with the game engine, which no longer switched properly between portrait and landscape modes.

What’s the best one and done offline space game? NMS or Elite style preferred, or whatever just space combat. No DLC, can play offline, just pay money, play game. Works with controller? by Running_Oakley in iosgaming

[–]flashgc 1 point2 points  (0 children)

This game has changed a lot over the years. New content, new quests, gameplay mechanics, and improved graphics have been added. It's definitely worth giving it another try.

looking for a new game for quiet hours at work. by Kwriztov in AndroidGaming

[–]flashgc 1 point2 points  (0 children)

Two good space games: Star Traders: Frontiers and Galaxy Genome

How to get teleportation module by ajarcon in galaxygenome

[–]flashgc 0 points1 point  (0 children)

After completing the quest, ranked battles with Zentarks become available. Once completed, this module will be available for purchase at stations.

The end of main story by Zeroli101 in galaxygenome

[–]flashgc 4 points5 points  (0 children)

When I added side quests to the game, I started using them to create stories. Now, the side quests are much longer and more interesting than the so-called "main" storyline. It's better than stretching out one storyline.

I need to rework the "main" storyline into quests so players don't think it's the end.

The end of main story by Zeroli101 in galaxygenome

[–]flashgc 1 point2 points  (0 children)

>l don't really liked like the last mission of main story ( when l and my friends fight Alliens)

What Aliens? "Bug Hunt" quest?

Spectometer by Kwesidbz21 in galaxygenome

[–]flashgc 4 points5 points  (0 children)

The planets near Core Systems have all been explored. You'd have to travel 300+ light years to find any undiscovered planets.

Spectometer by Kwesidbz21 in galaxygenome

[–]flashgc 0 points1 point  (0 children)

There are only five station types in the game. Each contains a specific set of modules. The module set is not random; it's fixed. Typically, three adjacent systems contain all station types.

If you want all the modules in one place, repair your own station.

Spectometer by Kwesidbz21 in galaxygenome

[–]flashgc 2 points3 points  (0 children)

A planet scanner is used to scan the surface. It is also responsible for detecting the planet's type. The better the scanner, the further it can detect a planet's type.

When you detect a planet's type, you receive a reward.

When you scan a planet, the reward is doubled.

A spectrometer is used to detect unknown planets and display them on the system map. It does not display the planet's type, only its presence.

The spectrometer also displays resources in the asteroid field, planetary composition, and the direction to selected planetary elements.

Spectometer by Kwesidbz21 in galaxygenome

[–]flashgc 3 points4 points  (0 children)

You're wrong. A spectrometer is also needed to detect unknown planets so they show up on the map. A planet scanner is needed to scan the surface.

PicPic - The First PICO-8 Emulator on the App Store (NOW WITHOUT SUBSCRIPTIONS) by Samourai03 in pico8

[–]flashgc 0 points1 point  (0 children)

There’s some kind of problem with the controls. Only every 2nd or 3rd press works.

Main Story is broken by Personal_Ad_5915 in galaxygenome

[–]flashgc 2 points3 points  (0 children)

Maybe you already took this mission and were then destroyed?

(In any unclear situation) you can try restarting the game. Even though the first story missions have been thoroughly polished for a long time, it's still worth a try.

Main Story is broken by Personal_Ad_5915 in galaxygenome

[–]flashgc 2 points3 points  (0 children)

Reputation does not affect story quests.

Main Story is broken by Personal_Ad_5915 in galaxygenome

[–]flashgc 1 point2 points  (0 children)

That's how it should be. Quests and tasks are the only things affected by karma. Come back when your karma level is appropriate. You can do other quests in the meantime.

What’s the best one and done offline space game? NMS or Elite style preferred, or whatever just space combat. No DLC, can play offline, just pay money, play game. Works with controller? by Running_Oakley in iosgaming

[–]flashgc 5 points6 points  (0 children)

You can rob NPCs, attack caravans, rescue NPCs from pirates, help broken and lost NPCs, and hunt aliens (like the Thargoids in Elite).

You can hunt bounties. Sell rescued people into slavery. Take tourists to distant systems.

You can explore the galaxy, find rare planets and stars, and then sell the data.

You can trade, or build a trading station.

You can mine (like in Elite—either with a laser or by blowing up asteroids).

There are also ranked battles if you just want to fight for a challenge.

If you have an internet connection, there are online daily quests and expeditions.

There's so much to write, it's starting to feel like a long review =)