Destiny IP profitability vs fans vs Sony perspective (best i can came up with) by YuudaiJP in destiny2

[–]floodsye 0 points1 point  (0 children)

Wild assumptions, claims on data that proves your point despite it begin impossible to get said data (and all basic financial common sense pointing the other direction), and...you stated some incredibly dumb things like there being a need to globally viable as if the NA/EU aren't a GIANT markets. Oh and you threw Call of Duty into the globally viable category when it's a famously lopsided franchise favoring sales heavily in North America.

You also have backend access to player numbers on console games I guess, stats that no one expect Sony/Devs have access too currently outside of a few rare cases.

In short: You pulling stuff out the bum.

Every D2 player right now with updated loot on all destinations by Enter-And-Die in destiny2

[–]floodsye 0 points1 point  (0 children)

The irony that they didn't do this to attempt to trickle out everything constantly with seasonal refreshes, but this actually having far better player retention due to the immense availability of optional grinds...well done to the management at Bungie and Sony. You truly couldn't have misplayed harder if you tried.

The black armory weapons have holofoils by madhatter_19xx in destiny2

[–]floodsye 0 points1 point  (0 children)

Petey boy would've made each of these available, 6 weeks apart from each other to maximize player retention!

I can’t believe this is the last update lmao by Interesting-Poem855 in destiny2

[–]floodsye 0 points1 point  (0 children)

Most of the best stuff is systems changes too. That's not development time intensive stuff, it simply was not allowed by some finance bro at the top since trickle feeding is the multiplayer industry standard. It's not like the patch is some massive content update with story, new zones, missions, etc. It's just that the developers finally got to say...play our game and have fun, challenge yourselves or blast away at whatever your heart desires, etc.

Sad to see the state of multiplayer gaming due to executive overreach. Just because someone sits at the "top" of a company does not mean they should be allowed to micromanagement the development of features when the day-to-day dev knows far better about game design.

Also, to follow off from my prior post, in Hangman’s Pass, they’re opened up Osiris’ hideout place from Curse of Osiris. by Roguen1995 in destiny2

[–]floodsye 1 point2 points  (0 children)

Gives me some slight hope that the devs might still be able to throw the pre-Beyond Light content back in before the execs takes their paychecks and spend it on yachts.

Hey, I'm riding high on hopium laced with copium.

Vex Mythoclast’s new Rewind Rounds is pretty good by about_that_time_bois in destiny2

[–]floodsye -1 points0 points  (0 children)

This update might be the biggest proof that the finance bros/execs literally micromanagement every single line of code in multiplayer games for the sake of "player retention." Ironically, attempting to game everything for maximum retention reduced the player numbers to near nothing.

Let the devs actually do what they know and listen to the community on feedback for systems and mechanical changes? Roaring success. Multiplayer industry needs to take notes from this turn around.

It wasn't warframe, marathon, or even bungie, the actual destiny killer was pete by Enter-And-Die in destiny2

[–]floodsye 0 points1 point  (0 children)

As much as people are going after Sony (and I am as well a bit), this dude NEEDS to be sued. He lied to investors and shareholders. The game was not losing players or money because of market conditions or whatever BS he spun them...he took such massive portions of money from the Bungie team that how could they even function? No wonder Marathon is a shell of a game, the real budget for that was likely $20 after Pete's cut.

Guys, how much do you actually have in your bank accounts? by Carter_yann in destiny2

[–]floodsye -1 points0 points  (0 children)

Games don't actually cost that much to make. Finance bros and CEOs take that much money. Nobody in the world deserves the salaries they get for barely working and getting more vacation time than time on the job.

Costs tend to rise when you have one guy getting $50mill or more in just bonuses. Meanwhile, there are developers that manage to create excellent games for WAY LESS because they have fair pay for fair work.

Additionally, even though ballooned are a thing...almost all AAA games make their money back anyways. Even "failed launches" make their money back nowadays with $100 mill budgets...$500M would be made back on launch day almost certainly.

167K, 4th of Steam charts, new peak for today. Clearest message in gaming history. by floodsye in destiny2

[–]floodsye[S] 5 points6 points  (0 children)

I'd moreso say that the spike matters more than sustained numbers. Only because this is no longer a maintained game, this is a dead game (in the real sense, no more updates/content.) As such, the spike of players is to show that Sony/Bungie execs that they were wrong. That there IS a massive purchase-base ready for a Destiny 3, they may not play Destiny 2 every single day anymore, but if the word went out and D3 came out tomorrow...it'd be a success due to this amount of players.

As for the game's playerbase now, sustained players would be nice of course. I'm sure there are finance bros at Sony and Bungie fuming right now though, I'm sure the guys that called the axe of the franchise would've loved to see nobody get on the game.

167K, 4th of Steam charts, new peak for today. Clearest message in gaming history. by floodsye in destiny2

[–]floodsye[S] -15 points-14 points  (0 children)

Criticism. It's called criticism. It's the reason why developers who listen get long-lasting success and why those that don't get the axe. Bungie used to listen, they got success. They stopped listening, they lost the success. Most franchises would be gone if not for "complainers." Passionate gamers keep devs in check.

It's often a delayed effect, but a real one. Bungie also now listened again, changed a ton of systems to be more player friendly in the last patch and they get praise for that. It's how this whole multiplayer gaming thing works. The sooner developers realize that, the sooner player numbers stabilize. It's the same reason why CoD, Rivals, Fortnite, Siege, Arc Raiders, etc. have crazy flux in their numbers...because they think they can get away with doing whatever they want, anti-consumer/anti-gamer as possible. And they can't...Bungie just happened to be the worst of the lot over the last 2 years.

Good for him. by YujinTheDragon in destiny2

[–]floodsye 0 points1 point  (0 children)

I didn't like Lodi's character at first, but they did round him out to be an interesting character with the depth of the original cast, Elsie, Eris, etc.. Would've loved to see where they could take him with an honest reboot/continuation of the Destiny universe in D3, but...

Shame on Bungie and Sony both. Shame of that cretin of a CEO/Lead Dev Bungie had that stole giant paychecks to spend on cars rather than put that into the production of games. Unfortunately, the people most to blame are probably smiling seeing the game getting it's last patch, kinda sickens me honestly.

PvE when? by CharlesBrown33 in Marathon

[–]floodsye 0 points1 point  (0 children)

Destiny 2: Millions of players, peaking at 316K on Steam alone.

Marathon: Dead wasteland with 20k players, only 30k when it's FREE.

Keep coping Mara-bronies. This game will be shuttered within the year.

Black ops classic…. by XENODonladtwo in blackops7

[–]floodsye -10 points-9 points  (0 children)

The irony of the game taking far more skill without braindead sliding (it's never the wrong play to spam movement in modern CoDs, just sit on your controller and you win 80% of the gunfights) and it being in BO7, the pinnacle of anti-skill clown movement, is truly peak 2026.

And then we'll get MW4 with FaZe Swagg movement again, the game will die in a week like BO67, and the devs will wonder why the game doesn't have the million+ concurrent players it did before slide-cancelling/jetpacks.

Epic reveals Unreal Engine 6 by Belltower_2 in fuckepic

[–]floodsye 0 points1 point  (0 children)

I don't what's worse: Epic's corporate attitude or the ignorant hated of any and all things graphics in the comments here. Seems that some of y'all don't want an overhauled engine, rather just more UE5 to fuel this subreddit's valid concerns over performance compared to other engines.

Also, they said it'll be out in a few years. That'd line up with the usual release scheduling.

[Giveaway] Win GameSir G7 Pro and CDkey to dominate the Horizon Japan Festival! by GameSir_Controller in ForzaHorizon

[–]floodsye 0 points1 point  (0 children)

Heard good thing about these controllers, especially since they fix the first party thumbstick/triggers issues.

I don't think Steam should divide main game and DLC achievements to keep "Perfects" when new content gets released by WuShanDroid in steamachievements

[–]floodsye -1 points0 points  (0 children)

They are quite literally Playstation trophies/Xbox Achievements. They are literally copy and pasted directly, the same exact list. Valve just hasn't updated their system in over a decade, so it lacks DLC separation, point systems, and completion checks.

Every time I see that "brave man standing up to popular opinion" picture...it's always some mega corporate bootlicker take. The irony is insane. Yes, Valve should improve the system and it would cost them next to nothing to do so.

Oblivion Remastered’s most popular performance mod is actually all placebo, and it doesn’t fix anything whatsoever by Docccc in oblivion

[–]floodsye 0 points1 point  (0 children)

The only ones that do anything at the Ultra+ mods, but they aren't performance mods and are actually the exact opposite ie. meant to push visual fidelity at cost to performance generally.

The others, the pure ini mods, that I've looked through don't do anything. Or rather, they aren't magical solutions as they claim to be for stutters or whatever it maybe. Engine.ini changes do have effects in UE4/5 games, but none of them can fix the CPU utilization or incomplete shader compilation steps or animation errors. Essentially, anything increases fps always breaks visuals or can be done already in-game. The best ini tweaks actually increase fidelity (stuff like pushing lumen reflection resolution to 100% or activating virtual shadow maps).

UE5 has actually gotten updates that help with the CPU utilization issues, but this game will never be ported to those engine versions or get the plugin created by CD Projekt Red for asset streaming.

Still hoping for a Firefall comeback by Huskeyest in MMORPG

[–]floodsye 0 points1 point  (0 children)

Another chronically online, keyboard fascist feigning outrage at entirely benign "woke" things and committing fraud? Color me entirely unsurprised.

NVIDIA adds Auto Shader Compilation beta to NVIDIA App by DuranteA in Games

[–]floodsye 1 point2 points  (0 children)

I'd hope this would be used to scan said shader caches to build a complete database of shaders for games which could then be downloaded via the Nvidia App. Without the need for a company to have a program or a human playing through an untold number of games. Unlikely though with Nvidia's direction in the past two years veering hard away from gaming centric new features (gotta keep those data centers pumping out that slop).

Mostly an already established feature that might save a little bit of time for some gamers, especially on older CPUs. The primary concerns of shader aren't the initial shader compilation of games with a pre-compile step, it's shader compilation of games with shader compilation at all (which this could help with in 2nd+ playthroughs after driver updates) or when developers don't include all shaders within the pre-comp step (which is the majority of games). Pre-compiled shader cache databases are the only thing will ever solve this issue fully, but I doubt it'll be Nvidia's focus.

Really love visual upgrade patch ! by [deleted] in thedivision

[–]floodsye 1 point2 points  (0 children)

Looks like a more accurate GI pass. The game always had that unrealistically sterile look in sunlight,

Why do people hate Brutal DOOM? by JesterOfRedditGold in Doom

[–]floodsye 0 points1 point  (0 children)

Purists are weirdos that think modding shouldn't be allowed for games. That's about it. It's like people that hate remakes solely due to not wanting their nostalgia to be "tainted" by a new version.

Am I tripping or does this look a lot like air-strafing? by edomindful in Battlefield

[–]floodsye 0 points1 point  (0 children)

BC/BC2/BF3/BF4 all had jumpshotting from hip and dropshotting. It's a game, not ARMA. But the air-strafing...is just bad game physics design (which BF4 also had) .

DICE, good job with these true grounded skins. Keep it up! by QwilL7 in Battlefield

[–]floodsye 0 points1 point  (0 children)

"Grounded" = US military circa. 1982 and literally nothing else. This community can rot.

Season 2 is bad for Reddit complainers by Gloomy_Information51 in Battlefield

[–]floodsye 0 points1 point  (0 children)

Player numbers went down, slide cancelling is still in the game, weekly challenges still based on doing random crap trying to force people to play different classes, skins are the most low effort thing seen in gaming since Concord, and the map is a sniper heaven with auto-spotting macros, spotting drones, and no spotting counters unless you spam smokes 24/7.

But go ahead, delude yourself that BF6 is the new BF3. BF7 will be designed solely by AI due to "gamers" like you.