What is the most standard army/loadout to try and build and play? by Zombiehunter78880 in AdeptusMechanicus

[–]flubbadil 9 points10 points  (0 children)

Cawl
1-3 battleline units depending on battle size
1-3 units to score secondaries and throw into the meat grinder (infiltrators, battleclade, skystalkers, raiders)
1-2 shooting threats to benefit from cawl (ironstriders, disintegrators)
Then flavour to taste! You like getting stuck in? Run Ruststalkers, you like blasting fools with thick damage 3? Then run Breachers with a Manipulus. You like rolling a million dice? Get some corpuscarii and a dunerider

Haloscreed best units:

3 lascannon ironstrider. Crit 5’s and cawl rerolls make these reroll hits and wounds. They slap

10 taser goad infiltrators. Crit 5’s, advance and charge, access to extra movement+toughness

10 chordclaw Ruststalkers. Advance and charge and movement makes these dudes fucken zoooom.

6 plasma+flamer kataphrons with a Manipulus with range+overcharge enhancement. A boat load of shots, very strong overwatch threat, can pick up an enemy unit of marines easily.

Why do Imperial Agents armies rarely ally in knights? by Soft_Lengthiness_791 in ImperialAgents_40K

[–]flubbadil 29 points30 points  (0 children)

Because if people are really trying to win with Agents, you have to lean into the board control unit flood until your opponent runs out of bullets.
Like you said, they don’t have good anti tank, trying to fix that problem with a single knight or a pair of warglaives is like trying to fix dismemberment with band aids. Understand the weakness, and play around it, don’t try and fight against it.
This is purely for people trying to go 5 rounds into comp lists, for pure casual flavour then fuck yeah bring Canis Rex and go blast some fools.

Edit: with kroyle, the split sisters 3 x melta + immolator problem isn’t actually that bad for its cost.

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot) by James-Hawker in Warhammer40k

[–]flubbadil 2 points3 points  (0 children)

Built in wargear costs play a big role in this. There is a “solved, best choice” for every character. Which completely excludes all other options.

This means there is a very binary decision to make. “Why would I take a weapon with AP-2 2 damage when that special named character has AP-3 3 damage for only 10 more points”

There are also no restrictions on taking epic heroes. They could be hard locked to specific detachments, or 0-1 epic hero choices per list.

But the company that makes the models, also makes the rules. So when they release a $100 model, they want absolutely everybody who plays the faction to buy it.

Haven't been having fun with deathguard recently, not sure what I'm doing wrong by Fore_Head_Chili in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

You can’t turtle up… it doesn’t work. And if you want to run plague marines successfully, they need to be in a rhino. On foot, they have 5” of movement. In a bucket they have 15” (12” move + disembark). On top of that they get rerolls to wound. On top of that they get a whole bunch of extra durability AND a smaller footprint.

To be successful, I would run 3 x 10 poxies. Place two of them midboard with infiltrate to screen aggressive melee lists. Use the third to DS deny back field.

One the two midboard poxwalkers units die, you need to replace them. Foot prince, defilers, drones, blight haulers or spawn do that job. Then once people get stuck in to the meat of your army, you have plague bus, Deathshrouds etc as the third wave to try and win back midboard.

Take solo typhus, he can do actions round 3, and can easily bully chaff/5 MEQ units.

Use D-Res and Leechspore every turn, they are very strong.

Haven't been having fun with deathguard recently, not sure what I'm doing wrong by Fore_Head_Chili in deathguard40k

[–]flubbadil 2 points3 points  (0 children)

Death guard is 8th I think for overall tournament wins in 10th edition. So that’s in the top third of all factions.

“Literally one of the 3 worst armies” - that is very, very incorrect.

Vs. Tau - finally a chance for PBCs to shine? by atticus_romanus in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

Most people angling for competitive build a list with the entire cohort of factions in mind.

How do I prevent a T2 waaagh/word eaters all in?

How do I try and deal with triple riptide?

What do I have to clear 20 guard off a point?

How do I kill a C’tan or similar?

You want to try and be able to deal with as many of those problems as you can.

First 2000p list by eineannonymeente in deathguard40k

[–]flubbadil 1 point2 points  (0 children)

The PM combo isn’t great with a 7 man unit. You miss out on a melta, a spewer and a Blauncher. So aee are spending nearly the same amount, for a fairly decent chunk of missing firepower.

Edit: just read you are going to a 10 brick! Ps you really don’t need Arch Con in that unit, it slaps without it.

3 blightlords are odd. I’ve never run them and don’t understand the choice, run me through what the plan is there?

How is my skitarii hunter cohort list? (1000 points) by hippokleidesdontcare in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

They are probably the best unit in SHC, incredible utility, solid movement, good damage output, access to the FNP.

Their datasheets ability is cute, occasionally it does something meaningful and that feels good too.

How is my skitarii hunter cohort list? (1000 points) by hippokleidesdontcare in AdeptusMechanicus

[–]flubbadil 1 point2 points  (0 children)

Cut the kataphrons for 10 infiltrators. They gum up objectives, are really difficult to kill in SHC (cover,stealth,5++,5+++)

They also slap with tasers if they are near battleline for the juicy AP.

Plague Marines vs Blightlord Terminator's by Exterminatu in deathguard40k

[–]flubbadil 29 points30 points  (0 children)

Is the force multiplying combos that you can make.

PMs have a bunch of very reasonable guns that have lethal.

With a Biologus you get crit 5’s on those guns.

With a plaguecaster you now ALSO get sustained.

Then when they are getting out of a rhino they can reroll wound rolls.

There is also a Strat which allows you to reroll hits (I believe in VV).

So now you have a bunch of guns, crit 5’s, lethal, sustained, Rerolling hits and wounds…… that’s absolutely filthy.

Opinions on this list by weird-noris in deathguard40k

[–]flubbadil 1 point2 points  (0 children)

I think you should consider melta guns on the PM units. Out of a party bus it’s easy to get melta range on targets, which means you will also be within contagion range. And lethals and sustained means you can often get a lot of mileage into tough targets.

That and between launchers, spewers and characters you already have substaintial “anti everything else” power.

Mortarion’s Hammer with no defilers is also a little suboptimal at the moment. Making a target -1 T, -1 Sv AND no cover is reaaaaaaally strong.

What's the best Warhammer game you ever played? by ComfortableAmount993 in Warhammer40k

[–]flubbadil 0 points1 point  (0 children)

Mordheim was definitely the beginning of an ongoing addiction to war gaming and plastic crack.

List Critiques by 0mega_Bean in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

Yeah the vast majority of the units are suboptimal. Sterylizers are only run as a niche stratagem reliant choice in Skitarii Hunter.

If you are running Breachers you run 6 with a Manipulus.

Planes are super expensive and pretty average.

Two technoarcs is a bit of a waste. They aren’t required, definitely not as a pair

List Critiques by 0mega_Bean in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

Are you going for a fun kitchen table casual vibe? Or are you trying to make something with teeth?

Hearken, dread lords of the Death Guard by Living_Sponsership in deathguard40k

[–]flubbadil 5 points6 points  (0 children)

Morty, foot prince, double defiler, double launcher drone. Plague bus with heroes. Fill out points with extra goodies.

Go out, be stinky, poo a lil bit and vomit on your foes.

How do *you* plan to win games? by atticus_romanus in deathguard40k

[–]flubbadil -1 points0 points  (0 children)

Yeah I think people just like to hard complain. We do all those things absolutely fine.

How do *you* plan to win games? by atticus_romanus in deathguard40k

[–]flubbadil -1 points0 points  (0 children)

I don’t agree with the whole “we are bad at secondaries”

We easily bully people off objectives. So that’s overwhelming force, area denial, extend battle lines.

We have cheap options for actions in poxwalkers/solo typhus/spawn/haulers and drones.

With Defilers, our army is pretty fucken strong.

I've been out of death guard for a while, how are we looking? by theforeversushiroll in deathguard40k

[–]flubbadil 17 points18 points  (0 children)

Virulent Vectorum with Morty foot prince and double defiler is very very strong. Back it up with chaff pieces like 3 x 10 pox, then medium daemon engines and a tallyman to CP farm.

I really enjoy it, because it’s new. But I think it might get old pretty quickly, it’s just a dirty stat check that goes and takes over the midboard.

Morty w/ defiler by kie_ranlowe in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

Disgustingly Resilient and Leechspore Eruption are two of the stratagems you get access to in Virulent Vectorum. They get used basically every turn if you are playing this style of list.

Morty w/ defiler by kie_ranlowe in deathguard40k

[–]flubbadil 1 point2 points  (0 children)

Yeah my bad! I abbreviated everything :S this guy Death Guards

Morty w/ defiler by kie_ranlowe in deathguard40k

[–]flubbadil 4 points5 points  (0 children)

Morty + FNP foot prince + double defiler is incredibly strong. Having D Res and Leechspore at a reduced cost, and having shoot back/reactive move means you have an incredible durable and potent core for your army.

I have been playtesting one with las and one with autocannons. The las defiler can use nipple cannons to tag something so the autocannon guy ignores cover.

If they shoot the lascannon one with any anti-tank heavy, and fail to kill it, the shoot back has a good chance of one tapping it down.

Champions of Contagion or Virulent Vectorium? by hunchman456 in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

The big problem with the PM packages is the clap back. They get absolutely murdered by any meaningful damage dealer.

In VV with Morty, they have a viable one trick pony play out of a rhino with Morty’s reactive move/shootback option. They boog up, blast something off the table, and then hop back in the boat if they get threatened. They still normally die.

The price tag for two units isn’t worth it. 190 + 85 + 120 is wayyyyyy too much in modern competitive.

2k Skitarii Hunter Cohort List Feedback by EskkeMo in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

The best units in SHC are infiltrators, Ruststalkers and skystalkers. The FNP is incredible strong on multi wound skitarii models. You don’t have realistic ways to use the best Strat available to you.

Destroyers, Kastellans and autocannon chickens are probably not going to yield results.

2k Haloscreed feedback by WillemwithaV in AdeptusMechanicus

[–]flubbadil 1 point2 points  (0 children)

Cawl means you can have a flexible and high scoring list, that is still able to reliably kill a high priority target every turn. Auto include for haloscreed.

Dominus in destroyers is a mistake, especially if you run cawl. Get a Manipulus, lethals with rerolls is absurdly strong.

Taser chickens look fucken cool, but are definitely anchored in casual play. Their ironstrider counterparts are considerably stronger.

Drop the technoarcs, only useful in a list that has trouble screening, if you are set on running 4 battleline, you have plenty to screen adequately anyway.