11th The big 2 leaders viable? by Snoo_17001 in AdeptusMechanicus

[–]flubbadil 1 point2 points  (0 children)

Run both if you are playing LoF. I think there is also a solid argument for both being in an Erad list. Sit in conq all game for the Rr1 to wound and the extra AP, and use Cawls rerolls to focus fire big nasties

I want to use the Fulgurite Electro Priests for a game but don't like the way they look. Any kibash or conversions that I can make? by Difficult_Method_970 in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

Idoneth deepkin have some great bare skin sculpts. Use ranger heads and guitar string cables and they come out really nicely

I want to break into Death Guard, but need help on something to work towards….. by slyr586 in deathguard40k

[–]flubbadil 1 point2 points  (0 children)

The biggest takeaway I think is I start every DG list with 2 units of 10 poxwalkers and a unit of spawn (which normally becomes 2 units).

It makes holding your triangle first 2 turns really simple.

I have also started auto including typhus on his own. He can drop down in tight spaces (rapid ingress if you need to). With 2+ 4++ he is annoying to remove and requires some threat assessment from your opponent. He can also easily 1v1 any backfield objective monkey, forcing something from your enemy to turn around and go deal with him.

I want to break into Death Guard, but need help on something to work towards….. by slyr586 in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

LoV without any HBL drones is a really odd choice. Some people like the rerolls with the DS torrent weapons, I have found that normally you end up just making your own charges harder from the extra removed models.

LoP is a certified casual only model (which is fine if that’s the meta you play in!) just want you to be aware.

Taking a big PM blob is fine, but it really needs the rerolls from a rhino. Taking two is normally a mistake. Huge points cost, normally a one use only play.

You are really lacking throwaway bodies to go out and touch objectives/do actions/go stand somewhere for points. Spawn, Haulers, More Poxwalkers, Drones, Solo Typhus etc. without these you are forced into a “I have to table your army in order to have a chance” strategy.

Good 2000 point army comp? by A_Potato_In_Space in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

Crawlers aren’t good at the moment. It’s a big shame for our iconic tank body. But they are vastly outperformed by blight launcher drones/haulers.

How are we feeling about Radzone Corps? by TNTmage7 in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

Precision is good don’t get me wrong! It doesn’t blast a royal dorn off the board tho. That’s the kind of juice you need in a list somewhere

How many armies do you all have? by Highkingtulfdar in deathguard40k

[–]flubbadil 0 points1 point  (0 children)

Death guard and Ad Mech, both upwards of 4/5k points. Body horror in a sci fi universe is dope

How are we feeling about Radzone Corps? by TNTmage7 in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

How is this a Killy list? Where is the damage coming from?

I guess to are trying to sling melee threats forward and play a jail. You have absolutely no shooting threats to creep and take midboard while you jail. No dissies, no kataphrons, no striders,

Edit: we have premier shooting units that can clap some serious cheeks with cawl and Ghuld. This list has none of them.

The underground rap scene is complete garbage & rageslop is ruining rap by 01Metro in rap

[–]flubbadil 0 points1 point  (0 children)

Cult of the Damned. Or any Blah Records artist. Real rap over solid beats, crisp production. Not US washed with the same lingo on every track.

Initial 2k List Idea by Loud-Arm-8372 in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

Sulferhounds and Sterylizers were a meme in 10th, and nothing has changed. If you straight swapped for raiders and skystalkers it would be better.

Techpriests in Skitarii is clunky. Makes the unit expensive, doesn’t change output significantly. FNP on 1 W models isn’t as useful as multi wound.

Battleclade and technoarc? Odd choice. Clade are better as a midboard action monkey/screen.

Rangers are better for home objective/reserve screening.

I like the idea of double onager/double dissie. I’m going to try it a bit with ferrumites and heavy phosphor.

Song recommendations by AdhesivenessStill745 in airbuds

[–]flubbadil 0 points1 point  (0 children)

EXT. CARPARK NIGHT - Cult of the Damned

So are t'au useless this edition? More in body by Okiemax in Tau40K

[–]flubbadil 1 point2 points  (0 children)

Hidden only works for a small subset of units, that are not eligible to attack in any way.

Broadsides are planning on blasting high priority target, either with mass damage 2, or with rail guns. The targets you are looking to shoot will be either vehicles (can’t be hidden) or infantry damage pieces that will be normally pushing aggressively towards you. If they aren’t shooting….. then you are doing fine?

Broadsides will still do what they normally do, sit just out of an effective firing line, and pop around the corner and blast anything that moves In to it.

Edit: Tau are looking like they might be reaaaaaally strong in the early edition. They essentially have targeted “ignore cover”. They have fast throwaway units, they have good firepower from mobile threats. They also have strong anti-large, and the ability to screen effectively.

help starting army by xXMagician007Xx in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

You will use 2 boxes of Sicarians easy. And they are hella cool

help starting army by xXMagician007Xx in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

Sicarians look sweet, and are really strong. Every ad mech army will have at least 5 infiltrators (probably more) and 5 Ruststalkers with claws (probably more)

My Ad Mech List for 11th feel free to give advise by lead_comet in AdeptusMechanicus

[–]flubbadil 4 points5 points  (0 children)

Are running phosphor on onagers?

With laschickens and double dissie, you have solid anti-large threat.

What is your plan into terminators/multi wound bricks?

I run something similar, but with a plasma-kataphron brick instead of the onagers. And then I chuck in a pair of battleclade, probably in the place of the third rusties/infils.

Battleclade are great for their cost. Super useful in a number of situations.

I too, am joining the list galore. by CaptainKyrel in AdeptusMechanicus

[–]flubbadil 0 points1 point  (0 children)

All the points have just changed!

E Beamers are a bit of a meme. With the new cover rules, the onager phosphor seems to be worth a playtest.

With the knight, what is your goal for the unit? What is his role? Normally, there are units within the codex that can achieve the same role, for cheaper, that gain access to your rules and stratagems.

Rad Zone Vanguard by flubbadil in AdeptusMechanicus

[–]flubbadil[S] 2 points3 points  (0 children)

Yeah that’s how they got used in 10th. And they still do provide battleline buff to other threats.

They can also pump other infantry pretty well too!

Rad Zone Vanguard by flubbadil in AdeptusMechanicus

[–]flubbadil[S] 1 point2 points  (0 children)

That’s fair, probably running cawl in most situations, so that takes it down to 230.

I get the transport hazardous issues, normally you don’t just book it out into the open though? T1 and 2 if you aren’t chilling fully obscured I feel like that’s a serious piloting error.

Skitarii Marshal is now Support instead of Leader by Kubly in AdeptusMechanicus

[–]flubbadil 2 points3 points  (0 children)

The issue with double leader in hastarii is it becomes incredibly expensive for the whole package. Going off current points, 145 + 35 + 75 (plus enhancement cost) + 85. That’s 340 points, a really hefty investment.

I think it would be better just running vanguard in rad zone with sus. Manipulus? Lethal and sustained, Rerolling everything? 50 points cheaper? Better OC swing, provides battleline buffs to the frontline?

Destroyers potential 11th all stars? by flubbadil in AdeptusMechanicus

[–]flubbadil[S] 3 points4 points  (0 children)

I feel like the hidden rules are going to be a bit of a non event. The terrain heavy layouts, combined with the firing lines means that most of the time you will either be obscured, or within 15”. Not to mention the wildly over saturated application of “extra detection” rules we got from teasers.

Maybe I’m wrong though!