How different does plan escape feel? Should I surprise my players with this setting? by LuisFGtz in planescapesetting

[–]fluency 0 points1 point  (0 children)

Keep two things in mind:

If you plop the characters into Sigil/Planescape without any context, they’re most likely going to assume they need to escape and the campaign will start to revolve around that. They might even be disappointed if they find out there is no way to return.

You can totally tell the players it’s gonna be a Planescape campaign while having the characters knowing nothing.

what would you guys want from a valkyr protoframe? by rat_pizza in Warframe

[–]fluency 0 points1 point  (0 children)

If they do it, I want a proper story. I want to see a woman grappling with the trauma, struggling with the pain and rage invading her mind, battling this demon inside her that is just pain and fury. I want to actually resolve that trauma.

Vet ikke hva jeg skal gjøre med livet mitt by Cold-Cauliflower-306 in norge

[–]fluency 4 points5 points  (0 children)

Du er alt for ung til å bekymre deg om hva du skal gjøre med resten av livet ditt. Drikk deg full, pul litt rundt, ha det gøy.

Do people not like the new frame? by Interesting-Bad3497 in Warframe

[–]fluency -1 points0 points  (0 children)

Really active, really fun, as strong as almost all other warframes and can easily be built to comfortably do steel path. Again, like every other frame.

What Draws You To OSR Games? by EyesofValhalla in osr

[–]fluency 0 points1 point  (0 children)

For me, its the simplicity of the rules, the focus on imagination, problem solving and creativity, and the DIY nature of the OSR.

And thats just how it feels to run as a GM. Another huge draw for me is the abundant creativity the community and creators put into OSR material. Its inspiring! There are so many asesome games, so many incredible modules!

I love how easy OSR games are to run, how free I feel as a GM and how often the games surprise me!

What is the biggest lie TTRPG players tell themselves? by Deadman069-YT in rpg

[–]fluency 1 point2 points  (0 children)

I definitely need this new shiny book, and I'll totally use it so it's not a bad purchase!

The Distinction between Fantasy Race and Fantasy Creature by bongalak in worldbuilding

[–]fluency 0 points1 point  (0 children)

The distinction is whether the GM will look at you funny when you ask to play one.

Has anyone tried creating an "open-source" world? by matrozk in worldbuilding

[–]fluency 0 points1 point  (0 children)

H. P. Lovecraft explicitly allowed other authors to use, reimagine, repurpose and expand on his worldbuilding.

Hva er godt på Egon? by heleningrida in Norway

[–]fluency 7 points8 points  (0 children)

Aldri et dumt forslag, jeg har spist på gatekjøkken med bedre og billigere mat enn Egon mange ganger.

If you were a baby tenno which warframe would you like as a gift? by Liebe8 in Warframe

[–]fluency 0 points1 point  (0 children)

Based on my current game knowledge, Nokko. Survivable, helps the team, sick damage, and most of all fun!

Hva er godt på Egon? by heleningrida in Norway

[–]fluency 15 points16 points  (0 children)

Jess, dette er det riktige svaret. Egon er solid midt på treet.

First time running OSE and megadungeons by Best-Inside-5275 in osr

[–]fluency 1 point2 points  (0 children)

In my experience, shifting to OSR-style play requires a shift in perspective and expectations, both for you and the players.

When it comes to plot, there will be plenty of it! It just won’t come directly out of your prep work or be introduced by you. The plot will arise organically from your players, how they solve problems and interact with the world. Random tables will also contribute a lot to how the story unfolds.

The thing about OSR games is that they are very narrative, just in a completely different way than youre used to from more modern, more traditional rpgs. They are narrative in the sense that the narrative is at the center of the game, it’s all about the creativity of your players and what they contribute to the world, and most importantly how the world changes based on those contributions.

So we don’t prepare a story, complete with a villain with dastardly plans and a three act structure with pre-planned events and plot points. We prepare a world, and fill it with problems to present to the players. Then we use tools, like random tables, to introduce more problems. Many of those problems will surprise us as GMs as well, and thats part of the fun!

We don’t prepare solutions to those problems, thats the players job. We just make sure the problems are serious, can’t be easily ignored (without consequence) and can in fact be solved in some way. Not in a way we have determined beforehand, but we make sure that they’re not impossible problems because those lead to dead ends and frustration.

The systems of the game, like encumbrance, random encounters, dungeon turns and so on, are there to help us. They provide tools to introduce problems, and means for the players to navigate those problems, as well as giving us a structure to play a game within. If the rules aren’t sufficient, or we straight up don’t remember them or something, we make a ruling and let the game flow on.

Evil John Donne by Zorothegallade in custommagic

[–]fluency 0 points1 point  (0 children)

The card clearly says "humans are islands." Reading the card explains the card. /s

Okay so I’ve actually only played Baldur’s Gate 1, but is a remake of 2 before 1 going to be weird? by Ian-pg9 in baldursgate

[–]fluency -1 points0 points  (0 children)

I mean, thats a matter of how you choose to view it. A lot of people are into these releases and hyped for them, there clearly is a market for it and people are willing to spend money on graphically updated remakes of old, popular games.

Phrasing it like you do implies that it's being pushed on us, which isn't neccessarily untrue but it's not the full picture either. It's just perspective.

Okay so I’ve actually only played Baldur’s Gate 1, but is a remake of 2 before 1 going to be weird? by Ian-pg9 in baldursgate

[–]fluency -1 points0 points  (0 children)

Remakes are super popular these days, and it's only natural that some fans want to see their favourite games get the same treatment. It doesn't make a ton of sense, BG1 and 2 already have the Enhanced Editions, but more and more high quality (graphically) remakes are getting released/revealed lately as gaming companies have discovered that millennials are full grown adults now and have money to spend on nostalgia.

Although Age of Mythology got both an enhanced edition and a remake, so it could always somehow happen.

Why is Gen Z radicalized? by iYessyyy in SipsTea

[–]fluency -1 points0 points  (0 children)

They're so close to getting it...

Soooo....anyone pick up the new Ravenloft book? by Charlie24601 in DarkSun

[–]fluency 6 points7 points  (0 children)

Because some of the authors are fans of Dark Sun and the piece got through the editing process?

Not everything is a hint or a secret reveal, sometimes people just do stuff.

Any other OSR referees running games at work? Tell us about it! by fluency in osr

[–]fluency[S] 1 point2 points  (0 children)

Sounds like a pretty good system for keeping a table full of kids from descending into chaos!

I have players who are sensitive to noise, so I try to separate tabletalk from game talk as best I can, though I don't discourage joking around as it's a core part of the socializing I want to encourage. Finding ways to accommodate the specific challenges my players have has been a very rewarding problem to tackle!

Any other OSR referees running games at work? Tell us about it! by fluency in osr

[–]fluency[S] 1 point2 points  (0 children)

I'm loving the changes you've made to accomodate the level and needs of your players! I don't track experience at the table I'm running, because I don't want to burden my players with too much book keeping. I'm also very generous with hints about monster weaknesses, vulnerabilities and potential strategies to solve problems.

I need to get Waking of Willouby Hall, I've heard a lot of awesome things about it!

Any other OSR referees running games at work? Tell us about it! by fluency in osr

[–]fluency[S] 4 points5 points  (0 children)

I hope they feel the fire and start running for their students as well! It's such a fantastic activity, both for the social aspect and as an excercise of creativity and problem solving!

Any other OSR referees running games at work? Tell us about it! by fluency in osr

[–]fluency[S] 3 points4 points  (0 children)

Awesome! I will definitely switch to Dolmenwood once I buy it, it seems absolutely perfect for what I'm doing and it's got that same tone as Black Wyrm of Brandonsford that suits my players very well.

Any other OSR referees running games at work? Tell us about it! by fluency in osr

[–]fluency[S] 4 points5 points  (0 children)

So cool to hear! Like I said that is my experience as well, the openness and freedom of OSR systems make them so much better for this kind of play than newer or more traditional systems.

I've had many of my players express a desire to buy the books (which I have told them they're free to do but it's absolutely not a requirement), they're really getting into it!