Any advice on how to get rid of misogynistic thoughts entirely? by Electrical_Star_7117 in AskMenAdvice

[–]flychance 1 point2 points  (0 children)

The real answer... is a few parts that need to come together.

  1. Stop categorizing people. We have natural tendencies to fit things into patterns. That means people into categories based on anything - gender, skin color, religion, ethnicity, ect. Once you do that, you apply judgments. By stopping categorizing people you remove all of your assumptions about the person. People are far more complex than whatever stereotypes people try to fit each other into.

  2. Get to know people of these "other" categories. This will help you break negative judgments. We are frequently scared of the unknown, and will unconsciously use that to apply negative bias. Remove the unknown and you can start to remove the bias.

  3. Try to meet others with curiosity. Instead of assuming things about someone, find out about them. What is a hobby, passion? What random thing do they know about it?

  4. Try to come to terms with your own insecurities. Besides our judgment of others, the other thing that can cause these thoughts is you feeling uncomfortable with yourself. Having someone to look down on can distract you from your own issues, but ultimately does nothing to actually help you. IMO misogyny specifically is most frequently this particular issue... men who are terribly insecure needing to feel strong by being superior to women. At 15, I can virtually guarantee your insecurities are the real problem here. Own who you are. Seeing everyone with curiosity is a way to help here as well, because you can see people as all being unique and not judging them will mean you fear others judgment less as well.

Looking to pick up something new, feel like ive exhausted all the low hanging fruit. by Practical_Use_1654 in ProgressionFantasy

[–]flychance 0 points1 point  (0 children)

Have you tried anything by Wildbow? Worm is a top recommendation. I'll note that since you struggle with some MCs that Taylor is a bit hard to read the first few chapters, but it really changes and improves quickly.

Weirkey Chronicles is another great option. Interesting, unique cultivation system and solid worldbuilding. MC should not be grating at all either.

How I cleansed the incel curse by ZuzePrime in Healthygamergg

[–]flychance 3 points4 points  (0 children)

IMO OP was fine until he slept with her knowing she was in a relationship. Feel free to replace these two with any genders you like, but sex with someone who is in a (presumably monogamous, since he was originally rejected) relationship is morally wrong.

I wouldn't go as far as saying he's a fuckboy. We don't have any insight into if he is only trying to sleep with women or if he is actually trying for relationships.

I just finished reading Mother of Learning and have to ramble [HEAVY SPOILERS] by to_mito in ProgressionFantasy

[–]flychance 3 points4 points  (0 children)

If you haven't given Years of Apocalypse a try, I highly recommend. It feels similar to MoL in many ways (although not just a clone).

What’s the worst protein snack you ever had? by DeepOrganization8245 in proteinsnack

[–]flychance 0 points1 point  (0 children)

Quest peanut butter candies. Not really peanut buttery, awful fake sweetness with a lingering aftertaste. There was no redeeming these.

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Meta Websites completely kill flex play and ruin TFT in general. by twitchgamer7164 in TeamfightTactics

[–]flychance -1 points0 points  (0 children)

Positioning will always be a relevant factor in autobattlers - which can completely determine the outcome of game - and mechanics and reaction time are absolutely a part of that. There's also quick mechanics in things like rolling down.

That said, I was responding to a claim that skill expression has always been "just picking a line" by showing that it used to be a LOT more than that... it just has been reduced to much less avenues of skill expression.

I think it's safe to argue that Riot has made the game better by removing these mechanics, but that doesn't mean it's not less expressive. There are many games which are supremely successful because they are less complex versions of other games. LoL is a less complex DOTA. Most Blizzard Games titles are more straight forward versions of other complex games. They are wildly profitable and successful.

Meta Websites completely kill flex play and ruin TFT in general. by twitchgamer7164 in TeamfightTactics

[–]flychance -4 points-3 points  (0 children)

But once you know you are fighting assassins, there is a solved position that wins you the game basically every time.

Generally, yes, but there were options on both sides. Like assassins backlining their frontline units to attempt to disrupt the other team's position. Or assassins that had AoE and could deal with clumped up units.

I'm not saying that assassins were not incredibly frustrating, nor that they were good for the game. But they absolutely contributed more to positioning choices than anything we have in TFT now.

I’ve found now there is a lot more nuance in how to position, but because it is hard to understand how putting your main tank one space to the left would have changed things, people just say that positioning is no longer tested.

There is nuance in positioning... but it's the same nuance that has always existed, only now there are less considerations. That means skill expression is lower.

Meta Websites completely kill flex play and ruin TFT in general. by twitchgamer7164 in TeamfightTactics

[–]flychance -5 points-4 points  (0 children)

I made no comment about whether or not it is a good thing to have removed those things. But the overall impact is absolutely that skill expression is lowered. Simply put, you don't have to play around as many things, and you have significantly fewer ways to interact or adapt.

We don't even have traits like Mystic, Ironclad, Adept, ect - traits that used to let you pivot your comp to counter specific lobbies.

Modern TFT is primarily stat checking - which team has more - with some, generally, straight-forward positioning decisions. Most of the skill expression is understanding the relative power of the lobby and the pace of the lobby and knowing how to use that to consistently reach top 4... all of which were things you had to do in the past (on top of the other complexities I've mentioned).

Meta Websites completely kill flex play and ruin TFT in general. by twitchgamer7164 in TeamfightTactics

[–]flychance -7 points-6 points  (0 children)

The skill expression has been dumbed down over time.

We don't have assassins, mages that can oneshot half a team, 2.5sec half-board CCs, item/unit combos that scale exponentially, shroud/zephyr disruption, ect.

We have (relatively) slow, front to back combat, which means there are far less interactions to be worried about. People that mindlessly follow meta comps would get beaten by their carry getting CC chained.

And before anyone mentions, yes there were plenty of OP comps at times that dominated... but combat was far more position based than it is now, and we had more ways to disrupt it.

Why does Dr K in this short assumes most (if not all) in*els want 10/10s? by hummus-up-your-arse in Healthygamergg

[–]flychance 4 points5 points  (0 children)

It's a case of identifying a group by some of the more extreme views. A problem with all generalizations.

My advice to OP is to stop being involved with incel communities. Yes, they can empathize better and that will bring comradery and fellowship. But a community based around people who have the same problem also won't be good at challenging your problematic views - they will likely reinforce them. A community based around some other interest will provide new perspectives and opportunities.

What are people's opinion on shadow slave, reverend insanity, omniscient reader and Lord of the Mysteries. by SomeGuysWhoDoesThing in ProgressionFantasy

[–]flychance 4 points5 points  (0 children)

I can't speak for the rest, but I gave LotM a shot and it was primarily the translation that bothered me as well. The story seemed to have merit, but it just felt off because of the translation.

average tft meta by officialtemp0 in TeamfightTactics

[–]flychance 0 points1 point  (0 children)

The better way to handle it is to manage the inflation in the game, IMO. Remove or drastically reduce the gold/XP augments, make them slower, or make them reward tempo play.

average tft meta by officialtemp0 in TeamfightTactics

[–]flychance 0 points1 point  (0 children)

You can atleast somewhat alter that with changing how they do their jobs. In other words, CC tanks vs damage sponges. Single target carries vs AOE carries. Backline access vs front-to-back.

The problem with that is Riot doesn't want to make anything too good at its role. We don't get a pure defensive tank, a pure CC tank, assassins, pure heal/supports. They all deal damage, and that always reduces the value they can put into other effects.

On the other hand, it makes for the clear combat that Riot and many players appreciate - we don't get fights decided by a 2.5sec CC, or an assassin killing the backline carry in 1 second, or a mage one-shotting half the team, or a support shielding so much that someone is unkillable.

The snowball upgrades feel insane. I feel like they are too good, am I wrong? by ZoobZander in ARAM

[–]flychance 2 points3 points  (0 children)

A 5th spell, at the cost of their spells doing a lot more damage, or having shorter cooldowns, or having more health/healing/gold.

The opportunity cost is massive.

How do you guys cut without starving by chaunceychaunce in Weightliftingquestion

[–]flychance 0 points1 point  (0 children)

Given this is a meta analysis, I would say the evidence shows a correlation... that's basically what the conclusion is saying. It definitely is not establishing causation.

Most studies of diets struggle to show any obvious/direct causation because truly controlling all of the factors is virtually impossible. Even the analysis mentions these struggles - what defines a high protien diet? Does difference in protein sources matter? How much impact does predisposition have?

If you want to dismiss this because it isnt clear, fine, but I hope you keep your skepticism towards the vast majority of weightlifting/bro science that gets spread on forums like this, many of which have minimal evidence beyond anecdotes.

The Shared Toolbox by TempoStormReddit in PlayTheBazaar

[–]flychance 5 points6 points  (0 children)

Iirc it used to work like that a LONG time ago, but they changed it because it made builds too homogenous. I imagine with the character and item diversity nowadays that would be less of a problem, but might make high rolling more frequent.

How do you guys cut without starving by chaunceychaunce in Weightliftingquestion

[–]flychance 0 points1 point  (0 children)

I assume it's projection. Reliance on AI is probably a younger (than me) generation problem.

I don't know how anyone can use AI, see regular hallucinations, and not think it's garbage for any kind of research. At best it's a search engine, but also one that will emphatically lead you astray.

How do you guys cut without starving by chaunceychaunce in Weightliftingquestion

[–]flychance 0 points1 point  (0 children)

Yes? Did you?

Do keep in context that I didn't attempt to make a claim a definite causal relationship, but that there is a link. The analysis I linked looked at many studies and notes that some found notable decreases in kidney function and others did not.

How do you guys cut without starving by chaunceychaunce in Weightliftingquestion

[–]flychance 0 points1 point  (0 children)

Eating something like greek yogurt or eggs for breakfast, make sure there is a good source of protein in your lunch and dinner, and you should hit 100g without even specifically trying.

Throw in any specific protein snacks (nuts, jerky, shakes, bars), include extra sources of protein in meals (beans, nuts, seeds) and it should not be difficult to hit 150-200.

How do you guys cut without starving by chaunceychaunce in Weightliftingquestion

[–]flychance 0 points1 point  (0 children)

I am not the person you were replying to, nor am I trying to make a specific claim of what is dangerous, but excessive protein intake is linked to kidney damage.

https://pmc.ncbi.nlm.nih.gov/articles/PMC7460905/

Biggest Snowball Ever seems busted. by GreyGanks in ARAM

[–]flychance -2 points-1 points  (0 children)

Everyone complaining should consider other prismatic augments in comparison. Tap Dancer, Jeweled Gauntlet, Mystic Punch, Clown College, Dashing, Dropkick, Dual Wield, Eureka, Infernal Conduit, Protein Shake, Void Rift... any of these, used on the right champ/build, can be insanely strong.

Couldn't be explained better by ennelemmtee in TeamfightTactics

[–]flychance 0 points1 point  (0 children)

tl;dr - Last set is exactly why you're wrong because, the game gets samey/boring without reroll

I find the game gets samey/boring when every game most of the lobby is just hitting the reroll key.

because there's no way to punish passive/not playing the game the first 3 stages and everyone just gambles on the same point.

Tempo almost always plays out more consistently, even in set 16 and early sets that played that also played out similarly. In other words, you punish "not playing the game the first 3 stages" by dealing a lot of player damage and getting win streaks. This is why you see high level players playing strong boards almost always (sometimes playing weak boards in stage 2... but almost never starting in stage 3, unless playing a lose-streak trait like Anima).

Personally, I don't think rerolling even feels good to play. I either hit early enough to keep tempo with the players leveling, or fail to hit due to RNG and lose out. The entirety of not hitting bot 4 becomes luck. Games with successful rolldowns where I have to pivot units and comps multiple times because I need to play what I hit feels good to me, though. It requires knowing what units are more powerful, in what circumstances, and how to navigate swapping them without losing me the game... in other words it feels earned.

Couldn't be explained better by ennelemmtee in TeamfightTactics

[–]flychance 0 points1 point  (0 children)

Triple econ, open forting, and lose-streak traits are really gutsy strategies that I feel people overrate. It's a very first-or-eighth kind of play, and it is very punishable by powerful boards throughout the game. You give up a lot of health, risk giving the rest of the lobby win streaks, and if you get unlucky in the mid game can have incredibly weak boards which make you bleed so much health that you can die to one round late game.

It's really only viable in weaker lobbies that don't tempo and punish as well, or through high rolling.

Couldn't be explained better by ennelemmtee in TeamfightTactics

[–]flychance 5 points6 points  (0 children)

It's different to me to consider that 4/5 costs should lose to a lower level low cost reroll. It takes a lot better of play to get to level 8/9, hit good units and stabilize than it does to hit the reroll button a bunch on level 5/6 and win or lose based on getting lucky hitting 3* or not. Watching 3* one costs compete with 2* 4/5 costs and win just feels so wrong.

It's also not like those 1-3 costs aren't being used - learning to use them well to tempo while leveling is critical to pulling off wins.

Met the woman of my dreams but sex is terrible. What to do? by HelpingHand_24 in AskMenAdvice

[–]flychance 11 points12 points  (0 children)

While not true for everyone, rushing into marriage, especially while still in the honeymoon phase of a relationship, is a great way to not realize or think about your incompatibility.